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Setup a LAN game THIS PAGE SHALL BE TRANSLATED TO
FRENCH!
This text is written by Ted Wolfe. Text in italics added by Guillaume Jay.
To play MPCiv2 1.1 in
TCP/IP mode, you'll need... (Some information given
here are interesting for all modes).
- A LAN (i.e. 3Com
cards, patch cords, a hub, plus a neighborhood
Guru to help you.)
If want to fly solo, we found Bob Cerelli's Win95
networking page was very helpful.
Especially the installation and configuration
section: http://www.halcyon.com/cerelli/
- Recent Windows 95
upgrade CD. We needed this to get our older PC
(originally installed with the floppy disk
version of Windows 95) to work. (Only needed
if you haven't already installed the network
components).
- DirectX drivers from
Microsoft Download. Download the big 3 Mb DirectX
5.0 file (Took me a half hour via dialup).
(You can use DirectX 3, too). Also get the
5.0a direct play patch just in case. Not sure if
it makes a difference. http://www.microsoft.com/directx/download.asp
- Civilization II
version 2.42. We needed to reinstall Civilization
II from the CD to remove some patches added over
the last year. Get back to pure version 2.42.
Just reinstalled from the Civ2 CD. If you need to
use the 2.42 patch because your CD is pre 2.42,
check the Civ2 web sites on Yahoo, many carry the
patch. Couldn't find it on Microprose, tho'
expect it is there somewhere. (You'll be able
to add this patches later. In fact, MPCiv2 is now
perhaps reliable enough to be installed on a
patched copy of Civ2, but...)
- Set up everthing to
run standard. Civ2.exe is found in C:\MPS\Civ2\
on all machines on our home TCP/IP net. Game file
used to load into MPCiv2 is found in C:\MPS\Civ2\
on our fastest PC and that PC is used to
"create" the game. All the players
"Civ2 path" is C:\MPS\Civ2\. All the
players "saved game path" points to the
SAME FILE on the fastest PC. I clicked on Network
Neighborhood in MPCiv2's browse then clicked to
C:\MPS\Civ2\ on that fastest PC. Turned off all
the Civ2 graphic options (Heralds, Wonder
Movies,etc). Turned off music. (The graphics
options will be disactivated by MPCiv2, and
you're not forced in theory to have such a
centralization. Each computer can have his local
game directory.)
- Create a saved game.
Try to follow instructions in Guillaume's
Multiplayer Civ2 1.1 instructions. (Edited
version below)
To create a saved game, you just create a normal
single player game with you as a "White
tribe". You must select a "White"
tribe (romans, russians, or celts) because
Multiplayer needs to have the first play and
whites always play first! As soon as your game
starts, don't move your settler! Instead, go into
the Cheat menu, select " Edit scenario
parameter ", then toggle the scenario flag
so it reads "SCENARIO", then save the
game as a normal one. Remember the name and save
it on that C:\MPS\Civ2 directory on your fastest
PC.
- Other thoughts: Not
sure if it matters but we had the fastest PC as
the "white" player and I was the
Egyptians (A couple tribes down). Then Fire up
MPCiv2.exe and create the game. Players fire up
copies of MPCiv2.exe loaded on their PC's and
join the game. Oh yea, for TCP/IP
addresses, we set up our lan as 1.1.1.1 and
1.1.1.2 with a mask of 255.255.255.0
(No, It shouldn't matter.)
MultiPlayerCiv2 is
copyright JAY Guillaume & LABASSE Sylvain 1997-98, and
freely distributable according to a few conditions,
written in the documentation files. Civilization II is
copyright Microprose 1996.
These pages were created
by Martin Sjöstrand, one of the fans to
MultiPlayerCiv2.
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