Saturn development

Saturn Programming

Here is some progs I've done for the SegaSaturn.
They are binaries files and must be uploaded to the Saturn with an Action Replay Card.
Source files are included. My code is pretty weak and very simple but I hope it can help anyway. I only use the SGL (Saturn Graphic Library), no assembler.
I'm still learning and trying to do a 'real' game.


My progs :

Stealing is bad

Here is my entry for the SegaXtreme coding contest.
It is just an animation featuring Sonic and Knucles who try to steal a ring. Nothing new in this project, but lots of fun doing it.
download source     download iso

click to enlarge

3D cube

An attempt at doing 3D stuff. It is a textured rotating cube with a smaller red one inside.
The main idea comes from the project 'Hellraiser' of NeHe's OpenGL website.
download source

click to enlarge

Rock inside

A little test to do sprite animation (this is Rock Howard from Garou Mark of the Wolves).
I'm still looking for how to use more sprites ...
download source

click to enlarge

Shooter

A shoot'em up.
Features : horizontal scrolling, collision detection.
download source     download iso

click to enlarge

Memory

A memory game where you have to find pairs of pictures. This one runs fine on the Saturn.
In this app, I use sprites instead of bitmap.
download source

click to enlarge

Morpion

This simple TicTacToe is my first Saturn app. It doesn't work with the real Saturn but it run on the Satourne emulator.
I guess it is a problem with the use of bitmap.
download source





Links :



Last update : 09-04-2003.
Send any questions or requests, to me.