Blender 3D tutorials help and free objects - home page  

Pour lire la version française, suivez ce lien.

If you find Blender confusing at first (and understand French) : you're not alone.
This answer to a post from Pierrick expresses my own initial vertigo and why I still prefer Blender.

 
A gallery of things I made and can or dare showing.

A few tons of tutorial links in a lot of languages always growing.


 
Some tutorials that may be of help.

How to Make a hole in a subsurf while keeping a 'door' that'll fit tight.

 How to Roll a subsurf edge and have it all round or all sqrare.

  How to batch process your images made in Blender, with the accent on animation and a thought for Flash, but quite usable to your own ends. Using IrfanView.

 Why does one need to subdivide or subsurf to see textures in the 3D window, while in texture mode[alt+z¨]. Uvmapped textures are, to some extent, an exception.

 A technique to make parts of an object transparent using a black and white mask.

Make your first animation and make it cyclic, lasting forever in some way.

Join or separate parts of a mesh and more, much more : a cool trick for memorising selections.

 The start of a long serie on uvmapping that should, when finished, be fairly comprehensive

A projection box uvmapped to use when modeling from reference images.

Getting rid of troublesome orphan vertices and orphan edges.

An explanation of the bezier curves and how to control them.

How to use DupliVerts a fairly comprehensive introduction.

How to get copies only where needed when using DuplVerts.

A graphic example of the effect of the parameters  order, UniformU and EndpointU on nurbs curves.

A couple of pages to understand why that d?*&*&n 'weight' parameter won't work as expected sometimes.

The basics of BevOb extrusions

How to set up the resolution of curves, hence objects extruded using BevOb.

The role played by the local Z axis on the results of BevOb extrusions and 3D curves in general.

Extrusions of curves using Ext1, Ext2, Width, Front and Back .

An explanation of the sudden flattening of 2D curves when coming from a 3D curve or if changing the orientation of the local coordinates, using ctrl+Akey for example.

An example of what can be done using Spin and Spin Dup : monkey bars.

Rotoscoping and spin : the modeling of a glass.

A new serie on copying objects using DupliFrames .

Modelling objects copied using Dupliframes.

One more example of what can be quickly achieved modelling the copies made with DupliFrames.

The problem of knots in 3D curves attacked on all fronts :

- Here's a tool to chase, detect and destroy them.

- Here's the why of their creation and the how we can avoid them.

Finally some classical problem shapes and their solution :

The looping, the corkscrew and the cobra.

Roller Coaster somebody ?

The modeling of a suspension bridge.

How to create and use vertex keys ?

RVKs Part I of III.

RVKs Part II of III.

RVKs Part III of III.

How to use knife subdivide ?

The basics of Face Loop Select and Face Loop Cut .

Getting the most quads we can using those two technique above.

How to set up some named vertices groups .


 
Blenderian objects.
Attention : one must know how to model using curves as path, either through 'bevOb' or IPO, to take the better advantage of these objects since they are still in a parametric state. The idea is to give the opportunity of making lots of variants while saving the tedious first steps of setting the stage.

A simple chair as we find them in class, cafeterias...

A small bench ornated with scrolled hearts.

 I will add more objects, some much more complex, soon hopefully.
The tutorials necessary so everyone can take advantage of these objects should also follow, as soon as I can, which can take a little time.