Amiga MOD Packers Described - Noiserunner Described
Anim ripped from Digital Illusion's MotorHead
Yeah :) at least in HTML format !.
Anim ripped from Digital Illusion's MotorHead




  Format name : Noiserunner
Created by : Chaos / Sanity

Sources :
*
six files sent by Gryzor (thx!)

This format reminds me of the XANN packer for two reasons, first, a packed file has the same size as the ptk version. Next, all the effect commands have been remaped


The following is repeated 31 times
with 16 bytes description for one sample
OFFSET
SIZE (bytes)
COMMENT
0
1
2
6
8
Ch
Eh
1
1
4
2
4
2
2
- 00h
- Volume (0 - 40h)
- Sample address (memory)
- Sample size / 2
- Loop start address (memory)
- Loop Size / 2
- Finetune or garbage !
  • when saying 'garbage', it's because this format writes itself on the ptk. So, these 'garbage' bytes are what was in the ptk before the overwriting. About the finetune, if the first byte is < F0h, then the two bytes contain datas from the ptk (thx Gryzor for that !). Check below for the complete list of finetunes


  • 1F0h
    -
    -
    3B6h
    3B7h
    3B8h
    438h
    43Ch
    1C6h
    -
    -
    1
    1
    80h
    4
    ?!?
    - Garbage. As explain above, that what's left of the (1F0h) ptk header. These bytes are to be ignored !
    - Size of the pattern list (as ptk)
    - Noisetracker byte set to $7F (as ptk)
    - Pattern table (as ptk)
    - "M.K." ptk's ID
    - pattern datas


    each pattern follows one after another and is stored like that

    pattern 0 :
  • row 0 | voice 1 | voice 2 | voice 3 | voice 4 |
  • row 1 | voice 1 | voice 2 | voice 3 | voice 4 |
  • row 2 ...
  • row 63| voice 1 | voice 2 | voice 3 | voice 4 |

  • pattern 1 :


    TDA
    ?!?
    - Track datas. Each track is saved after another and the maximum size 192 (C0h) bytes long


  • the size of each pattern is 1024 bytes. Each note is 4 bytes long and is stored that way :


  •   0000-0000  0000-0000  0000-0000  0000-0000
      |       |  |       |  |       |  |       |
       \     /    \     /    \     /    \     /
       effect     effect     relative    Sample
                 parameter    note     number (*8)
                             number
  • All the effect have been remapped

  • 00: tone portamento (3 under ptk)
    04: slide up (1 under ptk)
    08: slide down (2 under ptk)
    0C: no effect (0 under ptk)
    10: set vibrato (4 under ptk)
    14: portamento + volume slide (5 under ptk)
    18: vibrato + volume slide (6 under ptk)
    1C: ?!? probably tremolo (7)
    20: set panning (NOT A PTK COMMAND,I stick on Gryzor's Prowiz)
    24: sample offset (9 under ptk)
    28: volume slide (A under ptk)
    2C: ?!? probably pattern jump (B)
    30: set Volume (C under ptk)
    34: pattern break (D under ptk)
    38: Extended commands (E under ptk)
    3C: set speed (F under ptk)

    relative note number: (Protracker)
    C-1 to B-1 : 856,808,762,720,678,640,604,570,538,508,480,453
    C-2 to B-2 : 428,404,381,360,339,320,302,285,269,254,240,226
    C-3 to B-3 : 214,202,190,180,170,160,151,143,135,127,120,113

    becomes : (Noiserunner)
    C-1 to B-1 : 02,04,06,08,0a,0c,0e,10,12,14,16,18
    C-2 to B-2 : 1a,1c,1e,20,22,24,26,28,2a,2c,2e,30
    C-3 to B-3 : 32,34,36,38,3a,3c,3e,40,42,44,46,48


    Follow Sample datas stored like Protracker. Nothing is packed..

  • back to the finetune (2 bytes) of the sample desc.
  • There's a finetune IF the first byte is > F0h. The first fine value is BC8 and you 'just' have to add 48h to get the next

  • FB-C8  ->  -1  (0Fh)
    FC-10  ->  -2  (0Eh)
    FC-58  ->  -3  (0Dh)
    FC-A0  ->  -4  (0Ch)
    FC-E8  ->  -5  (0Bh)
    FD-30  ->  -6  (0Ah)
    FD-78  ->  -7  (09h)
    FD-C0  ->  -8  (08h)
    FE-08  ->  +7  (07h)
    FE-50  ->  +6  (06h)
    FE-98  ->  +5  (05h)
    FE-E0  ->  +4  (04h)
    FF-28  ->  +3  (03h)
    FF-70  ->  +2  (02h)
    FF-B8  ->  +1  (01h)
    00-00  ->   0  (00h) (no finetune)
  • There are some Noiserunner packed files with 00-00 but not always, as explained upward

  •  

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