Liste complete VTES

 

 

Name: .44 Magnum[Jyhad, V:TES, Sabbat, SW]
Cardtype: Equipment
Cost: 2 pool
Weapon, Gun.
2R damage each strike, with an optional maneuver each combat.

Name: Aabbt Kindred
[FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 4
Discipline: pre ser for
Independent: Aabbt Kindred cannot perform (D) actions unless Nefertiti is ready. Aabbt Kindred can prevent 1 damage each combat. Aabbt Kindred are not unique and do not contest.

Name: Aaron Duggan, Cameron's Toady
[Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 2
Discipline: obt
Sabbat

Name: Aaron's Feeding Razor
[Jyhad, V:TES]
Cardtype: Equipment
Cost: 1 pool
Unique Equipment.
Vampire with this equipment gains 1 {additional} blood when hunting.

Name: Abd al-Rashid
[AH, FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 5
Discipline: obf CEL QUI
Independent: (Blood Cursed)

Name: Ablative Skin
[Sabbat, SW]
Cardtype: Action
Discipline: Fortitude
This is a +1 stealth action.
[for] Put this card on the acting vampire and put 3 ablative counters on this card. If the vampire with this card is damaged in combat, you may remove any number of ablative counters from this card to prevent that amount of non-aggravated damage. Burn this card when the last ablative counter on it is removed.
[FOR] As above, but you may also prevent aggravated damage in this way.

Name: Abomination
[FN]
Cardtype: Action
Cost: 1 pool
Capacity: 4
Unique. Requires a ready {non-Sterile} vampire. +1 stealth action.
Burn an untapped werewolf ally (such as Renegade Garou, Werewolf Pack or Black Spiral Buddy) in your ready region to put this card in play. This card becomes a unique clanless Independent vampire of 4 capacity with superior Protean [PRO]. You may move up to 4 blood from the acting vampire to this vampire. This vampire has +1 strength, gets an additional strike each round and gets an optional maneuver each combat. This vampire may attack any ready minion as a (D) action.

Name: Absolution of the Diabolist
[AH]
Cardtype: Master
Cost: 1 pool
Master: out-of-turn.
Requires a {ready} justicar or Inner Circle member. This card is playable during your minion phase. Only usable when a Blood Hunt {()} has been called on a vampire. Cancel that Blood Hunt.

Name: Absorb the Mind
[BL]
Cardtype: Combat
Discipline: Mytherceria/Dominate
[dom] Strike: dodge.
[myt] Strike: ranged. Steal 1 blood.
[MYT] Strike: ranged. Steal 1 blood and steal 1 Master: Discipline card from the opposing vampire and put it on this striking vampire.

Name: Academic Hunting Ground
[Jyhad, V:TES]
Cardtype: Master
Clan: Tremere
Cost: 2 pool
Master: unique location.
During your ={untap phase}=, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Name: Aching Beauty
[Jyhad, V:TES]
Cardtype: Master
Clan: Toreador
Cost: 2 pool
Master.
Put this card on a Toreador. If this Toreador is blocked, the controller of the blocking minion burns 1 pool.

Name: Acquired Ventrue Assets
[DS, FN]
Cardtype: Master
Clan: Giovanni
Master.
Put an amount of blood counters (from the blood bank) on this card equal to the number of Giovanni you control. During your master phase, you may move 1 blood from this card to any Giovanni you control. Burn this card if there is no blood on it. This card may be burned by any minion who is not Ventrue as a (D) action.

Name: Acrobatics
[Jyhad, V:TES, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
[cel] Additional strike.
[CEL] Strike: dodge, with an additional strike.

Name: Adaptability
[Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
[pro] Change all aggravated damage from the opposing minion's strike to normal damage.
[PRO] Prevent all aggravated damage from the opposing minion's strike.

Name: Adonai
[BL]
Cardtype: Vampire
Clan: Salubri antitribu
Capacity: 7
Discipline: for AUS VAL
Sabbat: Adonai can enter combat with any ready Camarilla vampire controlled by another Methuselah as a (D) action. He gets +1 strength when in combat with a Tremere. +1 bleed.

Name: Adrianne
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 6
Discipline: aus cel pot pre
{Camarilla:} +1 bleed

Name: Agaitas, The Scholar of Antiquities
[BL]
Cardtype: Vampire
Clan: Harbinger of Skulls
Capacity: 6
Discipline: for AUS NEC
Sabbat: When you play a card, you may draw its replacement from your prey's library instead of your own. Put the card drawn face-up in front of you. It is still considered to be in your hand, to be played or discarded as normal.

Name: Agatha
[Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 4
Discipline: POT obf
Sabbat

Name: Aggressive Tactics
[Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master.
Put this card in play and choose a Methuselah. While this card is in play, the chosen Methuselah's {hand size is reduced by one}. Any vampire may burn this card as a (D) action.

Name: Agrippina
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 4
Discipline: pot OBF
{Camarilla}

Name: Aid from Bats
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Animalism
[ani] Strike: 1R {damage}, with an optional maneuver.
[ANI] As above, with an optional press.

Name: Aire of Elation
[DS, FN]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Presence
You cannot play another action modifier to further increase the bleed for this action.
[pre] +1 bleed; +2 bleed if acting vampire is Toreador.
[PRE] +2 bleed; +3 bleed if acting vampire is Toreador.

Name: Aisha
[AH, FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 6
Discipline: ani aus ser PRE
Independent: Once each turn, Aisha may burn 1 blood to get +1 intercept.

Name: Aisling Sturbridge
[FN]
Cardtype: Vampire
Clan: Tremere
Capacity: 5
Discipline: dom AUS THA
Camarilla: Younger Tremere cannot block Aisling.

Name: Akhenaten, The Sun Pharaoh (Mummy)
[AH, FN]
Cardtype: Ally
Cost: 4 pool
Unique mummy with 3 life. 3 strength, 1 bleed.
Akhenaten may play cards requiring basic Necromancy [nec] as a vampire with a capacity of 3. Any cost in blood is paid with his life. If a card would give him blood, give him life. If he is burned, shuffle him into your library. If he is in combat with a Follower of Set, any damage he inflicts is aggravated. Akhenaten can burn himself to burn a Follower of Set controlled by your prey as a (D) action.

Name: Akram
[AH]
Cardtype: Vampire
Clan: Brujah
Capacity: 8
Discipline: CEL QUI pot pre
Primogen: Once each turn after completing combat, Akram may burn 1 blood to begin another combat with the opposing minion.

Name: Al-Ashrad, Amr of Alamut
[AH, FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 9
Discipline: aus obf CEL QUI THA
Independent: Al-Ashrad can burn a location that requires a Camarilla clan to bring into play as a (D) action that costs 2 blood. ={+1 bleed.}= (Blood Cursed)

Name: Alacrity
[AH]
Cardtype: Action Modifier
Cost: 2 blood
Discipline: Celerity
[cel] +1 stealth.
[CEL] As above, and if this acting vampire is blocked, he or she gets an optional maneuver during the first round of combat.

Name: Alamut
[AH, FN]
Cardtype: Master
Clan: Assamite
Cost: 1 pool
Master: unique location.
If an Assamite you control successfully bleeds another Methuselah, put the pool lost by that Methuselah on this card. During a political action, you may burn X blood from this card to give a vampire you control X votes for that referendum.

Name: Aleph
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 4
Discipline: dom AUS
{Camarilla}

Name: Alexandra
[DS]
Cardtype: Vampire
Clan: Toreador
Capacity: 11
Discipline: AUS CEL PRE ANI dom
{Camarilla} Inner Circle: (4 votes) Once during your turn, {you} may tap or untap another ready Toreador. +2 bleed.

Name: Al's Army Apparatus
[Jyhad, V:TES]
Cardtype: Master
Clan: Brujah
Master: unique location.
Tap to go through your library, find a weapon, and take it into your hand. Discard down to your maximum hand size. Reshuffle afterwards.

Name: Alvaro, The Scion of Angelica
[Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 9
Discipline: OBT POT dom pre
Sabbat Archbishop of Pittsburgh: If Alvaro abstains during a political action, he gains 2 blood at the end of that action. +1 bleed.

Name: Amadeo
[DS]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 8
Discipline: POT OBF ani aus pre
{Camarilla} Primogen. If Amadeo successfully hunts, he gains 1 additional blood.

Name: Amam the Devourer (Bane Mummy)
[FN]
Cardtype: Ally
Clan: Follower of Set
Cost: 2 pool
Unique mummy with 3 life. 0 bleed, 2 strength.
Amam may enter combat with any ready minion controlled by another Methuselah as a (D) action. Amam may burn a vampire in torpor to gain 1 life as a (D) action. This does not constitute diablerie. If a minion opposing Amam in combat is burned, Amam gains 1 life. If Amam is burned, shuffle him into his owner's library.

Name: Amaranth
[Jyhad, V:TES]
Cardtype: Combat
-{Only usable by a vampire who can commit diablerie}-. Diablerize an opposing vampire rather than sending that vampire into torpor. Not usable by a vampire going into torpor.

Name: Ambrogino Giovanni
[FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 9
Discipline: aus DOM NEC POT THA
Independent: Ambrogino has 1 vote. +1 bleed.

Name: Ambrosio Luis Moncada, Plenipotentiary
[SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 10
Discipline: DOM OBT POT PRE aus for
Sabbat Cardinal: Moncada cannot block. Actions directed at Moncada cost an additional pool. If Moncada is ready during your discard phase, he can untap another ready Lasombra.

Name: Ambrosius, The Ferryman (Wraith)
[AH, FN]
Cardtype: Ally
Clan: Giovanni
Cost: 3 pool
Unique wraith with 2 life. 1 strength, 0 bleed.
Ambrosius is immune to damage that is not aggravated. He can move a retainer from your ash heap to a ready vampire you control as an action. Put 3 Pathos counters on the retainer. Remove a Pathos counter from the retainer at the beginning of each of your minion phases. When there are no Pathos counters remaining, remove the retainer from the game.

Name: Ambush
[Sabbat, SW, FN]
Cardtype: Action
(D) Enter combat with a ready tapped minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.

Name: Amelia
[SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 7
Discipline: CEL POT PRE
Sabbat Bishop: Amelia can enter combat with any vampire of capacity below 4 controlled by another Methuselah as a +1 stealth (D) action.

Name: Amisa
[AH, FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 8
Discipline: pre pro OBF SER
Independent: Amisa has 2 votes. Amisa can tap a vampire with a capacity above 7 as a (D) action.

Name: Amria
[FN]
Cardtype: Combat
Discipline: Chimerstry
[chi] Maneuver, only usable to go to long range.
[CHI] Strike: dodge, with an optional press, only usable to end combat.

Name: Amusement Park Hunting Ground
[Sabbat, SW]
Cardtype: Master
Clan: Brujah antitribu
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Name: Anachronism
[AH]
Cardtype: Master
Cost: 1 pool
Master.
Put this card on a vampire with capacity above 6. Any ranged weapons possessed by this vampire, except the Ivory Bow, are burned.

Name: Anarch Revolt
[Jyhad, V:TES]
Cardtype: Master
Master.
Put this card in play. Each Methuselah burns 1 pool during his or her untap phase. Any vampire can burn this card with a successful {referendum}; calling this {referendum} is a +1 stealth {political} action.

Name: Anarch Troublemaker
[Jyhad, V:TES]
Cardtype: Master
Unique Master.
During your untap phase, you may tap up to two vampires your prey controls or burn a piece of equipment belonging to a minion your prey controls. If this is done, your prey takes control of the Troublemaker. Burn Troublemaker if his or her controller is ousted from the game.

Name: Anarchist Uprising
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.

Name: Anastasia Grey
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 3
Discipline: ani pro


Name: Anathema
[DS]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Choose a ready vampire. If the {referendum} is successful, put this card on that vampire. If that vampire is reduced to zero blood {in} combat, he or she is burned, and the Methuselah controlling the opposing minion gains pool equal to the burned vampire's capacity.

Name: Anatole, Prophet of Gehenna
[FN]
Cardtype: Vampire
Clan: Malkavian
Capacity: 8
Discipline: dom for AUS DEM OBF
Camarilla: If Anatole is ready during your master phase, you may look at the top 5 cards of your library and then shuffle the top five cards of your library. +1 intercept.

Name: The Ancestor's Talisman
[AH, FN]
Cardtype: Equipment
Clan: Assamite
Unique equipment.
The minion with this equipment gets +1 intercept when attempting to block actions that require Dominate [dom] or Presence [pre].

Name: Ancient Influence
[Jyhad, V:TES, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah may choose a ready vampire he or she controls. Each Methuselah gains an amount of pool from the blood bank equal to his or her chosen vampire's capacity. Each Methuselah also burns 5 pool. Only one Ancient Influence can be played in a game.

Name: Ancilla Empowerment
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful {referendum} means each Methuselah burns 1 pool for each minion he or she controls.

Name: Andrea Giovanni
[FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 7
Discipline: pot vic DOM NEC
Independent: Andrea gets +1 stealth when performing an action that requires Necromancy [nec].

Name: Andreas, The Bard of Crete
[Jyhad, V:TES]
Andreas - Bard of Crete
Cardtype: Vampire
Clan: Toreador
Capacity: 9
Discipline: dom pro AUS CEL PRE
{Camarilla} Primogen: Once each turn, Andreas may burn 1 blood to get +1 intercept.

Name: Andrei Puxon
[DS]
Cardtype: Vampire
Clan: Ravnos
Capacity: 5
Discipline: for chi ani cel
{Independent}

Name: Anesthetic Touch
[BL]
Cardtype: Combat
Discipline: Obeah/Auspex
Only usable at close range.
[aus] Strike: dodge.
[obe] Strike: make a hand strike. Combat ends immediately after the resolution of this strike.
[OBE] As [obe] above, with First Strike.

Name: Angel
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 2
Discipline: cel
{Camarilla}

Name: Angela Decker
[Sabbat, SW]
Cardtype: Vampire
Clan: Pander
Capacity: 1
Discipline: pre
Sabbat: If Angela is burned in combat, burn 2 pool.

Name: Angela Preston
[BL]
Cardtype: Vampire
Clan: Daughter of Cacophony
Capacity: 5
Discipline: for PRE MEL
Camarilla: Angela must burn 1 blood to attempt to block an older vampire. You may tap Angela during your influence phase to untap any other vampire.

Name: Angelica, The Canonicus
[Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 10
Discipline: DOM OBT POT cel obf
Sabbat Cardinal: Once each time Angelica attempts to block, you may burn X master cards from your hand to give her +X intercept.

Name: Angus the Unruled
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 10
Discipline: cel for pot ANI PRO
{Camarilla} Gangrel Justicar: +1 {strength}.

Name: Animalism
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Animalism [ani]; if the vampire already had Animalism, he or she now has superior Animalism [ANI]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Animalism.

Name: Anisa Marianna Lopez
[BL]
Cardtype: Vampire
Clan: Harbinger of Skulls
Capacity: 8
Discipline: aus FOR NEC QUI
Sabbat: Anisa can burn a vampire with a capacity less than 4 controlled by your predator or prey as a (D) action that costs 1 pool.

Name: Anka, Priestess of Thorns
[FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 4
Discipline: ani chi pro
Sabbat: Anka can enter combat with a ready Lasombra controlled by another Methuselah as a (D) action.

Name: The Ankara Citadel, Turkey
[AH]
Cardtype: Equipment
Clan: Tremere
Cost: 2 pool
This equipment card represents a unique location and does not count as equipment while in play.
The vampire with this location pays only half of the blood cost for any cards he or she plays (round down).

Name: Ankla Hotep
[FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 9
Discipline: pro FOR CHI PRE OBF
Independent: Rescuing Ankla from torpor costs 2 less blood. Ankla gets one optional press each combat.

Name: Anneke
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 10
Discipline: dom AUS CEL PRE
{Camarilla} Toreador Justicar: Anneke may attempt to block a vampire -{controlled by another Methuselah}- after others have declined or failed to {block}. +1 bleed.

Name: Anson
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 8
Discipline: aus dom CEL PRE
{Camarilla} Prince of Seattle: If Anson is ready, you get 2 master phase actions (instead of 1) {during your master phase}.

Name: Antediluvian Awakening
[DS, SW]
Cardtype: Master
Unique Master.
Put this card in play. Each Methuselah burns 1 pool during each of his or her untap phases. Any Methuselah can burn this card during his or her untap phase by voluntarily burning one vampire with a capacity above 3 that he or she controls.

Name: Antoinette DuChamp
[DS]
Cardtype: Vampire
Clan: Caitiff
Capacity: 1
Discipline: pre cel
{Camarilla:} If Antoinette uses an action or strike that requires Celerity, she burns an additional blood.

Name: Anton
[Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 8
Discipline: ANI AUS cel obf vic
Sabbat: +1 intercept.

Name: Antonio Delgado
[Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 9
Discipline: DOM OBT POT tha
Sabbat Archbishop of Atlanta: If Antonio performs a political action and the referendum passes, untap him at the end of the turn.

Name: Anvil
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 6
Discipline: dom pre tha POT CEL
{Camarilla} Primogen

Name: Anwar
[FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 4
Discipline: cel obf qui
Independent: (Blood Cursed)

Name: Apparition
[DS, FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Chimerstry
Do not replace until after combat.
[chi] Prevent up to 1 damage to this vampire each round of combat.
[CHI] As above, but prevent up to 2 damage.

Name: Appolonius
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 10
Discipline: for pot CEL PRE
{Camarilla} Primogen: Appolonius gets one optional press each combat. +1 bleed

Name: Apportation
[Sabbat]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Press, only usable to continue combat.
[THA] Maneuver.

Name: Arcane Library
[Jyhad, V:TES]
Cardtype: Master
Clan: Tremere
Cost: 2 pool
Master: unique location.
During your influence phase, tap to move 1 blood from the blood bank to {a Tremere in your uncontrolled region}.

Name: Arcanum Chapterhouse, Alexandria
[AH, FN]
Cardtype: Master
Master: unique location.
Your predator and prey burn 1 pool for each Hunting Ground he or she controls at the start of each of his or her turns. Any minion may burn this card as a (D) action.

Name: Arcanum Investigator
[AH]
Cardtype: Ally
Cost: 2 pool
-{Mortal}- with 2 life. 1 {strength}, 0 bleed.
As a (D) action, Arcanum Investigator can burn an equipment card possessed by a minion controlled by your predator or prey.

Name: Archon
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Choose a {Camarilla} vampire. Successful {referendum} makes the vampire an Archon. {An} Archon may enter combat with another vampire {controlled by another Methuselah} as a +1 stealth {(D)} action. {Any vampire} attempting to block {an} Archon burns 1 blood. {A Blood Hunt cannot be called on an Archon}. -{Any vampire can remove these abilities with a successful referendum; calling that referendum is a +1 stealth political action}-.

Name: Archon Investigation
[V:TES]
Cardtype: Master
Cost: 3 pool
Master: out-of-turn.
Only usable when a minion {is attempting} to bleed you for more than 3 pool. The action is not successful. Burn the acting minion. This is not considered an act of diablerie.

Name: Arika
[DS]
Cardtype: Vampire
Clan: Ventrue
Capacity: 11
Discipline: FOR PRE DOM OBF aus cel
{Camarilla} Inner Circle: (4 votes) If Arika is ready during your prey's untap phase, your prey chooses which locations he or she keeps in play. For each location he or she controls, your prey burns one pool or burns the location. +2 bleed.

Name: Armor of Terra
[BL]
Cardtype: Action
Cost: 1 blood
Discipline: Visceratika/Thaumaturgy
+1 stealth action.
[tha] Put this card on a slave Gargoyle you control. The Gargoyle with this card treats aggravated damage as normal damage. Burn this card if this Gargoyle goes to torpor. A Gargoyle can have only one Armor of Terra.
[vis] As [tha] above, but put this card on this acting Gargoyle.
[VIS] As [vis] above, and the Gargoyle with this card may prevent 1 damage each combat.

Name: Arms Dealer
[Jyhad, V:TES]
Cardtype: Ally
Clan: Brujah
-{Mortal}- with 1 life. 1 {strength}, 0 bleed.
Arms Dealer may take a +1 stealth action to allow you to go through your library, find a weapon, and take it into your hand. Reshuffle afterwards and discard to your maximum hand size.

Name: Arms of the Abyss
[Sabbat, SW]
Cardtype: Combat
Discipline: Obtenebration
[obt] Strike: dodge.
[OBT] Strike: dodge, with an additional strike.

Name: Army of Rats
[Jyhad, V:TES, SW, FN]
Cardtype: Action
Discipline: Animalism
+1 stealth action.
[ani] Put this card in play. During your untap phase, your prey burns 1 pool. You may only burn 1 pool each turn with Army of Rats cards. Any minion can take a (D) action to burn the Army of Rats.

Name: Arson
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Action
Do not replace until the end of this action.
(D) Burn a location.

Name: Art Museum
[Jyhad, V:TES]
Cardtype: Master
Clan: Toreador
Cost: 2 pool
Master: unique location.
During your influence phase, tap to move 1 blood from the blood bank to {a Toreador in your uncontrolled region}.

Name: Art Scam
[Sabbat, SW]
Cardtype: Action
Clan: Toreador antitribu
+1 stealth action.
Gain 2 pool.

Name: Artemis
[Sabbat]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 6
Discipline: DEM OBF for aus cel
Sabbat

Name: Artistically Inept
[DS]
Cardtype: Master
Clan: Brujah
Cost: 1 pool
Master.
Put this card on any ready Brujah. Toreador cannot attempt to block the actions of that vampire. This card may be burned by any Toreador as a (D) action.

Name: The Art of Love
[Sabbat]
Cardtype: Master
Clan: Toreador antitribu
Master.
Take control of an ally controlled by another Methuselah until the end of your turn.

Name: The Art of Pain
[Sabbat, SW]
Cardtype: Master
Clan: Toreador antitribu
Cost: 2 pool
Unique master.
Put this card on a ready Toreador antitribu. The vampire with this card gets +2 strength during combat.

Name: Art's Traumatic Essence
[BL]
Cardtype: Action
Discipline: Melpominee/Auspex
+1 stealth action.
[aus] (D) Tap any untapped minion.
[mel] (D) Tap any untapped minion, and that minion burns 1 blood or life.
[MEL] (D) Put this card on any ready untapped minion and tap that minion. The minion with this card burns 1 additional blood or life each time he or she attempts to take an action or block. During his or her master phase, the controller of the minion with this card may tap this minion and burn a pool to burn this card. A minion may have only one Art's Traumatic Essence.

Name: Ascendance
[Jyhad, V:TES, Sabbat]
Cardtype: Master
Master.
Gain 1 pool.

Name: Ashes to Ashes
[BL]
Cardtype: Combat
Discipline: Thanatosis/Fortitude
[for] Only usable by a vampire being burned; he or she is sent into torpor instead.
[thn] Prevent all damage. This vampire untaps and goes to torpor (ending combat).
[THN] As [thn] above, and this vampire gains 2 blood from the blood bank.

Name: Assault Rifle
[Jyhad, V:TES]
Cardtype: Equipment
Cost: 5 pool
Weapon, Gun.
4R {damage} each strike, with an optional maneuver each combat.

Name: Astrid Thomas
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 7
Discipline: aus pot DOM THA
{Camarilla} Primogen: If Astrid votes, any Tremere who choose to vote will vote with her.

Name: Asylum Hunting Ground
[Jyhad, V:TES]
Cardtype: Master
Clan: Malkavian
Cost: ={2 pool}=
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Name: Atonement
[AH, FN]
Cardtype: Action
Cost: 2 blood
Requires a ready vampire with a capacity below 6. +1 stealth action.
Put this card on the acting vampire. This vampire gets +1 intercept when attempting to block. He or she does not tap when blocking a vampire of the same age or younger. Any vampire may burn this card as a (D) action; Followers of Set get -1 stealth when attempting that action.

Name: Augustus Giovanni
[FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 11
Discipline: cel pre AUS DOM NEC POT
Independent: Augustus has 2 votes. If a vampire you control has been burned since your last turn, Augustus may move that vampire from your ash heap to the ready region as an action that costs 1 pool. +1 bleed.

Name: Aura Absorption
[BL]
Cardtype: Reaction/Action Modifier
Discipline: Mytherceria/Auspex
[aus] This vampire burns 1 blood to get +1 intercept.
[myt] +1 intercept.
[MYT] +1 stealth.

Name: Aura Reading
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Auspex
Only usable before range is chosen.
[aus] {Controller of the opposing minion} plays with an open hand for the remainder of combat.
[AUS] Your hand size is nine cards for the remainder of this combat. Discard back to your maximum hand size at the end of combat.

Name: Aurora Van Brande, Paladin
[Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 6
Discipline: OBT dom for pot
Sabbat: Aurora may strike for 1R damage.

Name: Auspex
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Auspex [aus]; if the vampire already had Auspex, he or she now has superior Auspex [AUS]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Auspex.

Name: Autarkis Persecution
[Jyhad, V:TES, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah gains 1 pool for each minion he or she controls.

Name: Awe
[Sabbat, SW]
Cardtype: Action Modifier
Discipline: Presence
Only usable during a referendum.
[pre] This vampire may burn X blood to get X+1 votes.
[PRE] As above, but this vampire gets 2X+1 votes.

Name: Ayelea, The Manipulator
[Sabbat]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 10
Discipline: THA DOM AUS OBT pre
Sabbat Cardinal: As a (D) action, Ayelea may allow you to take control of a Tremere antitribu until the end of your next turn.

Name: Aziz, Dammar of Istanbul
[FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 10
Discipline: ser CEL OBF PRE QUI
Independent: Aziz has 2 votes. Place a status counter on Aziz each time a vampire opposing him in combat is burned. Aziz gets +X votes, where X is the number of status counters on him. +1 strength. (Blood Cursed)

Name: Backstab
[AH, FN]
Cardtype: Combat
Cost: 2 blood
Discipline: Celerity
Only usable by a vampire who successfully blocks an action.
[cel] This vampire gains First Strike for his or her first strike in this combat.
[CEL] As above, with an additional strike.

Name: Backways
[Jyhad, V:TES]
Cardtype: Master
Clan: Gangrel
Cost: 2 pool
Master: unique location.
Tap to give a Gangrel you control +1 stealth.

Name: Badger
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 6
Discipline: ani pot FOR PRO
{Camarilla}

Name: Badr al-Budur
[FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 5
Discipline: cel dom qui OBF
Independent: (Blood Cursed)

Name: Bajazet al-Nasir
[FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 8
Discipline: cel for pre OBF QUI
Independent: Once each combat, Bajazet can burn 1 blood to make damage from his hand strikes aggravated for the current round. (Blood Cursed)

Name: Baleful Doll
[FN]
Cardtype: Equipment
Cost: 1 blood
Discipline: Necromancy
Unique equipment.
[nec] Choose a vampire controlled by your prey. The bearer may tap himself or herself and burn the Baleful Doll during his or her untap phase to cause the chosen vampire to burn 3 blood.
[NEC] As above, but choose a vampire controlled by any Methuselah.

Name: Bang Nakh - Tiger's Claws
[AH, FN]
Cardtype: Equipment
Cost: 2 pool
Melee weapon.
Strength+2 damage each strike.

Name: Banishment
[DS, FN]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a younger ready vampire. Successful referendum means that the chosen vampire is moved to the uncontrolled region (place him or her face down). The vampire is uncontrolled. The vampire's blood counters, master cards and minion cards stay with that vampire, with any counters they have on them (-{they}- are out of play as long as the vampire remains uncontrolled).

Name: Banner of Neutrality
[FN]
Cardtype: Reaction
Requires a ready Independent vampire.
Only usable when a Camarilla or Sabbat vampire is bleeding you. Reduce the bleed by 1.

Name: The Baron
[BL]
Cardtype: Vampire
Clan: Samedi
Capacity: 9
Discipline: dom FOR NEC OBF THN
Independent: The Baron has two votes. During your untap phase, if The Baron is ready, you may look at the hand of each Methuselah who controls a ready Giovanni. +1 bleed.

Name: The Barrens
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: unique location.
Tap to discard a card from your hand.

Name: Barry
[BL]
Cardtype: Vampire
Clan: Blood Brother
Capacity: 5
Discipline: ani for pot san vic
Sabbat - Chicago Circle: Barry gets +1 strength when in combat with an ally or a younger vampire. Sterile.

Name: Bartholomew
[BL]
Cardtype: Vampire
Clan: Kiasyd
Capacity: 8
Discipline: dom obt AUS MYT NEC
Sabbat: If Bartholomew is untapped at the beginning of your turn, you gain 1 pool from the blood bank. Cold iron vulnerability.

Name: Basil
[Sabbat, SW]
Cardtype: Vampire
Clan: Pander
Capacity: 1
Discipline: obf
Sabbat: Any older vampire gets +1 strength when in combat with Basil.

Name: Basilia
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 10
Discipline: obf pot ANI FOR PRO
{Camarilla} Primogen: {Basilia's hand damage is aggravated}.

Name: Basilisk's Touch
[BL]
Cardtype: Combat
Cost: 2 blood
Discipline: Mytherceria/Potence
Only usable in combat with an ally or younger vampire. Only usable before range is determined.
[pot] This vampire gets +1 strength for the remainder of combat.
[myt] If any damage is successfully inflicted from this vampire's hand strikes this round, send the opposing vampire to torpor or burn the opposing ally.
[MYT] As [myt] above, and the opposing vampire burns 1 blood.

Name: Bastard Sword
[Jyhad, V:TES]
Cardtype: Equipment
Cost: 1 pool
Melee Weapon.
{Strength+1 damage} each strike.

Name: Bastille Opera House
[BL]
Cardtype: Master
Master: unique location.
Tap during a political action to gain X votes, where X is the number of ready Daughters of Cacophony you control. If you control no ready Daughters of Cacophony, you may tap and burn this card during a political action to gain 1 vote.

Name: Bauble
[Sabbat, SW]
Cardtype: Action
Cost: 2 blood
Discipline: Vicissitude
+1 stealth action.
[vic] Put this card on the acting vampire. Search your library and put a non-unique, non-location equipment card on another minion you control. Do not pay the cost to equip. The vampire with this card cannot attempt actions, block or vote. You may burn this card and the chosen equipment card during your untap phase or when the vampire with the chosen equipment leaves the controlled region.
[VIC] As above, but you may burn this card and the chosen equipment at any time.

Name: Bear Paw
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 5
Discipline: for pre pro ANI
{Camarilla}

Name: Beast Meld
[BL]
Cardtype: Action Modifier
Cost: 2 blood
Discipline: Animalism & Protean
[ani][pro] +1 stealth. If this action is blocked, this vampire may prevent 1 damage during the resulting combat.
[ANI][PRO] Only usable when the acting vampire's action is announced. Not usable on a bleed action. Vampires cannot block this action.

Name: Beast, The Leatherface of Detroit
[Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 7
Discipline: OBF POT ani cel
Sabbat: Beast cannot perform action-card actions or recruit allies. He cannot have or use equipment or retainers. As a (D) action, Beast may enter combat with any ready minion controlled by another Methuselah. +1 strength.

Name: Beatrice L'Angou
[BL]
Cardtype: Vampire
Clan: Kiasyd
Capacity: 5
Discipline: aus dom nec MYT
Sabbat: Cold iron vulnerability.

Name: Behind You!
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Obfuscate
[obf] Maneuver; only usable on the first round of combat
[OBF] Strike: dodge; only usable on the first round of combat.

Name: Bestial Visage
[Sabbat, SW]
Cardtype: Master
Master.
Put this card on a Gangrel antitribu. The vampire with this card gets -1 stealth.

Name: Betrayer
[Jyhad, V:TES]
Cardtype: Master
Master.
{Name a Methuselah who controls a vampire who is also in your uncontrolled region. Put this card into play. The vampire's controller burns 1 pool during his or her untap phase. He or she} can burn an additional {pool} to guess the name of the {vampire}. If the guess is correct, {this card} is burned.

Name: Bewitching Oration
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Action Modifier
Discipline: Presence
Only usable during a referendum.
[pre] The acting vampire gains 2 votes.
[PRE] As above, but the acting vampire gains 4 votes.

Name: Beyond Reproach
[AH]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince at +1 stealth.
If this {referendum} is successful, put this card in play. primogen cannot attempt political actions and {get one less} vote during political actions. This card may be burned by a {referendum} called by any vampire as a +1 stealth {political} action.

Name: Bianca
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 6
Discipline: pot pre CEL
{Camarilla:} +1 {strength}.

Name: Billy
[Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 5
Discipline: AUS dom for
Sabbat

Name: Bindusara, Historian of the Kindred
[AH]
Cardtype: Vampire
Clan: Ventrue
Capacity: 9
Discipline: DOM FOR PRE AUS tha
{Camarilla:} Bindusara can take an action to allow you to search your library for an Elder Library, Arcane Library, or Fragment of the Book of Nod; put that card in play. (Pay cost as normal.) Shuffle your library afterwards. +1 bleed.

Name: Black Cat
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 5
Discipline: pot pre CEL
{Camarilla:} Equipping Black Cat costs 1 less pool (but never less than 0 pool).

Name: Black Metamorphosis
[SW]
Cardtype: Action
Cost: 2 blood
Discipline: Obtenebration
[obt] Put this card on the acting vampire. A vampire may have only one Black Metamorphosis. This vampire gets one optional additional strike per round.
[OBT] As above, and this vampire gets an optional press once each combat.

Name: Black Spiral Buddy
[Sabbat]
Cardtype: Ally
Clan: Gangrel antitribu
Cost: 4 pool
-{Werewolf}- with 3 life. 1 {strength}, aggravated hand damage, 0 bleed.
Once each combat, Black Spiral Buddy gets an additional strike. If Black Spiral Buddy has less than 3 life during your untap phase, he gains 1 life.

Name: Blackmail
[FN]
Cardtype: Action
Discipline: Obfuscate
[obf] (D) Tap a ready vampire.
[OBF] (D) Put this card on a ready vampire. The vampire with this card cannot block this acting vampire. He or she may burn this card by burning 2 blood during his or her untap phase.

Name: Blaise
[Sabbat, SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 7
Discipline: ANI CEL obf vic
Sabbat: +1 strength.

Name: Blanche Hill
[BL]
Cardtype: Vampire
Clan: Salubri
Capacity: 6
Discipline: aus FOR OBE
Independent: Once per turn, when Blanche successfully hunts, untap her at the end of the action. Scarce.

Name: Blanket of Night
[SW]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obtenebration
[obt] +1 stealth.
[OBT] Only usable by a vampire other than the acting minion when a minion attempts to block an acting minion you control. Tap this modifying vampire to cause the block to fail; that blocking minion cannot attempt to block this action again.

Name: Blessing of Chaos
[Sabbat]
Cardtype: Action
Cost: 1 blood
Discipline: Dementation
This is a +1 stealth action.
[dem] Put this card on the acting vampire. If the vampire with this card attempts to block another vampire, that vampire cannot play action modifiers requiring Dementation, Dominate, Presence, or Chimerstry. Vampires opposing this vampire in combat cannot play cards that require those Disciplines.
[DEM] As above, and actions requiring those Disciplines cannot be directed at this vampire.

Name: Blessing of Durga Syn
[DS, FN]
Cardtype: Combat
Cost: 2 blood
Discipline: Chimerstry
[chi] Strike: steal equipment.
[CHI] Strike: steal equipment with First Strike.

Name: Blessing of the Name
[BL]
Cardtype: Action
Clan: Salubri antitribu
Cost: 1 blood
+1 stealth action.
Usable by a tapped Salubri antitribu. You may not play this card if you have a Blessing of the Name in play. Put this card in play and choose this acting vampire and up to 2 other minions you control. Untap the chosen minions. The chosen minions have +1 intercept and inflict +1 damage with melee weapons while this card is in play. During your next untap phase, burn this card and tap the chosen minions.

Name: Blissful Agony
[BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Valeren/Animalism
[ani] Strike: strength+1 damage
[val] Only usable at close range before strikes are chosen. Opposing minion takes 1 damage (damage not preventable) during strike resolution each round this combat if the range is close.
[VAL] Strike: combat ends. Choose a minion controlled by a Methuselah other than the opposing vampire's controller. The opposing vampire enters combat with that minion.

Name: Blood Agony
[AH, FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
[qui] Damage from this vampire's next hand or melee weapon strike is aggravated. Not usable during the first round of combat.
[QUI] For the remainder of this combat, damage from this vampire's hand and melee weapon strikes is aggravated. Not usable during the first round of combat.

Name: Blood Bond
[Jyhad, V:TES]
Cardtype: Action
Cost: 2 blood
+1 stealth action.
(D) {Choose a vampire}. That vampire cannot block the acting vampire for the remainder of the game.

Name: Blood Brother Ambush
[Sabbat, SW]
Cardtype: Action Modifier
Clan: Brujah antitribu
Cost: 2 blood
Only usable when an action is blocked.
Combat does not occur. Put this card into play. While in play, this card represents an ally with 3 life and 2 strength who can strike for 2R damage; this ally enters combat with the blocking minion. Blood Brothers may play cards requiring basic Potence as a vampire with a capacity of 3. Any cost in blood is paid with life. If a card would give them blood, give them life instead. Burn this card at the end of combat or if the combat is canceled.

Name: Blood Clots
[FN]
Cardtype: Action
Cost: 1 Blood
Discipline: Quietus
+1 stealth action.
[qui] (D) Put this card on a minion controlled by another Methuselah. This minion cannot gain blood or life; any blood or life this minion gains goes to the blood bank instead. Any minion may burn this card as an action.
[QUI] As above, and the minion with this card burns 1 blood or life when this card is burned.

Name: Blood Doll
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Master
Master.
Put this card on a vampire you control. During his or her master phase, the Methuselah controlling the vampire with this card may move 1 blood from the vampire to his or her blood pool or from his or her blood pool to the vampire.

Name: Blood Feast
[Sabbat, SW]
Cardtype: Action
Cost: 1 Blood
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Each ready Sabbat vampire you control gains 1 blood from the blood bank.

Name: Blood Fury
[Jyhad, V:TES]
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
[tha] Strike: 2 damage, only usable at close range. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[THA] As above, but for 3 damage.

Name: Blood Hunt
[Jyhad, V:TES]
Bloodhunt
Cardtype: Action
Requires ready prince or justicar. +1 stealth action.
(D) Put this card on a vampire who is not a prince or a justicar ={or an Inner Circle member}=. Any vampire {controlled by another Methuselah} may enter combat with this vampire as a +1 stealth (D) action.

Name: Blood Puppy
[Jyhad, V:TES]
Cardtype: Master
Cost: 3 pool
Unique Master.
Move 3 blood from the blood bank to the Blood Puppy. During your untap phase, you can move a blood from the Puppy to your blood pool, move a blood from the blood bank to the Puppy, or burn the Puppy and move all its blood to your blood pool. Any minion can burn the Puppy and all the blood on it as a (D) action.

Name: Blood Rage
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Strike: 1 damage, only usable at close range. This damage cannot be prevented by cards that require fortitude. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[THA] As above, but for 2 damage.

Name: Blood Siege
[SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any archbishop, priscus or cardinal at +1 stealth.
No action modifiers can be played during or after this referendum. Choose a ready Sabbat vampire and a ready prince. Successful referendum means that that prince loses his {or her} title and the Sabbat vampire becomes archbishop of that city. Any ready vampire can gain votes during this referendum by burning one blood per vote gained.

Name: Blood Sweat
[AH, FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
[qui] Strike: 2R damage; only usable at long range. Damage cannot be prevented.
[QUI] Strike: 3R damage; only usable at long range. Damage cannot be prevented.

Name: Blood Tears of Kephran
[AH, FN]
Cardtype: Equipment
Unique equipment.
The vampire with this equipment may burn this card to prevent 2 points of damage in combat or to gain 2 blood (ignore excess blood).

Name: Bloodbath
[Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Move 2 blood from the blood bank to a ready Sabbat vampire with capacity above 4. Put this card on that vampire. The vampire with this card gains 1 additional vote unless he or she has a title. A vampire may have only one Bloodbath.

Name: Bloodform
[SW]
Cardtype: Combat
Discipline: Vicissitude
[vic] Strike: combat ends, only usable when in combat with an ally.
[VIC] Play before range is chosen. This vampire is immune to non-aggravated damage for the current round. This vampire cannot strike this round. This vampire gets an optional press, usable only to end combat.

Name: Blood of Acid
[Sabbat, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Vicissitude
[vic] Only usable at close range before strikes are chosen. During each strike resolution this round, the opposing minion takes an amount of damage equal to the damage he or she successfully inflicts. A vampire may play only one Blood of Acid each round.
[VIC] As above, but the damage is aggravated.

Name: Blood of the Cobra
[FN]
Cardtype: Combat
Discipline: Quietus
[qui] Strike: 1R damage.
[QUI] Strike: ranged. Play a non-ranged strike that requires Quietus from your hand and use that strike as if it were ranged {(if the chosen strike is a hand strike, the hand strike's damage is not ranged and this strike is not a hand strike)}.

Name: Blood of the Sabbat
[SW]
Cardtype: Action
Cost: 1 blood
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Put this card on a Sabbat vampire other than the acting vampire. The vampire with this card gains 1 blood after each successful directed action he or she performs. A vampire may have only one Blood of the Sabbat.

Name: Blood to Water
[AH]
Cardtype: Combat
Cost: 2 blood
Discipline: Thaumaturgy
Only usable ={at close range}=, before strike resolution.
[tha] {Opposing vampire burns 3 blood or opposing ally is burned}. Not usable during the first round of combat.
[THA] As above, but {opposing vampire burns 5 blood}.

Name: Blur
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
[cel] Additional strike.
[CEL] Two additional strikes.

Name: Blythe Candeleria
[DS]
Cardtype: Vampire
Clan: Tremere
Capacity: 3
Discipline: THA ={aus}=
{Camarilla:} Blythe gets -1 {strength} when in combat with a Malkavian.

Name: Body Arsenal
[Sabbat, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Vicissitude
[vic] For the remainder of this round, damage from this vampire's hand strikes is aggravated.
[VIC] As above, and this vampire gets +1 strength for the remainder of this combat.

Name: Body Flare
[Sabbat, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Protean
[pro] Strike: 2 aggravated damage.
[PRO] Strike: 2R aggravated damage.

Name: Body of Sun
[Jyhad, V:TES]
Cardtype: Combat
Cost: 4 blood
Discipline: Protean
[pro] Strike: 3 aggravated damage if at close range or 1 aggravated damage if at long range. Damage is inflicted on both combatants and all retainers in combat (including yours).
[PRO] As above, but the vampire using this card takes no damage from this card, although his or her retainers still do.

Name: Bomb
[Jyhad, V:TES]
Cardtype: Equipment
Cost: 1 pool
Weapon.
Minion with this weapon may burn a location as a (D) action. Alternatively, use as a strike in combat to do 5R damage, but minion takes 5 damage as well. Burn if action is succesful or if {used in combat}.

Name: Bonding
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Action Modifier
Discipline: Dominate
After playing this card, you cannot play another action modifier to further increase the bleed for this action. Only usable during a bleed action.
[dom] +1 bleed.
[DOM] +1 stealth and +1 bleed.

Name: Bond with the Mountain
[BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Visceratika/Thaumaturgy
[tha] Strike: dodge, with an optional press.
[vis] Strike: combat ends. Untap both combatants.
[VIS] Strike: combat ends. Untap this vampire.

Name: Bone Spur
[Sabbat]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
[pro] For the remainder of this round, this vampire's hand damage is aggravated.
[PRO] As above, but for the remainder of this combat.

Name: Bonecraft
[Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Vicissitude
[vic] Strike: 1 damage. Put this card on the opposing minion. The minion with this card has -1 strength. (This does not affect the current Strike Resolution step.) He or she may burn this card by paying 2 blood as a +1 stealth action.
[VIC] As above, but the minion with this card has -2 strength.

Name: Boxed In
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Do not replace until after combat.
Press.

Name: Boy Toy
[Sabbat]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 2
Discipline: dem
Sabbat

Name: Brachah
[AH]
Cardtype: Vampire
Clan: Brujah
Capacity: 5
Discipline: PRE CEL for
{Camarilla}

Name: Brainwash
[Jyhad, V:TES]
Cardtype: Master
Master.
Put this card on a {vampire in your Prey's uncontrolled region}. No more transfers can be made to that vampire. Any minion may burn this card as a +1 stealth action.

Name: Brass Knuckles
[Sabbat, SW]
Cardtype: Equipment
Melee Weapon.
Strength+1 damage as a strike, only usable once each combat.

Name: Brazil
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 2
Discipline: aus
{Camarilla}

Name: Breath of the Dragon
[Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Vicissitude
[vic] Strike: 1R damage, aggravated. If this strike is used at close range, this vampire also takes the damage.
[VIC] Strike: 2R damage, aggravated. If this strike is used at close range, this vampire also takes the damage.

Name: Bribes
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Action Modifier
Only usable during a referendum before votes are cast.
Gain 1 pool. Any other Methuselah who votes in your favor and does not vote against you gains 1 pool when the results of the referendum are tallied.

Name: Brigitte Gebauer (Wraith)
[FN]
Cardtype: Ally
Clan: Giovanni
Cost: 3 pool
Unique wraith with 3 life. 2 bleed, 1 strength.
Tap Brigitte when a bleed action is announced to give an acting minion you control +1 bleed. If the action is blocked and combat occurs, Brigitte loses 1 life.

Name: Bronwen
[Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 10
Discipline: CEL POT PRE dom obt
Sabbat Priscus: Once each combat, Bronwen may dodge as a strike.

Name: Brooke
[Sabbat]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 3
Discipline: tha dom
Sabbat

Name: Brother's Blood
[BL]
Cardtype: Combat
Discipline: Sanguinus
Requires a ready Blood Brother of the same circle as one in combat.
[san] This vampire can burn his or her own blood to heal or prevent destruction from damage taken by a member of this circle in combat.
[SAN] Put this card on this vampire. The vampire with this card can burn his or her own blood to heal or prevent destruction from damage taken by a member of this circle in combat. A vampire may have only one Brother's Blood.

Name: The Bruisers
[Sabbat]
Cardtype: Ally
Clan: Brujah antitribu
Cost: 3 pool
Unique -{mortal}- with 2 life. 2 {strength}, 0 bleed.
The Bruisers may take a (D) action to burn a location controlled by your prey.

Name: Brujah Debate
[DS]
Cardtype: Master
Clan: Brujah
Cost: 1 pool
Master.
Put this card in play. Each Methuselah with a ready Brujah must tap -{(one of)}- the highest capacity Brujah he or she controls during his or her master phase. Each Brujah gets +1 {strength} and an optional maneuver each combat. This card may be burned by any minion who is not Ventrue as a (D) action.

Name: Brujah Frenzy
[Jyhad, V:TES]
Cardtype: Master
Clan: ={None}=
Master: out-of-turn.
Only usable when a ={ready}= Brujah controlled by another Methuselah takes an action that remains unblocked. The Brujah's action is now blocked. Choose a -{ready}- untapped minion in play; the minion and the Brujah cannot have the same controller. Tap that minion; the Brujah enters combat with the chosen minion.

Name: Brujah Justicar
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a ready Brujah. Successful {referendum} means he or she is declared Brujah Justicar. In this {referendum}, each Brujah gets 1 extra vote. This could lead to a contested title.

Name: Bryan Van Duesen
[Sabbat]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 7
Discipline: THA DOM aus pre
Sabbat: +1 bleed.

Name: Bum's Rush
[Jyhad, V:TES, SW, FN]
Cardtype: Action
Do not replace until the end of this action.
(D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.

Name: Bureaucratic Overload
[DS]
Cardtype: Master
Unique Master.
Put this card in play. Any {vampire} attempting a political action burns 1 additional blood. This card may be burned by a {referendum}. Calling the {referendum} is a +1 stealth {political} action.

Name: Burning Touch
[BL]
Cardtype: Action Modifier/Combat
Discipline: Valeren/Thaumaturgy
[tha] Strike: 1 damage. This damage cannot be prevented by cards that require Fortitude [for].
[val] If this action is blocked, the blocking minion burns one blood or life before combat begins. Any minion currently attempting to block may now choose not to block.
[VAL] +1 bleed. After playing this card, you cannot play another action modifier to further increase the bleed for this action.

Name: Burning Wrath
[DS, SW, FN]
Cardtype: Combat
Cost: 3 blood
Discipline: Potence
[pot] Strike: {make a hand strike at} +1 damage, aggravated.
[POT] Strike: {make a hand strike at} +2 damage, aggravated.

Name: Burnt Offerings
[AH]
Cardtype: Reaction
Cost: 1 blood
Discipline: Auspex
[aus] This reacting vampire gets +1 intercept.
[AUS] Only usable if a minion controlled by your predator successfully bleeds you. Your predator burns 1 pool.

Name: Burst of Sunlight
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Strike: 1R, aggravated, to all vampires in combat.
[THA] Strike: 2R, aggravated, to all vampires in combat

Name: Business Pressure
[Jyhad, V:TES]
Cardtype: Action Modifier
Discipline: Presence
Only usable during a {referendum}.
[pre] Any Methuselah can burn pool to gain votes. A Methuselah gains 2 votes for each pool he or she burns.
[PRE] As above, but you gain 3 votes for each pool you burn.

Name: Cailean
[Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 10
Discipline: ANI OBF POT PRE dom
Sabbat Archbishop of Detroit: Each round of combat, before range is determined, Cailean can set the range for that round. If he does so, skip the Determine Range step for that round.

Name: Cairo Int'l Airport
[AH]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Any minion you control may take a (D) action to burn 1 blood on a vampire in your prey's uncontrolled region.

Name: Caitlin
[Sabbat, SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 6
Discipline: ANI PRO aus dom
Sabbat Bishop

Name: Calebos
[Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 8
Discipline: ANI OBF POT cel
Sabbat Bishop: +1 strength

Name: Calebros, The Martyr
[FN]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 5
Discipline: obf pot ANI
Camarilla Prince of New York: If Calebros is the Prince of New York, any older Camarilla vampire controlled by another Methuselah can steal the title from him as a (D) action which Calebros cannot block.

Name: Caliban
[SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 6
Discipline: ANI AUS VIC
Sabbat

Name: The Call
[BL]
Cardtype: Action
Discipline: Auspex & Dementation
+1 stealth action.
[aus][dem] Move 2 blood from the blood bank to a younger vampire with Dementation in your uncontrolled region.
[AUS][DEM] As [aus][dem] above, but move 3 blood.

Name: Call of the Hungry Dead
[FN]
Cardtype: Action Modifier
Discipline: Necromancy
Only usable when a minion is attempting to block.
[nec] The blocking minion gets -1 intercept.
[NEC] This acting vampire burns 1 blood to cause the block to fail. The blocking minion cannot attempt to block this action again.

Name: Call the Great Beast
[BL]
Cardtype: Action
Clan: Baali
Cost: 1 blood
+1 stealth action.
Put this card on the acting Baali and put X ritual counters on it, where X is the capacity of this Baali. This Baali may put a ritual counter on this card as a +1 stealth action. When this card has more than 10 ritual counters, burn this Baali and choose three Disciplines; this card becomes a unique clanless independent infernal vampire with 9 capacity, 4 strength and 3 bleed. The Great Beast has the chosen three Disciplines at superior. Move 9 blood to him from the blood bank. The Great Beast can enter combat with any ready minion controlled by another Methuselah as a (D) action and can prevent 1 damage each combat.

Name: Call the Lamprey
[Sabbat]
Cardtype: Combat
Discipline: Obtenebration
[obt] Strike: steal 1 blood from the opposing ally. Only usable during combat with an ally.
[OBT] Strike: steal 1 blood from the opposing minion.

Name: Camarilla Exemplary
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Choose a controlled {Camarilla} vampire. Successful {referendum} means that for the remainder of the game, any vampire attempting to block that vampire burns 1 blood.

Name: Camarilla Threat
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
If this referendum is successful, put this card in play. Each Methuselah discarding a card during his or her discard phase burns one pool. Any vampire may call a referendum to burn this card as a +1 stealth political action.

Name: Camarilla Vitae Slave
[Sabbat]
Cardtype: Retainer
Clan: Lasombra
Cost: 2 blood
Retainer with 1 life.
The vampire with this retainer increases his or her capacity by 1. During each of his or her controller's master phases, he or she may choose a basic level Discipline he or she possesses. He or she then has the chosen Discipline at the superior level until his or her controller's next master phase.

Name: Cameron
[Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 3
Discipline: dom pot
Sabbat

Name: Camille Devereux
[Jyhad]
Cardtype: Vampire
Clan: Gangrel
Capacity: 5
Discipline: ani PRO FOR
{Camarilla}

Name: Campground Hunting Ground
[Sabbat, SW]
Cardtype: Master
Clan: Gangrel antitribu
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Name: Canine Horde
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Discipline: Animalism
[ani] Strike: 1R damage.
[ANI] Strike: ranged; destroy equipment with first strike.

Name: Canopic Jar
[FN]
Cardtype: Equipment
Discipline: Serpentis
[ser] Choose a ready minion. The bearer gets +1 intercept when attempting to block the chosen minion. When the bearer successfully blocks the chosen minion, he or she can burn this equipment before combat begins to cancel the combat and untap. The acting minion is not untapped.
[SER] As above, and the chosen minion burns 1 blood when this equipment is burned.

Name: Cardano
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 9
Discipline: ani aus cel DOM FOR THA
{Camarilla} Prince of Boston

Name: Cardinal Benediction
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Choose a Sabbat vampire with a capacity over 6. Successful referendum means that the vampire is given the title of cardinal. Camarilla vampires cannot vote during this referendum.

Name: Cardinal Sin: Failure of Mission
[Sabbat, SW]
Cardtype: Reaction
Cost: 2 blood
Requires a ready archbishop or cardinal.
Only usable when this vampire has blocked a Sabbat vampire without a title, before combat begins. Put this card on that vampire. You still control this card. Any Sabbat vampire controlled by another Methuselah may enter combat with the vampire with this card as a (D) action. Any Sabbat vampire can burn this card as a (D) action.

Name: Cardinal Sin: Insubordination
[Sabbat, SW]
Cardtype: Reaction
Requires a ready archbishop, priscus or cardinal.
Only usable after a combat involving this vampire and a non-titled Sabbat vampire; only usable if the opposing vampire is ready. Usable by a tapped vampire. The opposing vampire goes into torpor.

Name: Carlotta Giovanni
[DS, FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 7
Discipline: dom obf NEC POT
Independent: Carlotta may exchange a library card in your ash heap for a card in your hand as a +1 stealth action that costs 1 blood.

Name: Carrion Coffin
[Sabbat]
Cardtype: Action
Discipline: Protean
[pro] Put this card on the acting vampire. {The} vampire with this card may burn 1 blood to untap at the end of any Methuselah's turn. Any vampire can burn this card as a (D) action.
[PRO] As above, but this action is at +1 stealth.

Name: Carrion Crows
[Sabbat, SW]
Cardtype: Combat
Discipline: Animalism
Only usable before range is chosen.
[ani] Opposing minion takes 1R damage each round of combat during strike resolution. A vampire can only play one Carrion Crows each combat.
[ANI] As above, but with 2R damage.

Name: Carter
[Sabbat, SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 2
Discipline: cel
Sabbat

Name: Carthage Remembered
[AH]
Cardtype: Master
Clan: Brujah
Cost: 1 pool
Master.
Put this card in play. Brujah princes and Brujah justicars get +1 stealth when attempting bleed actions. This card may be burned as a (D) action; Ventrue and Malkavians get -1 stealth when attempting that action.

Name: Cassandra, Magus Prime
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 10
Discipline: cel pre AUS DOM THA
{Camarilla} Primogen: If Cassandra is ready, your hand size is one card larger. +1 {strength}.

Name: Cat Burglary
[Jyhad, V:TES]
Cardtype: Action
Discipline: Celerity
[cel] {(D)} Bleed your prey for 1 pool at +1 stealth. If more than 1 pool is bled with this action, ignore the excess.
[CEL] Bleed any Methuselah as a +1 stealth (D) action. If more than 1 pool is bled with this action, ignore the excess.

Name: Catacombs
[AH, FN]
Cardtype: Equipment
Cost: ={1 blood}=
This equipment card represents a unique location and does not count as equipment while in play.
When attempting to rescue a vampire from torpor, the vampire with this location gets +1 stealth and burns 1 less blood if successful.

Name: Catatonic Fear
[Sabbat, SW, FN]
Cardtype: Combat
Discipline: Presence
[pre] Strike: combat ends.
[PRE] As above, and inflict 1 damage to the opposing minion once combat ends if the range is close.

Name: Cats' Guidance
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Reaction
Discipline: Animalism
[ani] Only usable by a tapped vampire immediately after he or she blocks (play after combat, if any). Untap this reacting vampire.
[ANI] +1 intercept.

Name: Cauldron of Blood
[Jyhad, V:TES, Sabbat]
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
[tha] Strike: 3 damage. Not usable first round.
[THA] Strike: 5 damage. Not usable first round.

Name: Celerity
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Celerity [cel]; if the vampire already had Celerity, he or she now has superior Celerity [CEL]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Celerity.

Name: Celeste, The Voice of a Secret
[BL]
Cardtype: Vampire
Clan: Daughter of Cacophony
Capacity: 3
Discipline: pre mel
Independent: Céleste gets -1 intercept when attempting to block a bleed action. Céleste gets +1 bleed when bleeding a Methuselah who controls a ready Toreador.

Name: Celine Chevalier
[FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 3
Discipline: obf ser
Independent

Name: Chainsaw
[Jyhad]
Cardtype: Equipment
Cost: 2 pool
Weapon.
3 damage {as a strike}, usable only once each combat.

Name: Chameleon's Colors
[BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Spiritus/Animalism
[ani] Maneuver
[spi] Press, or maneuver with an optional press.
[SPI] Only usable at long range. Strike: combat ends. If this vampire was blocked while performing an action other than bleeding, the action continues as if unblocked.

Name: Chandler Hungerford
[DS]
Cardtype: Vampire
Clan: Gangrel
Capacity: 3
Discipline: PRO
{Camarilla:} Chandler gets +1 intercept when attempting to block other Gangrel.

Name: Changeling
[Sabbat, SW]
Cardtype: Action Modifier
Discipline: Vicissitude
[vic] +1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action.
[VIC] +1 stealth.

Name: Changeling Skin Mask
[Sabbat, SW]
Cardtype: Equipment
Cost: 1 pool
Unique equipment.
The vampire with this equipment {has} superior Obfuscate [OBF]. The vampire with this equipment may burn it to get +2 intercept for the current action.

Name: Change of Target
[Jyhad, V:TES]
Cardtype: Action Modifier
Only usable when this acting minion is blocked. Untap the acting ={minion, do not tap the blocking minion}=, and cancel the current action and combat. If you do a second action with this minion this turn, it cannot be the same action.

Name: Chanjelin Ward
[BL]
Cardtype: Master
Clan: Kiasyd :B
Master.
Put this card on a vampire you control. Actions directed at this vampire cost an additional blood. This vampire can burn this card to cause an action directed at him or her to fail. A vampire may have only one Chanjelin Ward.

Name: Channeling the Beast
[Sabbat]
Cardtype: Combat
Cost: 1 blood
Strike: {make a} hand or melee weapon {strike} at +1 damage.

Name: Chantry
[Jyhad, V:TES]
Cardtype: Master
Clan: Tremere
Master: unique location.
During your master phase, -{you may}- tap {this card} and burn 1 pool or 1 blood from any ready Tremere you control to move any Tremere from torpor to his or her controller's {ready} region.

Name: Charisma
[FN]
Cardtype: Master
Unique master.
Put this card on a ready vampire. This vampire's recruit ally actions cost 1 less blood or pool (but never less than 0 blood or pool).

Name: Charming Lobby
[Jyhad, V:TES]
Cardtype: Action
Discipline: Presence
+1 stealth ={political action.
[pre] Call a referendum listed on a political action card in your hand (play that card) or allowed by an effect in play. If the referendum passes, then the next referendum called by any vampire}= thereafter passes automatically.
[PRE] As above, and {this vampire gains} 2 votes for the first {referendum}.

Name: Charnas the Imp
[Jyhad, V:TES]
Cardtype: Retainer
Clan: Tremere
Cost: 1 blood
Unique -{demon}- with 1 life.
Put Charnas on any minion {(This is a (D) action if that minion is controlled by another Methuselah)}. The minion with this retainer takes 1 damage each time he or she untaps. {Charnas is immune to damage from that minion}. If the minion is burned, his or her controlling Methuselah can put Charnas on any minion.

Name: Chas Giovanni Tello
[FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 4
Discipline: DOM POT
Independent: When Chas announces an action, any other Methuselah can discard a master card as an out-of-turn master to cause the action to fail. Chas gets +1 strength when in combat with a titled vampire.

Name: Chester DuBois
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 7
Discipline: for obf ANI POT
{Camarilla} Primogen

Name: Children of Osiris
[AH]
Cardtype: Master
Cost: 2 pool
Master.
Put this card in play. Followers of Set do not untap as normal. Each Follower of Set may burn 1 blood to untap during each of his or her controller's untap phases. This card may be burned by any vampire as a (D) action; Followers of Set get -1 stealth when attempting that action.

Name: Chimerstry
[DS, FN]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Chimerstry [chi]; if the vampire already had Chimerstry, he or she now has superior Chimerstry [CHI]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Chimerstry.

Name: Chiropteran Marauder
[SW]
Cardtype: Combat
Discipline: Vicissitude
[vic] Maneuver.
[VIC] This vampire can pay one blood to make the damage from his or her hand strikes aggravated for the current round.

Name: Choir
[BL]
Cardtype: Action
Discipline: Melpominee
+1 stealth action.
[mel] Put this card into play. Burn this card during your influence phase.
[MEL] (D) Burn X Choir cards you control (not counting this one) to burn 2X pool from your prey's pool.

Name: Christanius Lionel, The Mad Chronicler
[FN]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 6
Discipline: pot ANI OBF
Sabbat: While Christanius is ready, your hand size is increased by 1.

Name: Christine Boscacci
[Sabbat]
Cardtype: Vampire
Clan: Pander
Capacity: 2
Discipline: dom vic
Sabbat: Christine gets -1 intercept against any minion attempting to bleed.

Name: Cicatriz
[SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 5
Discipline: ani obf pot
Sabbat Bishop: If Cicatriz is ready during your discard phase, you may discard one additional card.

Name: Circle
[BL]
Cardtype: Combat
Discipline: Flight
Requires a ready minion with flight.
Press. If another round of combat occurs, this minion gets an optional maneuver during that round.

Name: City Gangrel Connections
[Sabbat]
Cardtype: Master
Clan: Gangrel antitribu
Master: unique location.
Gain one vote during each political action.

Name: Clan Impersonation
[AH]
Cardtype: Action
Cost: 2 blood
Requires a ready vampire. +1 stealth action.
Choose a clan when this card is played. Put this card on the acting vampire. This vampire is considered to be of the chosen clan instead of his or her original clan (if any). All options available to the chosen clan are now open to the acting vampire. This card may be burned by the vampire as an action.

Name: Clan Loyalty
[DS, FN]
Cardtype: Action Modifier
Cost: 1 blood
Only usable when this vampire is successfully blocked by a vampire of the same clan (play before combat).
Cancel the block and combat. The action continues as normal, and no vampires of that clan may block the acting vampire for the remainder of the turn.

Name: Clandestine Contract
[FN]
Cardtype: Action
Clan: Assamite
Cost: 1 Pool
Contract.
Requires an Assamite with a capacity above 4. +1 stealth action.
(D) Enter combat with a ready minion controlled by another Methuselah and put this card on that minion. This Assamite is chosen for this contract. This Assamite may enter combat with the minion with this card as a +1 stealth (D) action.

Name: Claven
[Sabbat, SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 4
Discipline: aus dem obf
Sabbat

Name: Claws of the Dead
[Jyhad, V:TES]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
[pro] For the remainder of this round, this vampire's hand damage is aggravated.
[PRO] Maneuver.

Name: Clio's Kiss
[BL]
Cardtype: Action
Cost: 1 blood
Discipline: Temporis/Dominate
+1 stealth action.
[dom] (D) Burn 1 pool from a Methuselah who is contesting a card with you.
[tem] Exchange any card in your hand for any non-master, non-unique library card in your ash heap.
[TEM] (D) Choose a vampire card another Methuselah is contesting with you. That Methuselah yields that copy. If there are no other Methuselah's contesting the vampire, place your copy of the vampire face up in your ={controlled}= region, untapped.

Name: Cloak the Gathering
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Action Modifier
Discipline: Obfuscate
[obf] +1 stealth.
[OBF] Usable by a ready vampire other than the acting minion. The acting minion gets +1 stealth.

Name: Closed Session
[DS]
Cardtype: Action Modifier
Requires ready prince, justicar, or Inner Circle member. Only usable during a ={referendum, before any votes are cast}=.
Non-Camarilla vampires cannot vote on the current {referendum}.

Name: Clotho's Gift
[BL]
Cardtype: Action
Cost: 1 blood
Discipline: Temporis/Obfuscate
+1 stealth action.
[obf] Move the top vampire from your crypt to your uncontrolled region.
[tem] Move 2 blood from the blood bank to a younger vampire in your uncontrolled region.
[TEM] Put this card on this acting vampire. Beginning with your next turn, once during each of your minion phases, this vampire can burn 1 blood to untap.

Name: Club Zombie
[FN]
Cardtype: Master
Cost: 4 pool
Master: unique location.
Tap to give +1 intercept to a vampire you control. If Club Zombie is untapped at the start of your turn, during your untap phase you may move 1 blood from the blood bank to a ready vampire you control.

Name: Coagulate Blood
[AH, FN]
Cardtype: Combat
Discipline: Quietus
[qui] Strike: 1R damage, 2R damage to an ally.
[QUI] Strike: 2R damage, 3R damage to an ally.

Name: Coagulated Entity
[BL]
Cardtype: Action
Discipline: Sanguinus
Choose X other ready Blood Brothers you control who belong to the same circle as this acting vampire.
[san] (D) Enter combat with a ready minion controlled by another Methuselah. This acting vampire has +X strength and +X capacity. Before the combat begins, each chosen vampire must move 1 blood to the acting vampire or this action is canceled.
[SAN] As [san] above, and this vampire may prevent up to X damage this combat.

Name: Code of Milan Suspended
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Select the Methuselah with the Edge. If this referendum is successful, that Methuselah burns 1 pool.

Name: Colin Flynn
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 3
Discipline: aus cel
{Camarilla}

Name: Collapse the Arches
[BL]
Cardtype: Combat
Discipline: Visceratika/ Thaumaturgy
Requires a ready vampire who has blocked a (D) action. Only usable in the resulting combat. Only usable at long range.
[tha] Strike: 2R damage, with an optional press.
[vis] Strike: 4R damage. This strike cannot be dodged.
[VIS] As [vis] above, with First Strike.

Name: Coma
[Sabbat, SW]
Cardtype: Combat
Cost: 3 blood
Discipline: Dementation
[dem] Strike: opposing vampire goes into torpor.
[DEM] As above, and that vampire does not untap during his or her controller's next untap phase.

Name: Combat Shotgun
[Sabbat, SW]
Cardtype: Equipment
Cost: 3 pool
Weapon, Gun.
3R damage each strike, only usable once each round.

Name: Command
[AH]
Cardtype: Action Modifier
Discipline: Dominate
Only usable when an ally attempts to block.
[dom] The block is unsuccessful; tap that ally.
[DOM] As above, and put this card on the ally. During his or her controller's next untap phase, he or she does not untap. This card is then burned.

Name: Command of the Beast
[Sabbat, SW, FN]
Cardtype: Action Modifier
Discipline: Dominate
[dom] +1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action.
[DOM] +1 bleed.

Name: Command of the Harpies
[DS]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Choose a ready prince. Put this card on that vampire. Successful {referendum} means the prince {loses} his or her title.

Name: Communal Haven: Temple
[Sabbat, SW]
Cardtype: Master
Cost: 1 pool
Master: location.
Each Sabbat vampire you control gets +1 intercept when attempting to block (D) actions directed against Sabbat vampires you control. A player may have only one Communal Haven in play.

Name: Compel the Spirit
[DS, FN]
Cardtype: Action
Cost: 1 blood
Discipline: Necromancy
+1 stealth action. Only usable if a retainer or ally you control has been burned since your last turn.
[nec] Move the card from your ash heap to your hand.
[NEC] Move the card from your ash heap to your ready region, even if this vampire doesn't meet the requirements, if any, of the card (use the normal version if it requires a Discipline). Move X life counters from the blood bank to the card, where X is the number of life printed on the card. If a retainer is chosen, it must be placed on the acting minion.

Name: Compress
[BL]
Cardtype: Combat
Cost: 2 blood
Discipline: Thanatosis/Potence
[pot] Strike: strength+2 damage.
[thn] Strike: 2 aggravated damage.
[THN] Strike: 3 aggravated damage.

Name: Computer Hacking
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Action
(D) Bleed with +1 bleed.

Name: Concealed Weapon
[Jyhad]
Cardtype: Combat
Discipline: Obfuscate
Equip this minion with a weapon card from your hand at the beginning of a round. Pay weapon's equip cost from blood pool, as normal. The weapon cannot cost more than 2 pool or do more than 4 damage.

Name: Concert Tour
[BL]
Cardtype: Action
Clan: Daughters of Cacophony :B
Cost: 1 blood
+1 stealth action.
Put this card on this acting Daughter of Cacophony. During your next untap phase, burn this card to restore the vampire to full capacity with blood from the blood bank.

Name: Concoction of Vitality
[Sabbat, SW]
Cardtype: Equipment
Cost: 1 pool
Unique equipment.
When the vampire with this card announces an action, he or she may burn this card to prevent vampires from blocking that action. If he or she does so, this vampire cannot play cards requiring Disciplines until the action is complete.

Name: Concordance
[BL]
Cardtype: Action
Cost: 1 blood
Discipline: Daimoinon/Serpentis
+1 stealth action.
[ser] (D) Bleed. If more than 1 pool is bled with this action, ignore the excess.
[dai] Requires an infernal vampire. Put this card on the acting vampire. This vampire treats aggravated damage as normal damage and has +1 strength and -1 stealth.
[DAI] As [dai] above, and this vampire has flight and may burn 1 blood to untap during your influence phase.

Name: Condemnation: Betrayed
[BL]
Cardtype: Action
Discipline: Daimoinon/Serpentis
+1 stealth action. Condemnation.
[ser] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. Bleed actions cost the minion with this card an additional blood. Burn all other Condemnations on this minion.
[DAI] As [dai] above, and the minion's controller burns the top card from his or her library during each of his or her untap phases.

Name: Condemnation: Doomed
[BL]
Cardtype: Action
Discipline: Daimoinon/Obfuscate
+1 stealth action. Condemnation.
[obf] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. The minion with this card has -1 stealth. Burn all other Condemnations on this minion.
[DAI] As [dai] above, and the minion's controller burns 1 pool each time the minion is successfully blocked.

Name: Condemnation: Languid
[BL]
Cardtype: Action
Discipline: Daimoinon/Presence
+1 stealth action. Condemnation.
[pre] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. The minion with this card has -1 strength. Burn all other Condemnations on this minion.
[DAI] As [dai] above, and the minion cannot use presses in combat.

Name: Conditioning
[Jyhad, V:TES, SW, FN]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Dominate
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dom] +2 bleed
[DOM] +3 bleed.

Name: Conflagration
[BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Daimoinon/Potence
[pot] Strike: 2R damage.
[dai] Strike: 1R aggravated damage.
[DAI] Strike: 2R aggravated damage.

Name: Conflict of Interests
[DS]
Cardtype: Reaction
Only usable during a {referendum}.
Cancel the votes of a vampire who belongs to the same clan as this reacting minion.

Name: Confusion
[Sabbat]
Cardtype: Action Modifier
Discipline: Dementation
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dem] +1 bleed.
[DEM] +1 stealth and +1 bleed.

Name: Conquer the Beast
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Animalism
Only usable before beginning of combat.
[ani] You get one press each round, only usable to continue combat. You are obliged to use this press and cannot use equipment. This continues until 3 rounds pass with no cards played.
[ANI] As above, but the presses are optional.

Name: Consanguineous Boon
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a clan. Successful referendum means each Methuselah gains 1 pool for each member of that clan he or she controls.

Name: Consanguineous Condemnation
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a clan. Successful {referendum} taps all vampires of that clan.

Name: Conscripted Statue
[BL]
Cardtype: Action Modifier
Discipline: Visceratika
Only usable when an action is blocked.
[vis] The opposing minion takes 1 damage during strike resolution each round of the resulting combat if range is close.
[VIS] Combat does not occur. Put this card into play. This card represents an ally with 2 life and 2 strength. This ally enters combat with the blocking minion. This ally gets 1 optional press during the combat. Burn this card at the end of combat or if the combat is canceled.

Name: Consecration Rites
[Sabbat]
Cardtype: Action
Requires a ready priscus, cardinal, or archbishop. This is a +1 stealth action.
Put this card on a location you control. You may burn this card to cause an action directed at the location to fail.

Name: Conservative Agitation
[Jyhad, V:TES, SW, FN]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Allocate X points between two or more Methuselahs, where X is the number of Methuselahs in the game. Successful referendum means each Methuselah burns 1 pool for each point assigned.

Name: Constanza Vinti
[DS]
Cardtype: Vampire
Clan: Brujah
Capacity: 8
Discipline: CEL POT DOM
{Camarilla} Prince of Rome: Constanza gets +2 bleed -{when bleeding a Methuselah who controls a ready Ventrue}-.

Name: Contagion
[BL]
Cardtype: Action
Discipline: Daimoinon
+1 stealth action. Unique.
[dai] Requires an Infernal vampire. Put this card on the acting vampire. During each other Methuselah's untap phase, he or she burns 1 pool if this vampire is ready.
[DAI] As [dai] above, and once per combat, this vampire can put a corruption counter on the opposing minion as a strike. If the number of your corruption counters on the minion equals or exceeds the capacity of that vampire or the cost of that ally, you may burn all of your corruption counters on that minion to gain control of him or her after strike resolution (ending combat).

Name: Contingency Planning
[FN]
Cardtype: Master
Cost: 1 pool
Master: out-of-turn.
Only usable when a minion you control is bleeding. You may play this card during your turn. Burn a minion card that would change the target of the bleed as it is played. Any blood or pool burned for that card is retrieved from the blood bank by the vampire or Methuselah who played it. If more than 1 pool is bled in this action, ignore the excess.

Name: Contract
[AH, FN]
Cardtype: Master
Master: contract.
Put this card on any ready minion and choose an Assamite in play. That Assamite may enter combat with that minion as a +1 stealth (D) action unless they are controlled by the same Methuselah.

Name: Coordinate Attacks
[BL]
Cardtype: Combat
Discipline: Sanguinus
Requires a ready ={untapped}= Blood Brother of the same circle as another one you control who's in combat.
[san] Only usable at the end of combat if the minion opposing the Blood Brother you control is still ready. This Blood Brother taps and enters combat with the opposing minion. The first round of combat, the opposing minion cannot play any strike cards.
[SAN] As [san] above, and this Blood Brother gets an optional maneuver on the first round of combat.

Name: Corine Marcon
[Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 6
Discipline: AUS VIC ani
Sabbat: +1 strength.

Name: Cornelius Ottavio
[AH]
Cardtype: Vampire
Clan: Malkavian
Capacity: 8
Discipline: OBF AUS pre qui
{Camarilla:} +1 bleed. Cornelius gets an additional +1 bleed -{when bleeding a Methuselah who controls a ready Non-Camarilla vampire}-.

Name: Coroner's Contact
[BL]
Cardtype: Master
Cost: 1 pool
Master.
Go through your crypt to find a Samedi vampire. Show it to all players and place it in your uncontrolled region. Move one blood from the blood bank to that uncontrolled Samedi.

Name: Corporate Hunting Ground
[Sabbat, SW]
Cardtype: Master
Clan: Ventrue antitribu
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Name: Corpse Minion
[DS]
Cardtype: Retainer
Clan: Tremere
Cost: 1 pool
-{Ghoul}- with 1 life.
Vampire with this retainer may burn X blood to get +X intercept for the current action.

Name: Corruption
[AH, FN]
Cardtype: Action
Clan: Follower of Set
+1 stealth action.
(D) Put a corruption counter on a minion controlled by your prey. If the number of your corruption counters on the minion equals or exceeds the blood capacity of that vampire or the cost of that ally, you may burn all of your corruption counters on that minion to gain control of him or her.

Name: Corruption's Purge
[AH]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince, justicar, or Inner Circle member at +1 stealth.
If this {referendum} is successful, each Follower of Set burns 2 blood. Each Follower of Set with zero blood then goes into torpor.

Name: Count Ormonde
[FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 5
Discipline: dom pre ser OBF
Independent

Name: Courier
[SW]
Cardtype: Ally
Clan: Nosferatu antitribu
Cost: 2 blood
-{Mortal}- with 1 life. 0 strength, 1 bleed.
Courier gets -1 intercept when attempting to block a vampire. When a minion you control successfully bleeds, you may look at the top card of the library of the Methuselah being bled, and you may tap the Courier to discard that card.

Name: Courtland Leighton
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 4
Discipline: dom for pre
{Camarilla}

Name: The Coven
[SW]
Cardtype: Master
Unique Master.
Gain a master phase action and put this card into play. Tap to move two blood from the blood bank to a ready vampire you control. At the end of your turn, your predator takes control of The Coven.

Name: Covenant of Blood
[AH]
Cardtype: Action
Cost: 1 blood
Requires a ready Non-Camarilla vampire with a capacity above 7.
Put this card in play. Any Non-Camarilla vampire may enter combat with any Camarilla vampire controlled by another Methuselah as a (D) action. Any vampire may burn this card as a (D) action; Camarilla vampires get -1 stealth when attempting that action.

Name: Create Gargoyle
[BL]
Cardtype: Action
Clan: Tremere/Tremere antitribu
Cost: 2 pool
Capacity: 2
+1 stealth action.
Put this card into play. This card represents a slave Gargoyle vampire (enslaved to the acting vampire's clan) with 2 capacity, basic Visceratika [vis] and flight. You may go through your hand, library and ash heap to find a Master: Discipline card and place it on this Gargoyle. Move up to 3 blood from the acting vampire to this Gargoyle. This Gargoyle is the same sect as the acting vampire and is not unique. This Gargoyle cannot act this turn.

Name: Creation Rites
[Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Put this card in play; it becomes a 1 capacity vampire. Go through your library, ash heap or hand to find a Discipline card for this card. ={You may move a blood from the acting vampire to this card}=. This vampire is not considered unique, cannot act this turn, and is the same clan as the acting vampire. Reshuffle your library afterward.

Name: Creepshow Casino
[FN]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Only usable when a vampire you control is performing an undirected action. Tap this location when the action is announced to give the acting vampire +1 stealth; usable even though the stealth is not yet needed.

Name: Crimson Fury
[FN]
Cardtype: Reaction/Combat
Cost: 1 blood
Discipline: Animalism
This card can be played as a reaction card or a combat card. Only usable when this vampire is being diablerized. Usable by a tapped vampire. Usable by a vampire in torpor.
[ani] The diablerie is canceled and the diablerist burns 1 blood.
[ANI] Burn both the diablerist and this vampire. (The diablerie is still considered successful.)

Name: The Crimson Sentinel
[Sabbat, SW]
Cardtype: Equipment
Cost: 2 pool
Unique melee weapon.
Strength+1 damage as a strike. If this weapon successfully inflicts damage on an opponent in combat, add a soul counter to it at the end of that round. This weapon does one additional point of damage each strike for each soul counter on this card. Remove all soul counters from this card if another minion gains control of it.

Name: Cristofero Giovanni
[DS]
Cardtype: Vampire
Clan: Giovanni
Capacity: 3
Discipline: nec pot
{Independent}

Name: Crusade: Atlanta
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Atlanta. This could lead to a contested title.

Name: Crusade: Chicago
[Sabbat]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Archbishop of Chicago. This could lead to a contested title.

Name: Crusade: Detroit
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Detroit. This could lead to a contested title.

Name: Crusade: Houston
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Houston. This could lead to a contested title.

Name: Crusade: Mexico City
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Mexico City. This could lead to a contested title.

Name: Crusade: Miami
[Sabbat]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Archbishop of Miami. This could lead to a contested title.

Name: Crusade: New York
[SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of New York. This could lead to a contested title.

Name: Crusade: Philadelphia
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Philadelphia. This could lead to a contested title.

Name: Crusade: Pittsburgh
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Pittsburgh. This could lead to a contested title.

Name: Crusade: Toronto
[Sabbat]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Archbishop of Toronto. This could lead to a contested title.

Name: Crusher
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 9
Discipline: for CEL PRE POT
{Camarilla} Primogen: Once each combat, Crusher may burn 1 blood to get one dodge. +1 {strength}.

Name: Cryptic Mission
[Jyhad, V:TES, Sabbat]
Cardtype: Action
Discipline: Thaumaturgy
This is a +1 stealth action.
[tha] (D) Remove 1 blood from a vampire, or do 1 damage to any ally or retainer. This damage cannot be prevented.
[THA] (D) As above, and the acting vampire gains 1 blood from the blood bank.

Name: Cryptic Rider
[Jyhad, V:TES, Sabbat]
Cardtype: Action Modifier
Cost: 1 blood
Requires a ready vampire. Only usable after a successful {referendum}.
The {referendum of the next political action} you successfully call this turn passes automatically.

Name: Cull the Herd
[Sabbat, SW]
Cardtype: Action
Cost: 1 blood
+1 stealth action.
(D) Look at another Methuselah's hand. That Methuselah discards all ally or retainer cards in his or her hand. The acting vampire gains 1 blood from the blood bank for each card discarded in this way.

Name: Cultivated Blood Shortage
[Jyhad, V:TES]
Cardtype: Master
Master.
If this card is in play, each controlled Ventrue burns 1 blood during his or her controller's untap phase. If a Ventrue does not have 1 blood to burn, tap that vampire at the end of the untap phase. Any vampire can burn this card as a +1 stealth (D) action.

Name: Cunctator Motion
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Only usable if playing for ante. Choose how you would rearrange the remaining ante cards among the surviving Methuselahs. Successful {referendum} means you then rearrange the remaining ante cards.

Name: Curse of Nitocris
[Jyhad, V:TES]
Cardtype: Master
Unique Master.
Choose a Methuselah to take control of this card. The controller of this card burns 1 pool during each of his or her untap phases. Each time a ={new}= Methuselah gets the Edge, the current controller of this card chooses the next controller.

Name: Cynthia Ingold
[BL]
Cardtype: Vampire
Clan: Ahrimanes
Capacity: 6
Discipline: ani for pre SPI
Sabbat: Cynthia gets +1 strength in combat with a Camarilla vampire. Sterile.

Name: Daemonic Possession
[FN]
Cardtype: Action
Cost: 2 blood
Discipline: Necromancy
[nec] Only usable when a minion controlled by another Methuselah has been burned since your last turn. Move that minion from his owner's ash heap to your ready region, put 1 blood or life from the blood bank on the minion and tap the minion. You now control the minion.
[NEC] As above, but the minion is untapped.

Name: Dagon's Call
[FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
[qui] Strike: make a hand strike (at strength damage) and the opposing minion takes 1 unpreventable damage during the press step each round this combat. A vampire may play only one Dagon's Call each combat.
[QUI] As above, and this hand strike does strength+1 damage.

Name: Daliyah
[DS]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 4
Discipline: PRO obf
{Camarilla}

Name: Damaskenos, Herald of Leandro
[AH]
Cardtype: Vampire
Clan: Malkavian
Capacity: 6
Discipline: DOM cel pot aus
{Camarilla:} If Damaskenos becomes the Prince of Cairo, each ready Follower of Set burns 1 blood. If he becomes the Malkavian Justicar, each ready Follower of Set burns 2 blood.

Name: The Damned
[AH, FN]
Cardtype: Master
Cost: 1 pool
Unique master.
Put this card on a vampire with a capacity below 5. The vampire with this card burns 1 additional blood for each bleeding action he or she successfully performs.

Name: Dan Murdock
[Promo]
Cardtype: Vampire
Clan: Caitiff
Capacity: 3
Discipline: obf aus
{Camarilla:} Dan may take an action to allow you to go though your library, find Giant's Blood, and take it into your hand. Reshuffle afterwards and discard to your maximum hand size.

Name: Dancin' Dana
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 6
Discipline: cel obf AUS
{Camarilla:} +1 {strength}.

Name: Dani
[Sabbat]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 2
Discipline: ani
Sabbat

Name: Danny Larkshill
[FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 7
Discipline: obf obt pot PRE SER
Independent: Danny gets +1 strength when in combat with a younger vampire.

Name: Daring the Dawn
[Sabbat, SW, FN]
Cardtype: Action Modifier
Discipline: Fortitude
[for] Vampires cannot block this action. This vampire takes 2 aggravated damage (not preventable) after the action is complete.
[FOR] As above, but this acting vampire takes 1 aggravated damage.

Name: Darius Styx
[DS, FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 9
Discipline: ani tha CHI FOR PRO
Independent: Darius may look at one random card from another Methuselah's hand as a (D) action. If it is an equipment or retainer card, place it on Darius at no cost (using the normal version, if it requires a Discipline).

Name: Darkling Trickery
[BL]
Cardtype: Combat
Discipline: Mytherceria/Obtenebration
[obt] Press, only usable to end combat.
[myt] Maneuver or press.
[MYT] Only usablewhen the opposing minion attempts to strike with a weapon that does ranged damage. The damage from that weapon is reduced to zero. The opposing minion takes 1 additional damage during strike resolution.

Name: Darkness Within
[SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Obtenebration
[obt] Put this card into play before range is determined. Once each round, during strike resolution, move 1 blood (or life) from the opposing minion to this card (even at long range). Burn this card when combat ends. This vampire gains half of the blood (rounded up) from this card when it is burned. A minion can play only one Darkness Within each combat.
[OBT] As above, with an optional maneuver.

Name: Darksight
[SW]
Cardtype: Reaction
Cost: 1 blood
Discipline: Obtenebration
[obt] +1 intercept.
[OBT] As above, and if this vampire successfully blocks the acting minion, put this card on the acting minion. The minion with this card gets -1 stealth when attempting to bleed this reacting vampire's controller. Any minion may burn this card as a +1 stealth action.

Name: Darrel Boyce, Consul
[SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 6
Discipline: CEL OBF PRO
Sabbat

Name: Dartmoor, England
[DS]
Cardtype: Equipment
Cost: 2 blood
This equipment card represents a unique location -{and does not count as equipment while in play}-.
The vampire with this location gets +1 stealth on any action requiring Animalism or Protean.

Name: Dauntain Black Magician (Changeling)
[Sabbat]
Cardtype: Ally
Clan: Malkavian antitribu
Cost: 3 pool
-{Changeling}- with 4 life. 3 {strength}, 0 bleed.
As a (D) action, Dauntain Black Magician can steal a Master Discipline card from a vampire and put it on a vampire you control that does not already have the superior version of that Discipline. As a (D) action, you may burn Black Magician to burn a Tremere antitribu controlled by your predator.

Name: Dawn Operation
[Jyhad, V:TES]
Cardtype: Action Modifier
Discipline: Fortitude
[for] If the acting vampire is blocked, all damage inflicted to all vampires in the resulting combat is aggravated. Any vampire attempting to block may now choose not to block.
[FOR] As above, but vampires attempting to block cannot back out.

Name: Day Operation
[Jyhad, V:TES]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Fortitude
[for] Only usable when you are announcing your current action. This action cannot be blocked. The acting vampire goes into torpor after this action takes place.
[FOR] As above, but usable in response to an attempt to block.

Name: Dead-End Alley
[Jyhad, V:TES, SW, FN]
Cardtype: Combat
Press, only usable to continue combat.

Name: The Deadliest Sin
[AH]
Cardtype: Reaction
Requires a ready vampire. Only usable when a vampire attempts to commit diablerie.
This reacting vampire gets +2 intercept. If combat occurs, this reacting vampire gets +2 {strength} until the end of combat.

Name: Deal with the Devil
[Jyhad, V:TES]
Cardtype: Master
Master.
Discard your hand and draw a new one. Do not replace this card before you discard your hand.

Name: Death Pact
[AH]
Cardtype: {Action}
Cost: 1 blood
Discipline: Necromancy
This card is an action card that becomes a retainer card. +1 stealth action.
[nec] (D) Put this card on a ready vampire. If that vampire is burned, put this card on the vampire who brought this card into play. This card then represents a -{wraith}- retainer with 2 life. Once each combat, the vampire with this retainer may change one damage from aggravated to normal.
[NEC] As above, but the retainer has 3 life.

Name: The Death of My Conscience
[AH, FN]
Cardtype: Combat
Cost: 3 blood
Discipline: Potence
Requires a vampire with a capacity above 5. Do not replace this card until after combat. Play before strikes are chosen.
[pot] Burn up to 4 cards in your hand. For each card you burn this way, this vampire gets +1 strength for the remainder of combat. Do not replace these cards until after combat.
[POT] As above, but this vampire gets +2 strength for the remainder of combat for each card you burn this way.

Name: Decapitate
[Sabbat, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Potence
[pot] Strike: make a hand strike or melee weapon strike at +2 damage.
[POT] Only usable when the opposing vampire is going into torpor; not usable by a vampire going into torpor. Burn the opposing vampire instead of sending that vampire to torpor.

Name: Dedefra
[AH, FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 5
Discipline: nec obf SER
Independent: Dedefra gets +1 strength when in combat with a Camarilla vampire.

Name: Deer Rifle
[Jyhad, V:TES]
Cardtype: Equipment
Cost: 2 pool
Weapon, Gun.
1R {damage} each strike, with two optional maneuvers each combat.

Name: Defender of the Haven
[BL]
Cardtype: Action
Clan: Tremere/Tremere antitribu
Cost: 1 blood
+1 stealth action.
Put this card on a slave Gargoyle with a capacity above 4. The Gargoyle with this card gets +2 intercept when attempting to block (D) actions. A Gargoyle can have only one Defender of the Haven.

Name: Deflection
[Jyhad, V:TES, SW, FN]
Cardtype: Reaction
Cost: 1 blood
Discipline: Dominate
[dom] Only usable when you are being bled. Tap this reacting vampire. Choose another Methuselah other than the one controlling the minion bleeding you. The acting minion is bleeding that Methuselah.
[DOM] As above, but do not tap this vampire.

Name: Delaying Tactics
[Jyhad, V:TES]
Cardtype: Reaction
{Requires a ready} vampire. Only usable during a {referendum}.
The political action is canceled. Untap the acting vampire. The controller of the acting {vampire} takes the political {action card} (if any) back into his or her hand, and his or her {vampires} cannot take the same political action this turn.

Name: Delilah Easton
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 2
Discipline: pre
{Camarilla}

Name: Delilah Monroe
[BL]
Cardtype: Vampire
Clan: Daughter of Cacophony
Capacity: 4
Discipline: for pre MEL
Independent: Delilah gets -1 intercept when attempting to block an older vampire.

Name: Dementation
[Sabbat, SW]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Dementation [dem]; if the vampire already had Dementation, he or she now has superior Dementation [DEM]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Dementation.

Name: Demetrius Slater
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 4
Discipline: aus cel pre
{Camarilla}

Name: Democritus
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 10
Discipline: aus cel for DOM PRE
{Camarilla} Ventrue Justicar: If Democritus is ready, any Methuselah contesting a card with you burns 1 extra pool to avoid yielding that card. +1 bleed.

Name: Demonstration
[Sabbat, SW]
Cardtype: Master
Clan: Ventrue antitribu
Cost: 1 pool
Unique Master.
Tap to cancel the votes of any vampire during a political action.

Name: Denial of Aphrodite's Favor
[BL]
Cardtype: Combat/Reaction
Discipline: Dominate & Fortitude
[dom][for] Burn an action card a younger vampire plays that requires Presence [pre] as it is played. That card has no effect. Any cost paid is retrieved. Untap the acting vampire; that vampire cannot attempt the same action again this turn.
[DOM][FOR] Burn an action modifier or combat card a younger vampire plays that requires Presence [pre] as it is played. That card has no effect. Any cost paid is retrieved.

Name: Deny
[FN]
Cardtype: Action Modifier/Combat
Discipline: Dementation
This card can be played as an action modifier or a combat card.
[dem] Press.
[DEM] +1 stealth.

Name: Depravity
[AH, FN]
Cardtype: Master
Cost: 1 pool
Unique master.
Put this card on a ready vampire you control. This vampire gets +1 stealth when attempting a diablerie action and gets +1 strength. He or she cannot recruit allies or employ retainers.

Name: Derange
[Sabbat]
Cardtype: Action
Discipline: Dementation
This is a +1 stealth action.
[dem] (D) Put this card on a vampire. The vampire with this card is now considered to be a Malkavian antitribu and is no longer a member of his or her original clan. The vampire with this card may move it {to another vampire} as a (D) action. This card cannot be played on a Malkavian antitribu.
[DEM] As above, and the vampire with this card does not untap as normal. ={During his or her controller's untap phase}=, he or she may burn 1 blood to untap.

Name: Destructive Secrets
[DS]
Cardtype: Action
Clan: Nosferatu
Cost: 1 blood
+1 stealth action.
(D) Choose any minion; if this action is successful, that minion cannot block Nosferatu until the end of the turn.

Name: Detection
[Sabbat, SW]
Cardtype: Master
Master.
Put this card on a Lasombra. The vampire with this card does not untap as normal. During his or her controller's untap phase, this vampire may burn 1 blood to untap. This vampire cannot cast votes. He or she may burn this card as a (D) action.

Name: Devin Bisley
[Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 5
Discipline: ANI AUS vic
Sabbat

Name: D'habi Revenant
[BL]
Cardtype: Retainer
Clan: Baali :B
Ghoul with 2 life.
The Baali with this retainer gets +1 bleed.

Name: Didi Meyers
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 5
Discipline: aus cel obf DOM
{Camarilla}

Name: Dieter Kleist
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 2
Discipline: aus
{Camarilla}

Name: Dimple
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 2
Discipline: obf
{Camarilla}

Name: Direct Intervention
[Sabbat, SW]
Cardtype: Master
Cost: 1 pool
Master: out-of-turn.
Burn a minion card as it is played. {That card has no effect, and} any blood or pool cost burned for that card is retrieved from the blood bank by the vampire or Methuselah who played it. If the burned card was an action card, the acting minion remains untapped. If the card was a strike card, the minion chooses another strike.

Name: Dirty Contract
[BL]
Cardtype: Master
Clan: Samedi :B
Master: contract.
Put this card on a minion and choose a Samedi in play. The chosen Samedi can enter combat with the minion with this card as a +1 stealth (D) action unless they are controlled by the same Methuselah. This card cannot be played on a Nosferatu or a Giovanni.

Name: Dirty Little Secrets
[Sabbat]
Cardtype: Action Modifier
Clan: Nosferatu antitribu
Only usable when {this} acting vampire successfully bleeds a Methuselah. For each pool {this} vampire bleeds from that Methuselah, burn one card from the top of that Methuselah's library.

Name: Disarm
[Sabbat, SW]
Cardtype: Combat
Discipline: Potence
[pot] Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire; not usable by a vampire going into torpor. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 strength; he or she may burn this card by burning 3 blood. A vampire can have only one Disarm.
[POT] As above, but the vampire with this card has -2 strength.

Name: Disarming Presence
[Jyhad, V:TES]
Cardtype: Action Modifier
Discipline: Presence
Only usable during a {referendum} before any votes are cast.
[pre] Tap any vampires who cast votes.
[PRE] As above, but do not tap your vampires when they cast their votes.

Name: Disease
[AH, FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
Only usable before range is determined.
[qui] The opposing minion gets -1 strength for the duration of this combat.
[QUI] The opposing minion gets -2 strength for the duration of this combat.

Name: Disguised Weapon
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Discipline: Obfuscate
Only usable before range is chosen if you have a weapon card in your hand.
[obf] Equip this vampire with that weapon (and pay cost to equip as normal).
[OBF] As above, but usable when choosing a strike.

Name: Dismemberment of Osiris
[FN]
Cardtype: Action
Cost: 1 blood
Discipline: Serpentis
[ser] (D) Burn a titled vampire in torpor. This does not constitute diablerie. Each ready vampire of the same clan as the titled vampire burns 1 blood.
[SER] As above, and the controller of the titled vampire burns 1 pool.

Name: Disputed Territory
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a location and a Methuselah. Successful referendum means the chosen Methuselah takes control of the chosen location.

Name: Dissolution
[Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
[pro] Maneuver or press.
[PRO] Maneuver, with an optional press.

Name: Distraction
[Jyhad, V:TES, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Celerity
+1 stealth action.
[cel] Replace this card, then draw 5 cards and discard down to your maximum hand size.
[CEL] (D) Tap a minion controlled by your predator or prey.

Name: Dodd
[Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 5
Discipline: CEL dom pre
Sabbat

Name: Dodge
[Jyhad, V:TES, SW]
Cardtype: Combat
Do not replace until after combat.
Strike: dodge.

Name: Dog Pack
[AH]
Cardtype: Retainer
Clan: Gangrel
Cost: 2 pool
-{Animal}- with 1 life.
Minions opposing the minion with this retainer cannot play "combat ends" as a strike.

Name: Dollface
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 3
Discipline: aus obf
{Camarilla}

Name: Dolphin Black
[SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 6
Discipline: AUS DEM OBF
Sabbat

Name: Domain Challenge
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful {referendum} means each Methuselah burns 1 pool for each tapped minion he or she controls.

Name: Domain of Evernight
[BL]
Cardtype: Action Modifier
Discipline: Temporis/Obfuscate
[obf] +1 stealth.
[tem] If this action is blocked, all damage done to vampires in the resulting combat is aggravated.
[TEM] Only usable when an action is successful. Untap this acting vampire. A vampire can play only one Domain of Evernight each turn.

Name: Dominate
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Dominate [dom]; if the vampire already had Dominate, he or she now has superior Dominate [DOM]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Dominate.

Name: Dominate Kine
[Jyhad, V:TES]
Kine Dominance
Cardtype: Action
Cost: 2 blood
Discipline: Dominate
[dom] (D) Bleed with +1 bleed at +1 stealth.
[DOM] (D) Take control of a location controlled by another Methuselah.

Name: Dominique
[Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 7
Discipline: AUS FOR ani dom vic
Sabbat: As a (D) action, Dominique may put a vandal counter on a location. If a location has a number of vandal counters equal to its cost (or 1 vandal counter if it has no cost), burn it.

Name: Don Cruez, The Idealist
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 10
Discipline: ani dom pro CEL POT PRE
{Camarilla} Brujah Justicar: Once each combat, Don Cruez may burn 1 blood to get one maneuver.

Name: Donal O'Connor
[DS]
Cardtype: Vampire
Clan: Brujah
Capacity: 8
Discipline: CEL POT DOM
{Camarilla} Prince of Dublin: Any vampire blocking Donal burns 1 blood before combat begins.

Name: Donatien
[Sabbat, SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 9
Discipline: AUS PRE cel pot
Sabbat Cardinal: As a (D) action, Donatien may bleed any Methuselah who has attempted an unsuccessful bleeding action since your last minion phase. +1 bleed.

Name: Dorian Strack
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 4
Discipline: cel AUS
{Camarilla}

Name: Doris McMillon
[BL]
Cardtype: Vampire
Clan: Salubri antitribu
Capacity: 2
Discipline: val
Sabbat

Name: Dr. Jest
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 8
Discipline: aus dom for pre OBF
{Camarilla} Primogen: If Dr. Jest is untapped at the start of your turn, you may pick one card at random from your prey's hand and {have your Prey} discard it.

Name: Dr. John Casey
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 3
Discipline: aus tha
{Camarilla}

Name: Draba
[FN]
Cardtype: Action/Reaction
Cost: 1 blood
Discipline: Chimerstry
This card can be played as an action or a reaction.
[chi] +1 stealth action. (D) Put this card on a ready minion. You still control this card. Burn this card to reduce that minion's stealth to 0. The minion may still increase his or her stealth.
[CHI] Reduce the acting minion's stealth to 0. The minion may still increase his or her stealth.

Name: Dragon's Breath Rounds
[Jyhad, V:TES]
Cardtype: Combat
Only usable ={before resolution of a gun's strike}=. Minion inflicts +2 aggravated damage each strike ={with that weapon}= for the remainder of this combat. Burn the gun after -{strike resolution}-. This is an ammo card. No more than one ammo card can be used on a gun each combat.

Name: Dragos
[Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 7
Discipline: ANI AUS vic
Sabbat: Dragos does not have to burn blood to pay the cost of combat cards he plays.

Name: Drain Essence
[Jyhad, V:TES]
Cardtype: Combat
Cost: 2 blood
Discipline: Thaumaturgy
[tha] Strike: ranged; steal 2 blood. Not usable first round.
[THA] Strike: ranged; steal 4 blood. Not usable first round.

Name: Dramatic Upheaval
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a Methuselah. Successful {referendum} means you switch places with that Methuselah.

Name: Draught of the Soul
[BL]
Cardtype: Action Modifier/Combat
Discipline: Auspex & Quietus
Only usable when this acting vampire burns another vampire.
[qui] This vampire gains 1 blood.
[aus][qui] This vampire gains 1 blood. Put this card on this vampire. The vampire with this card has +1 intercept.
[AUS][QUI] As [aus][qui] above, and this vampire gets +1 bleed when bleeding the controller of the burned vampire.

Name: Drawing Out the Beast
[Jyhad, V:TES, SW, FN]
Cardtype: Combat
Discipline: Animalism
Only usable before range is determined on the first round.
[ani] During this combat, opposing vampire gets +1 strength, but he or she cannot use maneuvers to maneuver to long range, cannot use presses to end combat and cannot use equipment. A vampire may play only one Drawing Out the Beast each combat.
[ANI] As above, and the opposing vampire takes 1 damage during the press step each round. This damage cannot be prevented.

Name: Dre, Leader of the Cold Dawn
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 3
Discipline: cel pot
{Camarilla}

Name: Dread Gaze
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Reaction
Discipline: Presence
Only usable during a referendum.
[pre] This reacting vampire gains 2 votes.
[PRE] As above, but this reacting vampire gains 4 votes.

Name: Dreams of the Sphinx
[AH, FN]
Cardtype: Master
Cost: 1 pool
Unique master.
Put a counter on this card each time you tap it; when the third counter is added, burn this card. Tap this card to draw two cards and increase your hand size by two cards until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the blood bank to a vampire in your uncontrolled region.

Name: Duck
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 3
Discipline: obf pot
{Camarilla}

Name: Dust to Dust
[BL]
Cardtype: Combat
Discipline: Thanatosis/Obfuscate
[obf] Press, only usable to end combat.
[thn] Strike: dodge, with an optional press.
[THN] As [thn] above, with an optional maneuver.

Name: Dylan
[Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 6
Discipline: aus cel dom for pro
Sabbat: +1 bleed.

Name: Eagle's Sight
[Jyhad, V:TES]
Cardtype: Reaction
Discipline: Auspex
[aus] This reacting vampire gets +1 intercept.
[AUS] This reacting vampire may attempt to block any action of any minion.

Name: Earth Control
[Jyhad, V:TES]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Protean
[pro] +1 stealth.
[PRO] +2 stealth.

Name: Earth Meld
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Protean
[pro] Strike: combat ends.
[PRO] As above, and untap this vampire.

Name: Earth Swords
[BL]
Cardtype: Combat
Discipline: Mytherceria/Potence
[pot] Strike: 1R damage.
[myt] Strike: 2R damage.
[MYT] Strike: 3R damage.

Name: Ebanezer Roush
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 8
Discipline: pro ANI OBF POT
{Camarilla:} Ebanezer may {enter combat with} a vampire of capacity below 4 controlled by your predator or prey. This is a +2 stealth (D) action.

Name: Echo of Harmonies
[BL]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Melpominee/Presence
Only usable during a referendum.
[pre] If you burn the Edge for a vote, this vampire gains two additional votes.
[mel] Usable by a ready vampire other than the acting minion. This vampire gains two votes.
[MEL] Usable by ready vampire other than the acting minion. Move the political action card used to call the referendum from your ash heap to this vampire at the end of the action. This vampire may burn that card to call the referendum as a +1 stealth political action -{if he or she meets the requirements of that card}-.

Name: Ecoterrorists
[Jyhad, V:TES]
Eco Terrorists
Cardtype: Master
Clan: Gangrel
Cost: 2 pool
Master: unique location.
During your influence phase, tap to move 1 blood from the blood bank to {a Gangrel in your uncontrolled region}.

Name: Ecstasy
[FN]
Cardtype: Reaction
Discipline: Serpentis
[ser] Reduce a bleed against you by 1.
[SER] As above, and if the bleed resolves for 0 (or less), the acting minion burns 1 blood or life at the end of the action.

Name: Ecstatic Agony
[FN]
Cardtype: {Action}
Discipline: Auspex
+1 stealth action.
[aus] Put this card on this acting vampire. Each round of combat, this vampire gets +X strength, where X is the amount of damage successfully inflicted on this vampire in the previous round of combat.
[AUS] As above, and once per combat this vampire may press to continue combat if any damage has been successfully inflicted on him or her in the current round.

Name: Edge Vitiation
[FN]
Cardtype: Action
Cost: 1 blood
Discipline: Serpentis
+1 stealth action.
[ser] (D) Only usable if your prey controls the Edge. Your prey burns 1 pool and burns the Edge.
[SER] Put this card in play. Whenever your predator successfully bleeds you, you get the Edge instead of your predator. Any minion can burn this card as a (D) action.

Name: Effective Management
[Jyhad, V:TES, SW, FN]
Cardtype: Master
Master.
Move the top vampire from your crypt to your uncontrolled region.

Name: Egothha
[BL]
Cardtype: Vampire
Clan: Harbinger of Skulls
Capacity: 7
Discipline: obf AUS FOR NEC
Sabbat: During your untap phase, if Egothha is ready, your prey burns the top card of his or her library; if that card is a master card, Egothha gains 1 blood.

Name: Elder Impersonation
[AH, FN]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obfuscate
[obf] +1 stealth.
[OBF] Only usable when a minion attempts to block. That minion's blocking attempt fails ={(do not tap that minion)}=. That minion cannot attempt to block this action again.

Name: Elder Intervention
[V:TES]
Cardtype: Reaction
Cost: 1 blood
Do not replace until ={the end of this action}=.
Only usable {during} a bleed against you. This reacting vampire gets +2 intercept.

Name: Elder Kindred Network
[Jyhad, V:TES]
Cardtype: Reaction
Clan: Ventrue
Only usable during a {referendum} before any votes are cast.
This card has no effect if the {referendum} succeeds. If the {referendum} fails, the Methuselah calling the {referendum} burns 1 pool in the case of a tie and 1 extra pool for each vote difference.

Name: Elder Library
[Jyhad, V:TES, SW, FN]
Cardtype: Master
Cost: 1 pool
Master: unique location.
+1 hand size.

Name: Eldritch Glimmer
[Sabbat]
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
[tha] Strike: 2R damage, and this vampire can burn X blood to get +X damage. Not usable first round. Usable at long range.
[THA] Strike: 4R damage, and this vampire can burn X blood to get +X damage. Not usable first round. Usable at long range.

Name: Elemental Stoicism
[BL]
Cardtype: Action/Combat
Discipline: Fortitude & Obfuscate
[for] Prevent 1 non-aggravated damage.
[for][obf] This vampire treats all aggravated damage as normal damage for the remainder of combat.
[FOR][obf] +1 stealth action. Put this card on this acting vampire. The vampire with this card treats aggravated damage done in combat as normal damage. Burn this card if the vampire goes to torpor.

Name: Eliott Sinclair, Virtuoso Thespian
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 7
Discipline: aus cel PRE
{Camarilla} Primogen: +1 {strength}.

Name: Elisabetta Romano
[AH]
Cardtype: Vampire
Clan: Tremere
Capacity: 6
Discipline: tha pro qui dom
{Camarilla} Primogen: Elisabetta gets +1 bleed -{when bleeding a Methuselah who controls a ready Follower of Set}-.

Name: Ellen Fence, the Tracker
[SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 8
Discipline: CEL OBF PRO aus
Sabbat Bishop: Ellen can enter combat with any tapped minion controlled by your predator or prey as a (D) action.

Name: Elysian Fields
[Sabbat, SW]
Cardtype: Master
Clan: Lasombra
Cost: 2 pool
Master: unique location.
Tap to give a Lasombra you control +1 stealth.

Name: Elysium: The Arboretum
[Jyhad, V:TES]
Cardtype: Master
Master: unique location.
Only usable before range is determined. Tap to end a combat involving a ={Camarilla}= vampire you control ={and another Camarilla vampire}=. Any ={Camarilla}= vampire can burn this card with a successful {referendum}; calling this {referendum} is a +1 stealth {political} action.

Name: Elysium: The Palace of Versailles
[DS]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Only usable during a political action. Tap to give 1 extra vote to each Inner Circle member, justicar, prince, and primogen you control.

Name: The Embrace
[Jyhad, V:TES]
Cardtype: Action
Clan: 1 capacity
Cost: 2 blood
Requires a ready vampire. +1 stealth action.
{Put this card in play; it becomes} a 1 capacity vampire. Go through your library, ash heap, or hand to find a Discipline card for this card; otherwise, the vampire remains at 1 capacity. This vampire is not considered unique, must hunt the turn he or she is created, and is the same clan as the acting vampire.

Name: Emerson Bridges
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 8
Discipline: pot DOM FOR PRE
{Camarilla} Prince of Washington, D.C.

Name: Enchant Kindred
[Jyhad, V:TES, SW, FN]
Cardtype: Action
Discipline: Presence
[pre] (D) Bleed with +1 bleed.
[PRE] +1 stealth action. Move two blood from the blood bank to a younger vampire in your uncontrolled region.

Name: Enchanted Marionette
[Sabbat, SW]
Cardtype: Equipment
Clan: Malkavian antitribu
Cost: 3 pool
Unique equipment.
The Malkavian antitribu with this equipment gets +1 bleed and +1 stealth when bleeding.

Name: Engling Fury
[BL]
Cardtype: Action
Discipline: Spiritus/Fortitude
+1 stealth action
[for] The acting vampire gains 2 blood from the blood bank.
[spi] The acting vampire gains 2 blood from the blood bank. This vampire untaps at the end of the turn.
[SPI] The acting vampire gains 2 blood from the blood bank and untaps. He or she cannot perform another Engling Fury this turn.

Name: Enhanced Senses
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Reaction
Discipline: Auspex
[aus] +1 intercept.
[AUS] +2 intercept.

Name: Enticement
[FN]
Cardtype: Action
Discipline: Serpentis
Only usable if you control the Edge.
[ser] (D) Burn the Edge to cause your prey to burn 2 pool. Your minions cannot attempt bleed actions for the remainder of the turn.
[SER] As above, but your prey burns 3 pool.

Name: Entombment
[Sabbat, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Obtenebration
[obt] Strike: burn the opposing ally.
[OBT] Strike: send the opposing vampire into torpor.

Name: Entrancement
[Jyhad, V:TES]
Cardtype: Action
Discipline: Presence
[pre] (D) Bleed with +1 bleed.
[PRE] (D) Take control of an ally controlled by another Methuselah. This is a +1 stealth action.

Name: Enzo Giovanni, Pentex Board of Directors
[DS, FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 8
Discipline: ani pot tha DOM NEC
Independent: Enzo may attempt to block any political action attempted by any Methuselah; he gets +1 intercept against any political action not attempted by a prince, justicar, or Inner Circle member.

Name: Erebus Mask
[BL]
Cardtype: Equipment
Clan: Harbinger of Skulls :B
Cost: 1 pool
Unique equipment.
The Harbinger of Skulls with this equipment gets +1 stealth.

Name: Erinyi
[BL]
Cardtype: Vampire
Clan: Gargoyle
Capacity: 3
Discipline: pot vis
Sabbat: Erinyi gets -1 strength in combat with a Gangrel antitribu. Flight.

Name: Erosion
[AH, FN]
Cardtype: Action
Cost: 1 blood
Discipline: Quietus
+1 stealth action.
[qui] (D) Put this card on a minion controlled by another Methuselah. That minion has -{a base strength of 0}- and cannot use melee weapons; he or she may burn this card as a +1 stealth action.
[QUI] As above, but the action to burn this card does not get +1 stealth.

Name: Eruption of Vitae
[FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
[qui] Strike: 2R damage, aggravated. Not usable first round. Only usable at long range.
[QUI] As above, and this vampire can burn X blood and randomly discard X cards from your hand to inflict X additional non-aggravated damage this strike.

Name: Escaped Mental Patient
[Sabbat, SW]
Cardtype: Ally
Clan: Malkavian antitribu
Cost: 2 pool
-{Mortal}- with 1 life. 1 strength, 0 bleed.
As a (D) action, Escaped Mental Patient can enter combat with any minion controlled by another Methuselah. The Patient can {make a hand~1 strike {at +1 damage, aggravated}. Burn him at the end of combat if he does so.

Name: Eternal Vigilance
[SW]
Cardtype: Action
Cost: 1 blood
Requires a ready archbishop, priscus or cardinal. +1 stealth.
Put this card on the acting vampire. During an action, the Sabbat vampire with this card can pay a blood to untap and attempt to block. Burn this card if this Sabbat vampire goes to torpor.

Name: Ethan Locke
[Sabbat]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 9
Discipline: THA DOM pot aus cel
Sabbat Archbishop of Toronto: As a (D) action, Ethan may steal a Master Discipline card from another vampire if he does not already possess the superior version of that Discipline.

Name: Etrius
[DS]
Cardtype: Vampire
Clan: Tremere
Capacity: 11
Discipline: THA AUS DOM OBF pro
{Camarilla} Inner Circle: (4 votes) Etrius may steal up to 3 blood from another Tremere as a +1 stealth (D) action. +2 bleed.

Name: Evangeline
[SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 4
Discipline: cel pot pre
Sabbat

Name: Ex Nihilo
[FN]
Cardtype: Action
Cost: 1 blood
Discipline: Necromancy
+1 stealth {action}.
[nec] Put this card on this vampire. The vampire with this card gets +1 stealth. Damage inflicted by this vampire in combat is reduced to 0, and this vampire is immune to non-aggravated damage. This vampire cannot gain blood; any blood this vampire gains goes to the blood bank instead. During your master phase, this vampire burns 1 blood or is burned. You may choose to burn this card during your untap phase.
[NEC] As above, but you may burn this card during any Methuselah's untap phase.

Name: Excommunication
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Choose a ready archbishop. Successful referendum means the chosen archbishop loses his or her title.

Name: Extortion
[FN]
Cardtype: Reaction
Cost: 1 blood
Discipline: Serpentis
Only usable when this vampire successfully blocks (play after combat, if any). ={Usable by a tapped vampire.}=
[ser] Put this card on the acting minion. The minion with this card burns an additional blood to untap during his or her untap phase. A Methuselah can burn the Edge to burn all Extortion cards he or she has.
[SER] The acting minion's controller takes control of this card (put this card in play). The controller of this card burns 1 pool during his or her untap phase. He or she can burn the Edge to burn all Extortion cards he or she has.

Name: Exuding Blood
[FN]
Cardtype: Combat
Discipline: Quietus
[qui] Strike: 1R damage, only usable at long range. Damage cannot be prevented.
[QUI] Strike: 2R damage, only usable at long range. Damage cannot be prevented.

Name: Eyes of Chaos
[Sabbat, SW]
Cardtype: Action Modifier
Discipline: Dementation
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dem] +1 bleed.
[DEM] +2 bleed.

Name: Eyes of the Dead
[DS]
Cardtype: Reaction
Discipline: Necromancy
Only usable when a reacting vampire you control attempts to block a vampire who is attempting to diablerize one of your {vampires}.
[nec] This reacting vampire gets +1 intercept.
[NEC] As above, but with +2 intercept.

Name: Eyes of the Night
[Sabbat, SW]
Cardtype: Reaction
Discipline: Obtenebration
[obt] +1 intercept.
[OBT] As above, with an optional maneuver or press if combat occurs.

Name: Eyes of the Serpent
[AH]
Cardtype: Action Modifier/Combat
Discipline: Serpentis
This card can be played as an action modifier card or a combat card.
[ser] This acting minion cannot be blocked by allies until the end of this action.
[SER] Strike: combat ends. Only usable in combat with an ally.

Name: Ezmerelda
[FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 11
Discipline: dom tha ANI CHI FOR PRE
Independent: Ezmerelda has 2 votes. If Ezmerelda is ready during your untap phase, you may remove her from the game to gain 11 pool. +1 bleed.

Name: Faceless Night
[Jyhad, V:TES]
Cardtype: Action Modifier
Discipline: Obfuscate
[obf] +1 stealth.
[OBF] +1 stealth, and any vampire that attempts to block this action -{is tapped when the block succeeds or when that vampire's controller decides not to block}-.

Name: Fade from View
[Sabbat]
Cardtype: Combat
Cost: 1 blood
Discipline: Obfuscate
[obf] Press.
[OBF] Strike: dodge.

Name: Faithful Servant
[DS]
Cardtype: Retainer
Cost: 2 blood
-{Mortal}- with 1 life.
If the {vampire} with this retainer is in torpor, he or she gains 1 blood at the beginning of his or her minion phase.

Name: Fake Out
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Do not replace until after combat.
Maneuver.

Name: Falcon's Eye
[BL]
Cardtype: Reaction
Discipline: Spiritus/Animalism
[ani] This vampire burns 1 blood to get +1 intercept.
[spi] +1 intercept.
[SPI] This reacting vampire attempts to block the current action, ignoring the normal prey, predator or target restrictions for blocking actions.

Name: Fame
[Jyhad, V:TES, SW]
Cardtype: Master
Unique Master.
Put this card on a ready vampire. If he or she goes into torpor, the vampire's controller burns 3 pool. Each Methuselah burns 1 pool during his or her untap phase if this vampire is in torpor.

Name: Far Fatuus
[DS, FN]
Cardtype: Combat
Cost: 2 blood
Discipline: Chimerstry
[chi] Strike: 2R damage; only usable at long range.
[CHI] As above, and prevent all damage from opponent's strikes for the remainder of this round.

Name: Far Mastery
[Jyhad, V:TES, SW, FN]
Cardtype: Action
Cost: 1 blood
Discipline: Dominate
+1 stealth action.
[dom] (D) The acting vampire takes control of a retainer controlled by another vampire.
[DOM] (D) Take control of an ally controlled by another Methuselah.

Name: Faruq
[AH]
Cardtype: Vampire
Clan: Gangrel
Capacity: 8
Discipline: PRO ANI pot for dom
{Camarilla:} Faruq may enter combat with any Assamite {controlled by another Methuselah} as a (D) action. If this action is not blocked, Faruq gets +1 {strength} for the duration of that combat.

Name: Fast Hands
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
[cel] Strike: steal weapon.
[CEL] Strike: steal weapon with first strike.

Name: Fast Reaction
[Jyhad, V:TES]
Cardtype: Reaction
Discipline: Auspex
Only usable after a blocking minion you control other than this vampire has just completed combat.
[aus] Tap this vampire. This vampire now enters combat with the {acting} minion. The first round of this new combat, the {acting} minion cannot use any strikes.
[AUS] As above, with an optional press.

Name: Fata Amria
[FN]
Cardtype: Combat/Reaction
Cost: 1 blood
Discipline: Chimerstry
This card can be played as a combat card or a reaction card.
[chi] Strike: put Fata Amria on the opposing vampire. The vampire with Fata Amria cannot play cards that require Disciplines at the superior level. The vampire with Fata Amria may burn this card during his or her untap phase instead of untapping. This strike cannot be dodged.
[CHI] Play after a (D) action directed at you (or something you control) is successful. Put Fata Amria on the acting vampire. The vampire with Fata Amria cannot play cards that require Disciplines at the superior level. The vampire with Fata Amria may burn this card during his or her untap phase instead of untapping.

Name: Fata Morgana
[DS, FN]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Chimerstry
[chi] +1 stealth.
[CHI] You cannot play another action modifier to further increase the bleed for this action. +1 bleed, or +1 bleed and +1 stealth.

Name: Fatima al-Faqadi
[FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 8
Discipline: aus for CEL OBF QUI
Independent: Once per combat, before range is determined, Fatima may equip with a weapon from your hand. Pay the cost to equip as normal. (Blood Cursed)

Name: Fear of Mekhet
[DS]
Cardtype: Master
Cost: 2 pool
Master.
Put this card on a ready justicar or Inner Circle member. Tap that vampire. During his or her untap phase, that vampire burns 5 blood. If he or she cannot burn the blood, burn this card and burn that vampire; otherwise, the card is placed on another IC member of {that vampire's controler's} choice; if there are no other ready IC members, burn this card.

Name: Fear of the Void Below
[BL]
Cardtype: Combat
Discipline: Daimoinon/Obfuscate
A vampire may play only 1 Fear of the Void Below each combat.
[obf] Maneuver.
[dai] Only usable before range is determined. Each round of this combat defaults to long range, and this vampire gets an optional press each round, only usable to end combat.
[DAI] As [dai] above, and the opposing minion's controller discards one card at random from his or her hand during the initial strike resolution phase of each round.

Name: Felicia Mostrom
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 5
Discipline: pre AUS CEL
{Camarilla}

Name: Feline Saboteur
[BL]
Cardtype: Action
Discipline: Animalism & Obfuscate
[ani][obf] (D) Choose any Methuselah. The chosen Methuselah discards 1 card at random from his or her hand.
[ANI][OBF] As [ani][obf] above, and the chosen Methuselah burns the top 4 cards of his or her library as well.

Name: Felix "Fix" Hessian (Wraith)
[FN]
Cardtype: Ally
Clan: Giovanni
Cost: 2 pool
Unique wraith with 2 life. 1 bleed, 1 strength.
Felix can take a +1 stealth (D) action that costs 1 pool to burn any location.

Name: Femur of Toomler
[Sabbat, SW]
Cardtype: Equipment
Clan: Tzimisce
Cost: 2 pool
Unique melee weapon.
Strength+1 aggravated damage each strike.

Name: Feral Spirit
[BL]
Cardtype: Master
Master.
Put this card on any Gangrel or Gangrel antitribu you control. This vampire is now Ahrimane (and Sabbat). This vampire has Spiritus [spi]; if the vampire already had Spiritus, he or she now has superior Spiritus [SPI]. This vampire is now sterile.

Name: Ferox, The Rock Lord
[BL]
Cardtype: Vampire
Clan: Gargoyle
Capacity: 7
Discipline: ani FOR POT VIS
Independent: Ferox can enter combat with a Nosferatu controlled by another Methuselah as a (D) action. Younger vampires must burn 1 blood to attempt to block Ferox. Ferox cannot commit diablerie. Flight.

Name: Festivo dello Estinto
[Sabbat, SW]
Cardtype: Master
Cost: 1 pool
Master.
Put this card in play. Each Sabbat vampire gets -1 stealth when hunting. Any Sabbat vampire who hunts successfully gains enough blood from the blood bank to reach full capacity. Burn this card during your next untap phase. Only one Festivo dello Estinto can be played during a game.

Name: Fetish Club Hunting Ground
[Sabbat, SW]
Cardtype: Master
Clan: Toreador antitribu
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Name: Fida'i
[FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 2
Discipline: cel qui
Independent: Fida'i do not untap as normal during the untap phase. -{During your untap phase,}- any ready Assamite you control with capacity above 6 can burn 1 blood to untap this Fida'i. Fida'i are not unique and do not contest. (Blood Cursed)

Name: Fidus, The Shrunken Beast
[BL]
Cardtype: Vampire
Clan: Gargoyle
Capacity: 4
Discipline: for tha vis
Camarilla Tremere Slave: Fidus gets +1 stealth on undirected actions. -1 strength. Flight.

Name: The Fifth Tradition: Hospitality
[Jyhad, V:TES]
Cardtype: Action
Cost: 1 blood
Requires ready prince or justicar. +1 stealth action.
Choose a controlled vampire. That vampire gains enough blood from the blood bank to reach full capacity.

Name: The Final Nights
[FN]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each vampire burns 1 blood. If this referendum fails, the acting vampire burns 1 blood.

Name: Fire Dance
[Sabbat]
Cardtype: Action
Requires a ready priscus, cardinal, or archbishop. This is a +1 stealth action.
Put this card on a Sabbat vampire. Once each combat, the vampire with this card may change one point of damage from aggravated to normal. A vampire may have only one Fire Dance.

Name: Fire in the Blood
[Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Potence
Only usable before range is chosen.
[pot] This vampire gets +1 strength for the remainder of combat.
[POT] As above, but increase strength by 1 each round for the remainder of combat (e.g., this vampire will get +2 strength on the next round).

Name: The First Tradition: The Masquerade
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
={If this referendum is successful, put this card in play. While in play,}= each Methuselah must skip a turn or burn 2 pool. Burn this card when you have either skipped 3 turns or paid 6 pool in cumulative penalties.

Name: Fists of Death
[Jyhad, V:TES]
Cardtype: Combat
Cost: 1 blood
Discipline: Potence
Only usable before range is chosen.
[pot] This vampire gets +1 {strength} for the remainder of the combat.
[POT] As above, but with +2 {strength}.

Name: Flak Jacket
[Jyhad, V:TES, SW, FN]
Cardtype: Equipment
Cost: 1 pool
Equipment.
Minion with this equipment may prevent 1 damage each combat.

Name: Flamethrower
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Equipment
Cost: 4 pool
Weapon.
2R aggravated damage each strike.

Name: Flash
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Combat
Discipline: Celerity
[cel] Maneuver or press.
[CEL] Maneuver, with an optional press.

Name: Fleecing the Gaje
[FN]
Cardtype: Action
Clan: Ravnos
(D) Move a retainer, an equipment or 1 blood from a younger vampire controlled by another Methuselah to this Ravnos.

Name: Fleshcraft
[Sabbat, SW]
Cardtype: Combat
Discipline: Vicissitude
[vic] Strike: 1 damage. Put this card on the opposing minion. The minion with this card has -1 stealth. He or she may burn this card as a +1 stealth action.
[VIC] As above, but the minion with this card has -2 stealth.

Name: Flesh of Marble
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Protean
Only usable before range is chosen.
[pro] If the vampire takes -{(and does not prevent)}- more than 1 damage in a round, excess damage is prevented, although aggravated damage cannot be prevented. This lasts for the duration of the combat.
[PRO] As above, but aggravated damage can be prevented.

Name: Flow Within the Mountain
[BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Visceratika/Thaumaturgy
[tha] Press.
[vis] Strike: combat ends.
[VIS] Strike: combat ends. If this vampire was blocked while performing an action, the action continues as if unblocked.

Name: Folderol
[BL]
Cardtype: Reaction
Discipline: Mytherceria/Auspex
[aus] This vampire burns 1 blood to reduce a bleed against you by 1.
[myt] Reduce a bleed against you by 1.
[MYT] Reduce a bleed against any Methuselah by 1.

Name: Forced Awakening
[Sabbat, SW, FN]
Cardtype: Reaction
Only usable by a tapped vampire.
This reacting vampire can attempt to block the acting minion and play reaction cards as though untapped. If he or she does not successfully block the acting minion, he or she burns an additional blood.

Name: Force of Will
[DS, FN]
Cardtype: Action
Cost: 1 blood
Discipline: Fortitude
Only usable by a tapped vampire.
[for] (D) Bleed with +1 bleed. This vampire takes 2 points of aggravated damage (damage not preventable) even if the action is blocked. Damage occurs after the action or combat is resolved.
[FOR] As above, but with +2 bleed, and the acting vampire takes only 1 point of aggravated damage (damage not preventable).

Name: Foreshadowing Destruction
[AH, FN]
Cardtype: Action Modifier
Discipline: Dominate
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dom] +1 bleed.
[DOM] +3 bleed if the Methuselah you are bleeding has less than 10 pool.

Name: Forest of Shadows
[DS]
Cardtype: Master
Clan: Malkavian
Cost: 3 pool
Master: unique location.
Tap this card to give a Malkavian you control +X stealth until the end of turn, where X is the amount of blood the Malkavian burns. You may only increase your stealth to 1 greater than your opponent's current intercept. This location may be burned by any minion as a (D) action.

Name: Forgotten Labyrinth
[Sabbat, SW, FN]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obfuscate
[obf] +2 stealth, only usable during a non-bleeding action
[OBF] +3 stealth, only usable during a non-bleeding action

Name: Form of Corruption
[AH, FN]
Cardtype: Action
Discipline: Serpentis
[ser] Put this card in play. You may not play this card if you already have a Form of Corruption card in play. Each time your prey gets the Edge anew, put a form counter on this card. During your master phase, if the number of counters on this card equals or exceeds the amount of blood on a vampire controlled by your prey, you may burn this card to take control of that vampire.
[SER] As above, and your prey burns 1 pool when you burn this card.

Name: Form of Mist
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Protean
[pro] Strike: dodge
[PRO] Strike: combat ends. ={When played by an acting vampire, this card counts as an action modifier and the action continues}= at +1 stealth as if unblocked (this action can still be blocked).

Name: Form of the Ghost
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Protean
[pro] Maneuver.
[PRO] Press.

Name: Form of the Serpent
[AH, FN]
Cardtype: Action Modifier/Combat
Cost: 1 blood
Discipline: Serpentis
This card can be played as an action modifier card or a combat card.
[ser] +1 stealth.
[SER] Maneuver.

Name: Fortitude
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Fortitude [for]; if the vampire already had Fortitude, he or she now has superior Fortitude [FOR]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Fortitude.

Name: Fortune Teller
[DS]
Cardtype: Retainer
Clan: Ravnos
Cost: 1 blood
-{Mortal}- with 1 life.
During your minion phase, you may look at one card picked at random from your prey's hand.

Name: Fortune Teller Shop
[DS, FN]
Cardtype: Master
Clan: Ravnos
Cost: 2 pool
Master: unique location.
Tap to give any Ravnos +1 stealth.

Name: Foul Blood
[AH, FN]
Cardtype: Reaction
Cost: 1 blood
Discipline: Quietus
Only usable when a vampire controlled by another Methuselah successfully hunts.
[qui] The acting vampire gains 1 less blood from the blood bank and takes 1 damage (damage not preventable). Tap this reacting vampire.
[QUI] As above, but this reacting vampire does not tap.

Name: The Fourth Tradition: The Accounting
[Jyhad, V:TES]
Cardtype: Action
Cost: 1 blood
Requires ready prince or justicar. +1 stealth action.
Move up to 3 blood from the blood bank to a younger {vampire in your uncontrolled region}.

Name: Fractured Armament
[Sabbat, SW]
Cardtype: Combat
Discipline: Potence
[pot] Strike: destroy equipment.
[POT] As above, with 1 damage.

Name: Fragment of the Book of Nod
[Jyhad, V:TES]
Cardtype: Master
Unique Master.
Tap to draw two cards from your library. Discard down to your maximum hand size. Any vampire can take control of the Fragment for his or her controller as a (D) action.

Name: Francesca Giovanni
[DS, FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 4
Discipline: dom nec pot
Independent

Name: Francisco Domingo de Polonia
[SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 9
Discipline: DOM OBT POT PRE pro
Sabbat Archbishop of New York: Once per turn, Polonia may burn a blood to get +1 bleed for the current action.

Name: Franciscus
[DS]
Cardtype: Vampire
Clan: Caitiff
Capacity: 1
Discipline: aus
{Camarilla:} Franciscus is burned ({without} going into torpor) if he takes more than 3 damage during combat.

Name: Francois Villon
[DS]
Cardtype: Vampire
Clan: Toreador
Capacity: 10
Discipline: PRE AUS CEL obf chi pot
{Camarilla} Prince of Paris: Francois may steal up to 2 blood from a younger vampire as a +1 stealth (D) action. +1 bleed.

Name: Freak Drive
[Jyhad, V:TES]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Fortitude
[for] Only usable immediately after this vampire performs an action that is not blocked. Untap this vampire.
[FOR] As above, but usable even if the action is blocked.

Name: Frederick the Weak
[Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 2
Discipline: pre
Sabbat

Name: Free States Rant
[FN]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Independent vampire at +1 stealth.
Allocate X points among one or more ready {vampires}, where X is half the capacity of the acting vampire (rounded up). No more than 3 points can be allocated to a single vampire. Successful referendum means each vampire burns 1 blood for each point assigned. In this referendum, titles are worth 1 less vote each (even in the prisci sub-referendum), and burning the Edge for a vote is worth an additional vote.

Name: Frenzy
[Jyhad, V:TES]
Cardtype: Master
Master: out-of-turn.
Only usable before range is chosen in a round of combat. Choose a vampire in combat. In this combat round, that vampire cannot use equipment and cannot use presses to end combat. This round has a press, only usable to continue combat.

Name: Frozen Object
[BL]
Cardtype: Action
Discipline: Temporis/Serpentis
+1 stealth action. A Methuselah can have only one Frozen Object in play.
[ser] (D) Look at a Methuselah's hand and burn all equipment cards found there.
[tem] Put this card on the acting vampire. If this vampire successfully blocks a (D) action, you may burn this card to do 2 unpreventable damage to the acting minion before combat begins.
[TEM] Put this card in play. You may burn this card when a bleed against you is successful to do 2 unpreventable damage to the acting minion (inflicted after the action is complete).

Name: Gabrin
[FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 8
Discipline: dom for ANI CHI
Independent: Cards that require Chimerstry [chi] cost Gabrin 1 less blood to play. Gabrin can tap an ally or a younger vampire as a +1 stealth (D) action.

Name: Gael Pilet
[BL]
Cardtype: Vampire
Clan: Daughter of Cacophony
Capacity: 6
Discipline: chi pre FOR MEL
Independent: Gaël can never have more than 1 intercept. Any additional intercept she gains is lost.

Name: Game of Malkav
[Jyhad, V:TES]
Cardtype: Master
Clan: Malkavian
Master.
Each Methuselah holds a hand out with between 1 and 5 pool in it. In your hand, you can hold between 1 and 6 pool. Open hands simultaneously. Each Methuselah gains the amount of pool {he or she chose} unless another Methuselah chose exactly one less than he or she did, in which case, {he or she burns that amount of pool}.

Name: Gang Tactics
[Sabbat, SW]
Cardtype: Action Modifier
Clan: Nosferatu antitribu
Only usable as an action is announced.
If the action is blocked, the combat is at close range. Other effects cannot change this; skip the Determine Range step during that combat.

Name: Gang Territory
[Sabbat, SW]
Cardtype: Master
Clan: Brujah antitribu
Cost: 2 pool
Master: unique location.
During your influence phase, tap to move 1 blood from the blood bank to a Brujah antitribu in your uncontrolled region.

Name: Gangrel Atavism
[Jyhad, V:TES]
Gangrel De-evolution
Cardtype: Master
Clan: ={None}=
Master.
Put this card on a Gangrel. That vampire gets -1 bleed on each bleed action.

Name: Gangrel Conspiracy
[Sabbat, SW]
Cardtype: Master
Clan: Gangrel antitribu
Master: out-of-turn.
Cancel a blood hunt called on a Gangrel antitribu. You may play this card during your turn.

Name: Gangrel Justicar
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a ready Gangrel. Successful {referendum} means he or she is declared Gangrel Justicar. In this {referendum}, each Gangrel gets 1 extra vote. This could lead to a contested title.

Name: Gangrel Revel
[DS]
Cardtype: Master
Clan: Gangrel
Cost: 3 pool
Master.
Put this card in play. Each Gangrel you control gets +1 {strength}. This card may be burned by any minion who is not Ravnos as a (D) action.

Name: Gargoyle Slave
[Sabbat]
Cardtype: Ally
Clan: Tremere antitribu
Cost: 3 pool
Ally with 3 life. 2 {strength}, 0 bleed.
Gargoyle Slave cannot use ranged weapons. Gargoyle {may prevent} one damage each combat. If Gargoyle has less than 3 life, he or she can gain one life as a +1 stealth action.

Name: Garrote
[FN]
Cardtype: Equipment
Cost: 1 pool
Melee weapon.
Strike: strength damage, only usable at close range. If the opposing vampire goes into torpor during the strike resolution step of this strike and the bearer remains ready, the bearer may burn this card to burn the opposing vampire. This is not considered diablerie.

Name: Gas-Powered Chainsaw
[Sabbat, SW]
Cardtype: Equipment
Cost: 1 pool
Melee Weapon.
3 damage as a strike, only usable once each combat.

Name: Gaspare Giovanni
[DS, FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 6
Discipline: cel nec POT
Independent: During your master phase, Gaspare may burn 2 blood to move a vampire from your ash heap to the top of your crypt. +1 strength.

Name: Genevieve
[Sabbat]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 10
Discipline: ANI FOR PRO dom aus
Sabbat Priscus: Genevieve gets one additional vote during each political action.

Name: George Frederick
[BL]
Cardtype: Vampire
Clan: Samedi
Capacity: 6
Discipline: nec obf FOR THN
Camarilla

Name: Gerard
[Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 5
Discipline: aus dom for obt
Sabbat

Name: Gestalt
[BL]
Cardtype: Reaction
Discipline: Sanguinus
Choose X ready Blood Brothers you control who belong to the same circle as this reacting vampire (including this vampire). Each chosen vampire must burn a blood, or this card has no effect.
[san] +X intercept.
[SAN] +X intercept, and this vampire may play cards as if he or she possessed all of the chosen Blood Brothers' Disciplines for the remainder of the action.

Name: Ghivran Dalaal, The Dead God
[FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 5
Discipline: ani aus chi FOR
Independent

Name: Ghoul Escort
[Jyhad, V:TES]
Cardtype: Retainer
-{Ghoul}- with 4 life.
When blocked, the employing vampire may burn the Ghoul Escort and untap instead of entering combat. This does not untap the blocker.

Name: Ghoul Retainer
[Jyhad, V:TES]
Cardtype: Retainer
Cost: 2 pool
-{Ghoul}- with 2 life.
Each round of combat during strike resolution, Ghoul can inflict 1 damage or use a weapon the controlling vampire is not using during that round of combat. {This is not a strike, although it does count as "using" the weapon.}

Name: Ghouled Street Thug
[Sabbat, SW]
Cardtype: Ally
Clan: Pander
Cost: 2 pool
-{Ghoul}- with 2 life. 1 strength, 0 bleed.
Ghouled Street Thug may strike for 1R damage. Ghouled Street Thug may play cards requiring basic Potence as a vampire with a capacity of 2. Any cost in blood is paid with his life. If a card would give him blood, give him life instead.

Name: The Ghouls of Plaza Moreria
[FN]
Cardtype: Ally
Clan: Assamite
Cost: 2 Pool

Unique ghoul with 2 life. 1 strength, 0 bleed.
The Ghouls get an optional maneuver each combat and can strike for 1R damage. The Ghouls may take a +1 stealth (D) action to remove 1 blood from any ready vampire and gain a container counter. Any ready Assamite may take a +1 stealth action to burn X container counters on the Ghouls and gain X blood from the blood bank.

Name: Giant's Blood
[Jyhad, V:TES]
Cardtype: Master
Master.
Restore a vampire to full capacity with blood from the blood bank. Only one Giant's Blood can be played in a game.

Name: Gideon Fontaine
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 3
Discipline: PRE
{Camarilla}

Name: Gift of Bellona
[BL]
Cardtype: Action Modifier
Discipline: Valeren/Auspex
[aus] If this action is blocked, your hand size is increased by 1 during the resulting combat.
[val] Only usable when an action to equip with a weapon is successful. Untap this acting vampire.
[VAL] Only usable when an action to equip with a weapon from your hand is blocked. Before combat begins, equip this vampire with the weapon instead of placing it in your ash heap (pay cost as normal). During the first round of this combat, that weapon cannot be used.

Name: Gilbert Duane
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 7
Discipline: AUS DOM OBF
{Camarilla} Prince of Miami

Name: Gillespi Giovanni
[FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 7
Discipline: aus DOM NEC POT
Independent: Gillespi gets +1 bleed when bleeding a Methuselah who controls a ready Camarilla vampire.

Name: Gillian Krader
[Sabbat]
Cardtype: Vampire
Clan: Pander
Capacity: 2
Discipline: ani dem
Sabbat: Gillian cannot attempt political actions.

Name: Giotto Verducci
[BL]
Cardtype: Vampire
Clan: Baali
Capacity: 7
Discipline: for pot pre DAI OBF
Independent: During any other Methuselah's discard phase, you may discard a card from your hand (and draw a new one). Vampires must burn a blood to attempt to block Giotto. Infernal.

Name: Giovanni Acceptance
[DS]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
If this {referendum} is successful, all Giovanni -{are considered to be}- Camarilla vampires for the rest of the game. All options available to Camarilla clans are now open to the Giovanni.

Name: Giovanni Discrimination
[DS]
Cardtype: Master
Cost: 1 pool
Unique Master.
Put this card in play. Any Giovanni burns 1 additional blood when attempting to block an action. This card may be burned by any minion as a (D) action.

Name: Gird Minions
[Jyhad, V:TES]
Cardtype: Master
Master.
Move as much blood as you want from your blood pool to one or more of the vampires you control.

Name: Gisela Harden, The Winnower
[BL]
Cardtype: Vampire
Clan: Harbinger of Skulls
Capacity: 7
Discipline: aus dem FOR NEC
Sabbat Priscus: Gisela can burn a vampire in your prey's uncontrolled region as a (D) action that costs X blood, where X is the amount of blood on that vampire; any blood on that vampire is returned to your prey's pool.

Name: Gitane St. Claire
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 7
Discipline: ANI FOR PRO
{Camarilla} Primogen

Name: Giuliano Vincenzi
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 2
Discipline: for
{Camarilla}

Name: Giuseppe, Gravedigger
[DS, FN]
Guiseppe, Gravedigger
Cardtype: Retainer
Clan: Giovanni
Cost: 1 blood
Unique mortal with 1 life.
The Vampire with this retainer gets +1 stealth on any action that requires Necromancy [nec].

Name: Glaser Rounds
[Jyhad, V:TES]
Cardtype: Combat
Only usable ={before resolution of a gun's strike}=. Minion inflicts +2 damage each strike ={with that weapon}= for the remainder of this combat. Not usable the first time the gun is used in a -{given}- combat. This is an ammo card. No more than one ammo card can be used on a gun card each combat.

Name: Gleam of Red Eyes
[Jyhad, V:TES, Sabbat]
Cardtype: Combat
Discipline: Protean
[pro] Press.
[PRO] Maneuver.

Name: Gloria Giovanni
[DS, FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 4
Discipline: nec DOM
Independent

Name: Golconda: Inner Peace
[Jyhad, V:TES]
Cardtype: Master
Master.
Only usable on a vampire with a capacity above 7. ={Remove the vampire from the game}=. His or her controller gains pool equal to the vampire's capacity. The controller may cancel this card by burning 2 pool.

Name: Goodnight, Sweet Prince
[DS]
Cardtype: Master
Clan: Ravnos
Cost: 2 pool
Master.
Only usable if you have at least one untapped Ravnos in play. Tap one of your Ravnos. Move the next vampire in the crypt of any Methuselah to that Methuselah's ash heap. If the vampire you place in the ash heap is a prince, gain 2 pool.

Name: Goratrix
[FN]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 10
Discipline: vic ANI AUS DOM THA
Sabbat: Goratrix can steal 2 blood as a ranged strike. +1 bleed.

Name: Goth Band
[Sabbat]
Cardtype: Ally
Clan: Toreador antitribu
Cost: 2 pool
Unique -{mortal}- with 2 life. 1 {strength}, 0 bleed.
As a +1 stealth (D) action, the Goth Band may move one counter from any master card ={controlled by another Methuselah}= to a master card you control that uses counters. ={The counter is changed to a counter of the type appropriate to the new card}=.

Name: Govern the Unaligned
[Jyhad, V:TES, SW, FN]
Cardtype: Action
Cost: 1 blood
Discipline: Dominate
[dom] (D) Bleed with +2 bleed.
[DOM] +1 stealth action. Move three blood from the blood bank to a younger vampire in your uncontrolled region.

Name: Grand Temple of Set
[AH, FN]
Cardtype: Master
Clan: Follower of Set
Cost: 2 pool
Master: unique location.
During your master phase, you may move 1 blood from your pool to this card. During your influence phase, you may tap this card and burn X counters on this card to take control of a vampire controlled by your prey with a capacity below X. Any vampire may burn this card as a (D) action.

Name: The Grandest Trick
[BL]
Cardtype: Action Modifier
Clan: Kiasyd :B
Cost: 2 blood
Only usable when an action is announced.
Vampires cannot block this action. This acting vampire is treated as a mortal ally for the duration of the action (cannot spend or burn blood, cannot use Disciplines, will burn if reduced to 0 life, etc.). This vampire's blood represents his or her life while he or she is an ally. Only usable on an action that doesn't cost blood or require a vampire, clan or Discipline.

Name: Grasp the Ghostly
[FN]
Cardtype: Action
Discipline: Necromancy
+1 stealth {action}.
[nec] (D) Move a non-unique, non-location equipment from any other Methuselah's ash heap to this minion. Put 3 Pathos counters on that equipment. Burn a Pathos counter during each of your untap phases. Remove the equipment from the game if it has no Pathos counters.
[NEC] As above, but the equipment can be unique.

Name: Gratiano
[Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 8
Discipline: DOM OBT obf pot
Sabbat Priscus: Gratiano gets one additional vote during the prisci sub-referendum. +1 bleed.

Name: Graverobbing
[Jyhad, V:TES]
Grave Robbing
Cardtype: Action
Discipline: Dominate
[dom] (D) Move a vampire from any Methuselah's torpor area to your own torpor area. You now control that vampire.
[DOM] (D) As above, and the acting vampire may burn 2 blood to move the vampire into your -{ready}- region.

Name: Greger Anderssen
[DS]
Cardtype: Vampire
Clan: Malkavian
Capacity: 7
Discipline: OBF AUS dom pro
{Camarilla} Prince of Stockholm

Name: Grenade
[Jyhad, V:TES]
Cardtype: Equipment
Weapon.
3R {damage} as a strike. If Grenade is used at close range, minion with this weapon takes 1 damage. Burn after use.

Name: Grendel the Worm-Eaten
[Jyhad, V:TES]
Grendel - the Worm Eaten
Cardtype: Vampire
Clan: Nosferatu
Capacity: 5
Discipline: ani pot OBF
{Camarilla:} If Grendel is ready, you may look at the next card in your crypt.

Name: Greta Kircher
[SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 7
Discipline: AUS CEL PRE obf
Sabbat: If Greta is ready and you are being bled by an ally or a younger vampire, Greta may burn a blood to reduce the bleed amount by one.

Name: Growing Fury
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Potence
[pot] Strike: {make a} hand or melee weapon {strike} at +2 damage. Not usable first round of combat.
[POT] Strike: {make a} hand or melee weapon {strike} at +3 damage. Not usable first round of combat.

Name: Guard Dogs
[Sabbat, SW, FN]
Cardtype: Reaction
Discipline: Animalism
Only usable by a tapped vampire during a bleed against you.
[ani] Untap this reacting vampire.
[ANI] As above, with an optional maneuver during the resulting combat if this vampire successfully blocks this bleed and combat occurs.

Name: Guard Duty
[FN]
Cardtype: Action
+2 stealth action.
Put this card on the acting minion and choose a location. If the chosen location is the target of a (D) action (and you control the location), this minion can burn 1 blood or burn this card to untap and attempt to {block} with +1 intercept.

Name: Guardian Angel
[AH, FN]
Cardtype: Master
Cost: 2 pool
Master.
Put this card on a ready vampire you control. This vampire gets +1 intercept when attempting to block a bleed against you. This vampire may prevent 1 damage each combat. Burn this card if this vampire goes into torpor.

Name: Guardian Ghoul
[Sabbat, SW]
Cardtype: Ally
Clan: Tzimisce
Cost: 1 pool
-{Ghoul}- with 1 life. 1 strength, 0 bleed.
If a card controlled by another Methuselah burns a location you control, you may burn Guardian Ghoul instead.

Name: Guido Lucciano
[Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 5
Discipline: OBT dom obf
Sabbat

Name: Gunther, Beast Lord
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 7
Discipline: aus for pro ANI
{Camarilla:} Gunther may burn 1 blood to untap at the end of your turn.

Name: Gustav Mallenhous
[FN]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 8
Discipline: for obt AUS DOM
Sabbat Priscus: Gustav can remove a bishop's or archbishop's title as a (D) action. +1 bleed.

Name: Gwendolyn
[DS]
Cardtype: Vampire
Clan: Brujah
Capacity: 11
Discipline: CEL POT PRE FOR tha aus
{Camarilla} Inner Circle: (4 votes) +2 bleed

Name: Gypsies
[Jyhad, V:TES]
Cardtype: Ally
Clan: Gangrel
Cost: 3 pool
Unique -{mortal}- with 1 life. 1 {strength}, 1 bleed.
Gypsies get +1 stealth on each of their actions.

Name: Haakon Mortensen
[FN]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 8
Discipline: ANI FOR PRO
Sabbat: During your untap phase, you can move 1 blood from Haakon to any Gangrel or Gangrel antitribu in your uncontrolled region. Haakon can take an action to move 1 blood from the blood bank to any untapped vampire.

Name: Hadrian Garrick
[AH, FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 4
Discipline: obf pre
Independent: +1 strength.

Name: Hag's Wrinkles
[BL]
Cardtype: Action Modifier
Discipline: Thanatosis/Obfuscate
Only usableon an equip action.
[obf] +2 stealth.
[thn] Untap this acting vampire if the action is successful.
[THN] As [thn] above, but with +1 stealth.

Name: Hand of Conrad
[Sabbat, SW]
Cardtype: Equipment
Cost: 1 pool
Unique equipment.
The vampire with this equipment has superior Potence [POT]. As an action, the vampire with this equipment may move a vampire from your ash heap to your uncontrolled region.

Name: Hannibal
[Sabbat, SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 10
Discipline: AUS DEM OBF dom cel
Sabbat Cardinal: As a (D) action, Hannibal may steal up to 2 blood from another Sabbat vampire.

Name: Hannigan
[FN]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 5
Discipline: dom AUS THA
Sabbat

Name: Harika Guljan
[AH, FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 3
Discipline: QUI
Independent: (Blood Cursed)

Name: Harrod
[DS]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 11
Discipline: ANI OBF POT CEL aus pre
{Camarilla} Inner Circle: (4 votes) During your untap phase, you may look at one card in your prey's {uncontrolled} region. +2 bleed.

Name: Hasina Kesi
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Caitiff
Capacity: 1
Discipline: pot
{Camarilla:} Burn 1 pool each time Hasina goes into torpor.

Name: Haunt
[FN]
Cardtype: Action
Cost: 1 blood
Discipline: Necromancy
+1 stealth {action}.
[nec] Put this card on a location you control. The controller of this location can burn this card to cause an action directed at this location to fail. A location can have only one Haunt.
[NEC] (D) Burn a location that doesn't require Giovanni to play.

Name: The Haunting
[SW]
Cardtype: Action
Discipline: Dementation
[dem] Put this card on any minion. The minion with this card burns one blood or life during his or her untap phase. Any minion can burn this card as an action. A minion can have only one of The Haunting.
[DEM] As above, but this action is at +1 stealth.

Name: Haven Affinity
[SW]
Cardtype: Master
Clan: Tzimisce
Cost: 1 pool
Unique Master.
Put this card on a Tzimisce. When this Tzimisce blocks, he or she may play combat cards in the resulting combat as if all of his or her Disciplines were at the superior level.

Name: Haven Uncovered
[Jyhad, V:TES, SW, FN]
Cardtype: Master
Master.
Put this card on any ready vampire. Any minion not controlled by that vampire's controller may enter combat with that vampire as a +1 stealth (D) action. That vampire can burn this card as a +1 stealth (D) action.

Name: Hawg
[Jyhad, V:TES, SW]
Cardtype: Equipment
Vehicle.
Minion with this vehicle gets one optional press each combat. A minion may have only one vehicle.

Name: Heartblood of the Clan
[AH, FN]
Cardtype: Master
Clan: Assamite
Cost: 1 pool
Master: unique location.
Any Assamite may take an action to move 1 blood from the blood bank to this card. During your influence phase, you may move any amount of blood from this card to any Assamite in your uncontrolled region.

Name: Heart of Darkness
[AH, FN]
Cardtype: Action
Cost: 2 blood
Discipline: Serpentis
[ser] Put this card on the acting vampire. Aggravated damage taken by this vampire is changed to normal damage. Any minion may burn this card as a (D) action.
[SER] As above, and this vampire may prevent 1 damage each combat.

Name: Heather Florent, The Opportunist
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 6
Discipline: dom FOR PRE
{Camarilla:} If you gain blood from the Edge, you may move it to Heather (instead of putting it in your pool).

Name: Hector Sosa
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 4
Discipline: pre ={POT}=
{Camarilla}

Name: Heidelberg Castle, Germany
[DS, FN]
Heidelburg Castle, Germany
Cardtype: Master
Cost: 2 pool
Master: unique location.
Tap to transfer equipment cards, move blood and transfer retainers between any two ready vampires you control. (You may choose the amount of blood you move and which cards you transfer.) Cannot be used during an action.

Name: Heinrick Schlempt
[Sabbat]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 2
Discipline: tha
Sabbat

Name: Helena Casimir
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 9
Discipline: cel for DOM POT PRE
{Camarilla} Primogen: +1 bleed.

Name: Hell Hound
[Jyhad, V:TES]
Cardtype: Ally
Cost: 2 pool
-{Ghoul}- with 2 life. 1 {strength}, 0 bleed.
Hell Hound {cannot take actions}. If the Hell Hound has 1 life during your untap phase, it gets a second life point.

Name: Herald of Topheth
[BL]
Cardtype: Ally
Clan: Baali
Cost: 3 pool
Demon with 5 life. 3 strength, 1 bleed, flight.
The Herald may enter combat with a ready minion controlled by another Methuselah as a (D) action. The Herald may play cards requiring basic Daimoinon [dai], Potence [pot] and/or Presence [pre] as a vampire with a capacity of 5. Any cost in blood is paid with his life. If a card would give him blood, give him life instead. If the Herald has less than 5 life during your untap phase, add 1 life. During your influence phase, burn 1 pool or burn the Herald.

Name: Hesha Ruhadze
[Promo, FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 6
Discipline: ani obf pre SER
Independent: When hunting, Hesha gets an additional +1 stealth and gains an additional blood if successful.

Name: Hidden Lurker
[Jyhad, V:TES, SW]
Cardtype: Action Modifier
Discipline: Obfuscate
[obf] Usable only by an untapped vampire other than the acting minion after the acting minion is blocked and combat is over. Tap this vampire. This vampire now enters combat with the blocking minion. The first round of combat, the blocking minion cannot use any strikes (not even the default hand strike).
[OBF] As above, but with an optional press.

Name: Hidden Pathways
[Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Obfuscate
[obf] Put this card in play. Your minions get +1 stealth on non-bleeding (D) actions against your prey. Any minion may burn this card as a (D) action. A Methuselah may have only one Hidden Pathways in play.
[OBF] As above, but playing this card is a +1 stealth action.

Name: Hidden Strength
[AH]
Cardtype: Combat
Cost: X blood
Discipline: Fortitude
[for] Prevent X+1 damage.
[FOR] As above, with an optional press.

Name: High Museum of Art, Atlanta
[SW]
Cardtype: Master
Master: unique location.
Gain 4 pool when you put this card into play or gain control of it. Any vampire can steal this location for his or her controller as a (D) action. Burn 4 pool when you lose control of the High Museum (including when it is burned or becomes contested).

Name: High Priest Angra Mainyu
[BL]
Cardtype: Vampire
Clan: Baali
Capacity: 8
Discipline: dem ser OBF PRE DAI
Independent: While Angra is ready, your prey's hand size is 1 card smaller. You may burn the Edge to give Angra +1 stealth on a non-bleed action. Infernal.

Name: High Stakes
[Jyhad, V:TES]
Cardtype: Political Action
Clan: Ventrue
Political Card - Worth 1 Vote. Called by any {Ventrue} at +1 stealth.
Only usable if playing for ante. Successful {referendum} means each Methuselah decides whether to ante the next card in his or her library or be ousted from the game. Decisions should be made simultaneously, -{as follows: each Methuselah holds out a hand with zero or one blood in it. Open hands simultaneously. A pool in a Methuselah's hand indicates that he or she chooses not to be ousted}-.

Name: High Top
[BL]
Cardtype: Ally
Clan: Ahrimanes
Cost: 4 pool
Unique werewolf with 3 life. 1 strength, 0 bleed.
High Top gets +1 intercept. High Top may enter combat with any minion controlled by another Methuselah as a (D) action. High Top gets an additional strike each round and an optional maneuver once each combat. He may play cards requiring basic Celerity [cel] as a vampire with a capacity of 4; any cost in blood is paid with his life; if a card would give him blood, give him life instead. If High Top has less than 3 life during your untap phase, he gains 1 life.

Name: Homunculus
[Jyhad, V:TES]
Cardtype: Retainer
Discipline: Protean
Retainer with 1 life.
[pro] During any Methuselah's untap phase, the vampire with this retainer can burn 1 blood to untap.
[PRO] As above, but Homunculus has 2 life.

Name: Honor the Elders
[FN]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means that each ready vampire with a capacity above 7 gains 1 blood from the blood bank, and each vampire with a capacity above 7 in any uncontrolled region gains 1 blood from the blood bank.

Name: Horatio
[Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 2
Discipline: vic
Sabbat

Name: Horrid Form
[Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Vicissitude
Only usable before range is chosen.
[vic] This vampire gets +1 strength for the remainder of combat.
[VIC] As above, and this vampire may prevent 1 damage each round for the remainder of combat.

Name: Horrid Reality
[DS, FN]
Cardtype: Combat
Cost: 2 blood
Discipline: Chimerstry
Only usable before range is determined in combat.
[chi] Equip this minion with the first weapon you find in your library (working down from the top). Do not pay the cost for this weapon. Shuffle afterward. At the end of the combat, burn the weapon if it is still in play.
[CHI] As above, but return the equipment to your library at the end of combat if it is still in play. Shuffle afterward.

Name: Horrific Countenance
[DS]
Cardtype: Action Modifier
Cost: 4 blood
Discipline: Protean
Only usable {when this vampire is blocked}.
Untap the blocking minion. This action is not blocked, and it is now unblockable.

Name: Hostile Takeover
[Jyhad, V:TES]
Cardtype: Master
Clan: Ventrue
Cost: 1 pool
Master.
Choose a controlled vampire. Each Methuselah bids pool for control of that vampire. The highest bid goes to the vampire's controller; the bidder then takes control of the vampire. If the controller wins, half the winning bid (rounded up) goes to the blood bank.

Name: Howler
[BL]
Cardtype: Vampire
Clan: Ahrimanes
Capacity: 8
Discipline: obf ANI PRE SPI
Sabbat: Howler gets 1 optional maneuver each combat. She cannot use weapons. +1 strength. Sterile.

Name: Huang, Blood Cultist
[Sabbat, SW]
Cardtype: Vampire
Clan: Pander
Capacity: 1
Discipline: pro
Sabbat: Any Gangrel antitribu controlled by another Methuselah may enter combat with Huang as a (D) action.

Name: Hugo
[Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 4
Discipline: POT pre vic
Sabbat: Hugo gets -1 intercept against Lasombra and Tzimisce.

Name: Huitzilopochtli
[BL]
Cardtype: Vampire
Clan: Baali
Capacity: 10
Discipline: AUS DAI DOM OBF PRE POT
Independent: During your master phase, you may pay a pool to gain a master phase action if Huitzilopochtli is ready. +1 bleed. Infernal.

Name: Humanitas
[AH, FN]
Cardtype: Master
Unique master.
Put this card on a ready vampire you control. When attempting to rescue a vampire from torpor, this vampire gets +1 stealth and burns 1 less blood if successful. This vampire cannot commit diablerie.

Name: The Hungry Coyote
[Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Whenever a Sabbat vampire you control hunts successfully, he or she gains an additional blood.

Name: Hunt Club. The
[DS]
Cardtype: Master
Unique Master.
Put this card on any ready vampire. This vampire gets +1 stealth when attempting to commit diablerie. If a Blood Hunt is called against this vampire, he or she may not cast votes during the Blood Hunt.

Name: Husamettin
[AH, FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 8
Discipline: pot pre CEL OBF QUI
Independent: If Husamettin burns a vampire with a contract on him or her, you may go through your library, get a Master: Discipline card, and place it on him. Shuffle your library afterward. (Blood Cursed)

Name: IR Goggles
[Jyhad, V:TES]
Cardtype: Equipment
Equipment.
Minion with this equipment gets one optional maneuver each combat.

Name: Ian Forestal
[Sabbat]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 8
Discipline: THA AUS DOM
Sabbat: Ian can play cards of any Discipline as though he has the basic level of that Discipline. Master Discipline cards played on him grant the superior level of that Discipline.

Name: Ian Wallingford
[Sabbat]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 6
Discipline: CEL PRE aus
Sabbat Bishop

Name: Idalia, Prophet of Guadalajara
[SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 4
Discipline: AUS dem
Sabbat: If Idalia successfully performs an equip action, untap her at the end of the turn.

Name: Ignacio, The Black Priest
[Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 4
Discipline: dom obt pot
Sabbat

Name: Ignatius
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 4
Discipline: aus dom tha
{Camarilla}

Name: Ignis Fatuus
[DS, FN]
Cardtype: Reaction
Cost: 1 blood
Discipline: Chimerstry
[chi] The acting minion gets -1 stealth for the remainder of the turn.
[CHI] Reduce a bleed against any Methuselah by 1.

Name: Igo the Hungry
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Caitiff
Capacity: 1
Discipline: pre pro
{Camarilla:} Igo does not get the usual +1 stealth for hunting.

Name: Iliana
[AH]
Cardtype: Vampire
Clan: Gangrel
Capacity: 7
Discipline: PRO FOR DOM tha
{Camarilla:} Contracts cannot be played on Iliana.

Name: Illegal Search and Seizure
[Jyhad, V:TES]
Cardtype: Master
Master.
You may burn one weapon that costs more than 2 pool or inflicts more than 3 damage. The bearer of the weapon takes 1 damage. This damage cannot be prevented.

Name: Illusions of the Kindred
[AH, FN]
Cardtype: Combat
Cost: 2 blood
Discipline: Chimerstry
Only usable before range is determined.
[chi] Combat ends. Move the bottom card of your crypt to your ready region. He or she does not contest any other vampires or titles in play. The vampire has an amount of blood equal to half of his or her capacity (round down). Combat begins between the vampire and the opposing minion. Remove the vampire from the game at the end of combat.
[CHI] As above, but the vampire has an amount of blood equal to his or her capacity.

Name: Ilse
[BL]
Cardtype: Vampire
Clan: Blood Brother
Capacity: 6
Discipline: for pro POT SAN
Sabbat - Torrance Circle: Sterile.

Name: Immaculate Vitae
[AH]
Cardtype: Reaction
Cost: 2 blood
Discipline: Quietus
Only usable when a vampire controlled by another Methuselah successfully hunts.
[qui] Put this card on that vampire; that vampire cannot block this reacting vampire. Burn this card if that vampire goes into torpor.
[QUI] As above, but the acting vampire does not gain blood from the current hunting action.

Name: Immortal Grapple
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Combat
Discipline: Potence
Only usable at close range before strikes are chosen.
[pot] Strikes that are not hand strikes may not {be} used this round (by either combatant). A vampire may play only one Immortal Grapple each round.
[POT] As above, with an optional press. If another round of combat occurs, that round is at close range; skip the Determine Range step for that round.

Name: Imogen
[Sabbat]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 9
Discipline: AUS DEM pro vic obf
Sabbat Archbishop of Miami: As a +1 stealth (D) action, Imogen may pick one card at random from the hand of her prey or predator and exchange it with any card in that Methuselah's ash heap.

Name: Imperial Decree
[AH]
Cardtype: Action
Cost: 1 blood
Requires a ready justicar or Inner Circle member. +1 stealth action.
Put this card in play. As a (D) action, any Camarilla vampire may enter combat with any Non-Camarilla vampire {controlled by another Methuselah}. Any vampire may burn this card as a (D) action; Non-Camarilla vampires get -1 stealth when attempting that action.

Name: Imposing Phantasm
[FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Chimerstry
[chi] Only usable before range is chosen. This vampire gets +1 strength for the remainder of combat. When combat ends, if the opposing minion is ready, the opposing minion gains an amount of blood (or life) equal to the amount he or she lost due to damage this combat. A vampire can play only one Imposing Phantasm each combat.
[CHI] As above, and this vampire gets an additional strike this round.

Name: Improvised Flamethrower
[BL]
Cardtype: Equipment
Cost: 2 pool
Weapon.
2R aggravated damage each strike. Only usable once per combat. If the opposing minion inflicts any damage on this minion at long range (even if it is prevented), this weapon is burned and the bearer takes 2 aggravated (non-strike) damage.

Name: Inbase Discotek, Frankfurt
[DS, FN]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Tap to give a vampire who successfully hunts an additional blood from the blood bank. (Ignore excess blood.)

Name: Increased Strength
[AH, FN]
Cardtype: Combat
Discipline: Potence
Only usable before range is determined.
[pot] For the remainder of combat, all strikes that require Potence made by this vampire inflict +1 damage.
[POT] As above, but those strikes inflict +2 damage.

Name: Incriminating Videotape
[DS]
Cardtype: Equipment
Cost: 1 pool
Equipment.
Choose a minion your prey controls. For the rest of the game, the chosen minion cannot block the minion with this equipment.

Name: Indomitability
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Fortitude
[for] Prevent 1 damage.
[FOR] Press, or prevent 1 damage with an optional press.

Name: Infamous Warlock
[Sabbat]
Cardtype: Master
Master.
Put this card on a Tremere antitribu with a title. The vampire with this card cannot cast votes.

Name: Infection
[BL]
Cardtype: Combat
Cost: 2 blood
Discipline: Thanatosis/Fortitude
[for] Prevent all damage from the opponent's strikes this round.
[thn] Prevent all damage to a ghoul (ally or retainer) in combat. Usable by a vampire not involved in the combat.
[THN] Only usable at the end of a round in which this vampire successfully inflicted damage on the opposing vampire. Put this card on the opposing vampire. The vampire with this card cannot block the vampire playing this card.

Name: Infernal Familiar
[Sabbat]
Cardtype: Retainer
Cost: 2 blood
Discipline: Thaumaturgy
-{Demon}- with 2 life.
The vampire with this retainer can play a card that requires a Discipline he or she does not have as if he or she had the basic level of that Discipline; if he or she does so, place an investment counter on the Infernal Familiar. If the number of investment counters on the Familiar is greater than his controller's capacity, burn the controlling vampire.

Name: Infernal Pact
[Sabbat]
Cardtype: Master
Clan: Tremere antitribu
Cost: 1 pool
Unique master.
Put this card on a Tremere antitribu you control. Choose a Discipline. The vampire with this card can play cards that require that Discipline as though he or she has the superior version of that Discipline.

Name: Infernal Pursuit
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Celerity
[cel] Press.
[CEL] For the remainder of the combat, each time you replace a card, draw an additional card and then burn one card in your hand for each additional card drawn.

Name: Information Highway
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: unique location.
Gain two additional transfers during your influence phase.

Name: Ingrid Rossler
[DS]
Cardtype: Vampire
Clan: Gangrel
Capacity: 9
Discipline: FOR ANI PRO dom
{Camarilla} Prince of Geneva: If Ingrid is ready, you get two extra transfers during your influence phase.

Name: Ingrid Russo
[Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 4
Discipline: for DOM
Sabbat

Name: Inner Essence
[SW]
Cardtype: Combat
Discipline: Vicissitude
Play before range is determined.
[vic] Once this combat, this vampire can reduce the cost to play a combat card by one blood. A vampire can play only one Inner Essence each combat.
[VIC] As above, and gain a blood.

Name: Innocent Bystander
[Sabbat]
Cardtype: Action Modifier
Clan: Ventrue antitribu
Only usable when {this} acting vampire successfully bleeds a Methuselah.
Remove the top vampire of that Methuselah's crypt from the game.

Name: Institution Hunting Ground
[Sabbat, SW]
Cardtype: Master
Clan: Malkavian antitribu
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Name: Internal Recursion
[BL]
Cardtype: Reaction
Cost: 1 blood
Discipline: Temporis/Presence
Only usable by a vampire who successfully blocks.
[pre] This blocking vampire can end combat as a strike during the resulting combat. If he or she does so and the acting minion is an ally or a younger vampire, this blocking vampire untaps.
[tem] This blocking minion sets the range for the first round of the resulting combat. Skip the Determine Range step for that round.
[TEM] The acting minion doesn't untap during his or her next untap phase.

Name: Intimidation
[Sabbat, SW]
Cardtype: Action
Discipline: Presence
[pre] {(D)} Bleed with +1 bleed.
[PRE] {(D)} Bleed with +2 bleed.

Name: Intisar
[FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 8
Discipline: cel pot OBF PRE SER
Independent: During your untap phase, if Intisar is ready and you control the Edge, you may give another Methuselah 1 pool from your pool to tap a minion of your choice controlled by that Methuselah.

Name: Inveraray, Scotland
[DS]
Cardtype: Equipment
Cost: 1 blood
This equipment card represents a unique location -{and does not count as equipment while in play}-.
The vampire with this location may move 1 blood to this card as {an} action; no more than 3 blood may be put on this card. The vampire gets +X bleed, where X is the amount of blood on the card.

Name: Investiture
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any cardinal as a +1 stealth action.
Choose a Sabbat vampire. If this referendum is successful, the chosen vampire is given the title of priscus. In this referendum, each ready cardinal gets one additional vote. Camarilla vampires cannot vote during this referendum.

Name: Invitation Accepted
[AH]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
If this {referendum} is successful, all Followers of Set are considered Camarilla vampires for the rest of the game. All options available to Camarilla clans are now open to the Followers of Set.

Name: Iron Heart
[BL]
Cardtype: Reaction
Cost: 1 blood
Discipline: Potence & Presence
[pot][pre] Burn an action modifier that requires Presence [pre] as it is played. That card has no effect. Any cost paid is retrieved.
[POT][PRE] As [pot][pre] above, but burn an action modifier that requires Dominate [dom].

Name: Isabel Giovanni
[FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 5
Discipline: pot DOM NEC
Independent

Name: Isabel de Leon
[AH]
Cardtype: Vampire
Clan: Toreador
Capacity: 3
Discipline: AUS
{Camarilla}

Name: Island of Yiaros
[AH]
Cardtype: Master
Clan: Ventrue
Cost: 2 pool
Master: unique location.
Tap this card to give a vampire you control +X {strength} for one strike, where X is the number of votes the vampire has (e.g., a prince gets +2 {strength}). This card may be burned by any vampire as a (D) action; Brujah get -1 stealth when attempting that action.

Name: Itzahk Levine
[AH]
Cardtype: Vampire
Clan: Ventrue
Capacity: 3
Discipline: pre cel
{Camarilla}

Name: Ivan Krenyenko
[FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 10
Discipline: obf ANI CHI FOR POT
Independent: If Ivan is ready during your untap phase, you may search your library for a non-location equipment card; show it to all players and put it in your hand. Discard down to your hand size and shuffle your library afterward. +1 strength.

Name: Ivory Bow
[Jyhad, V:TES]
Cardtype: Equipment
Cost: 1 pool
Unique weapon.
1R {aggravated damage} each strike.

Name: J. S. Simmons, Esq.
[Jyhad, V:TES, SW]
Cardtype: Retainer
Unique -{mortal}- with 1 life.
The minion with this retainer gets +1 bleed.

Name: Jack
[BL]
Cardtype: Vampire
Clan: Blood Brother
Capacity: 6
Discipline: cel for pot san
Sabbat - Torrance Circle: You may tap Jack when you play a Master: location (unique or not) to reduce the cost of that location by 1 pool. +1 strength. Sterile.

Name: Jack Dawson
[BL]
Cardtype: Vampire
Clan: Samedi
Capacity: 8
Discipline: cel nec qui thn FOR OBF
Independent: When you move Jack from your uncontrolled region to your ready region, you may equip him with a weapon card from your hand (pay the cost to equip as normal).

Name: Jackal
[AH]
Cardtype: Retainer
Cost: 1 blood
Discipline: Animalism
-{Animal}- with 1 life.
[ani] If your prey {controls} a ready Follower of Set or Assamite, the minion with this retainer gets +1 stealth.
[ANI] As above, but {this minion} gets +2 stealth.

Name: Jackie Therman
[Jyhad, V:TES]
Cardtype: Retainer
Unique -{mortal}- with 1 life.
The {minion} with this retainer gets one optional maneuver each combat.

Name: Jacko
[Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 8
Discipline: CEL POT PRE obt
Sabbat: Jacko gets an optional additional strike during the first round of combat. This does not count against his additional strike effect limit for that round.

Name: Jacob Bragg
[Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 3
Discipline: cel pot
Sabbat

Name: Jake Washington (Hunter)
[FN]
Cardtype: Master
Unique master.
Put this card in play. While in play, this card represents a mortal ally with 1 life, 0 strength and 0 bleed. During your untap phase, you may burn Jake to move up to 4 blood from the blood bank to a ready vampire with no blood.

Name: Jalal Sayad
[FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 6
Discipline: pot CEL QUI
Independent: Once each turn after completing combat, Jalal may burn 1 blood to begin another combat with the opposing minion. (Blood Cursed)

Name: Jan Pieterzoon
[FN]
Cardtype: Vampire
Clan: Ventrue
Capacity: 7
Discipline: pot pre DOM FOR
Camarilla: While Jan is ready, every Methuselah's hand size is reduced by 1. +1 bleed.

Name: Jar the Soul
[DS, FN]
Cardtype: Action
Discipline: Necromancy
+1 stealth action.
[nec] (D) Tap any ready minion.
[NEC] (D) As above, and that minion burns 1 blood.

Name: Javier Montoya
[DS]
Cardtype: Vampire
Clan: Tremere
Capacity: 9
Discipline: THA AUS pre ani cel
{Camarilla} Prince of Barcelona: Javier burns 1 less ={blood}= when rescuing a vampire in torpor. +1 bleed.

Name: Jazz Wentworth
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 5
Discipline: dom for PRE
{Camarilla:} If the Edge is not controlled, Jazz may {give you control of~1 it as a +1 stealth action.

Name: Jerry
[BL]
Cardtype: Vampire
Clan: Blood Brother
Capacity: 5
Discipline: cel for pot SAN
Sabbat - Chicago Circle: During your master phase, you may move any amount of blood from the Blood Brothers in the Chicago Circle to any other Blood Brothers in this circle. Sterile.

Name: Jessica
[Sabbat]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 7
Discipline: AUS CEL PRE OBT
Sabbat Bishop

Name: Jimmy Dunn
[Sabbat]
Cardtype: Vampire
Clan: Pander
Capacity: 4
Discipline: POT CEL for
Sabbat: Jimmy Dunn cannot be contested. If a second Jimmy comes into play, burn the first Jimmy in play instead of contesting him.

Name: Jing Wei
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 3
Discipline: dom tha
{Camarilla}

Name: Joaquina Amaya
[DS, FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 6
Discipline: ANI CHI FOR
Independent: Joaquina gets an additional +1 stealth when equipping.

Name: The Jones
[FN]
Cardtype: Combat
Discipline: Serpentis
Only usable in combat with an ally or younger vampire.
[ser] Strike: dodge, with an optional press, only usable to end combat.
[SER] Cancel the opposing minion's strike as it is declared. Any blood or pool cost burned for that strike is retrieved from the blood bank by the vampire or Methuselah who played it. The opposing minion gets a new opportunity to declare a strike. A vampire may play only one The Jones at superior each round.

Name: Jorge De La Muerte, The Agent
[BL]
Cardtype: Vampire
Clan: Samedi
Capacity: 7
Discipline: cel for nec OBF THN
Sabbat: Jorge gets +1 bleed when bleeding a Methuselah who controls a ready Sabbat vampire.

Name: Josef
[Sabbat]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 4
Discipline: obf obt ani
Sabbat

Name: Jost Werner
[Sabbat, SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 6
Discipline: AUS PRE ani
Sabbat: Jost gets +1 stealth on every action he performs.

Name: Juan Cali
[Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 3
Discipline: aus for
Sabbat

Name: Juanita Santiago
[BL]
Cardtype: Vampire
Clan: Ahrimanes
Capacity: 4
Discipline: ani, pre, spi
Sabbat: Sterile.

Name: Judah
[AH]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 6
Discipline: POT ani dom
{Camarilla} Primogen

Name: Judgment: Camarilla Segregation
[DS]
Cardtype: Action
Cost: 1 blood
Requires ready prince or justicar. +1 stealth action.
Put this card in play. Each Methuselah controlling a Non-Camarilla vampire burns 1 pool {during} his or her untap phase. Any Methuselah may burn this card by burning a Non-Camarilla vampire he or she controls during his or her minion phase.

Name: Judgment: Death to the Brujah!
[DS]
Cardtype: Action
Cost: 1 blood
Requires ready prince or justicar. +1 stealth action.
Put this card in play. Any vampire may take a (D) action to enter combat with any Brujah controlled by another Methuselah. Any Methuselah may burn this card by burning a Brujah he or she controls during his or her minion phase. Only one Death to the Brujah! card may be played during a game.

Name: Julia Prima
[BL]
Cardtype: Vampire
Clan: Kiasyd
Capacity: 7
Discipline: aus myt DOM OBT
Sabbat: Julia can bleed any Methuselah as a (D) action. Once each action, Julia can burn 1 blood to get +1 bleed. Cold iron vulnerability.

Name: Julian Sanders
[FN]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 6
Discipline: pot CEL PRE
Sabbat: Julian gets one optional press each combat.

Name: Julius
[AH]
Cardtype: Vampire
Clan: Caitiff
Capacity: 1
Discipline: ser qui
{Camarilla:} If Julius goes into torpor, burn him.

Name: Justicar Retribution
[V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} burns all vampires with a current bleed of 3 or more.

Name: Justine, Elder of Dallas
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 8
Discipline: obf AUS DOM THA
{Camarilla} Primogen: Justine does not tap when blocking {()} a vampire with a capacity below 4.

Name: KRCG News Radio
[Jyhad, V:TES]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Tap to give +1 intercept to a minion you control, or tap and burn 1 pool to give +1 intercept to a minion another Methuselah controls.

Name: Kalinda
[AH, FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 6
Discipline: tha CEL OBF
Independent: Kalinda can bleed with +1 bleed as a +1 stealth (D) action that costs 2 blood. (Blood Cursed)

Name: Kali's Fang
[AH, FN]
Cardtype: Equipment
Clan: Assamite
Cost: 3 pool
Unique melee weapon.
Strength+1 aggravated damage each strike.

Name: Kallista, Master Sculptor
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 6
Discipline: pre pro AUS CEL
{Camarilla}

Name: Kanimana Belghazi
[BL]
Cardtype: Vampire
Clan: Nagaraja
Capacity: 7
Discipline: pro AUS DOM NEC
Independent: Kanimana may put a research counter on herself as a +1 stealth action that costs 1 blood. While she is ready, your hand size is +X, where X is the number of research counters on her. Scarce.

Name: Kanya Akhtar
[AH, FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 2
Discipline: cel
Independent: (Blood Cursed)

Name: Karl
[BL]
Cardtype: Vampire
Clan: Blood Brother
Capacity: 6
Discipline: pre san FOR POT
Sabbat - Torrance Circle: Sterile.

Name: Kassiym Malikhair
[BL]
Cardtype: Vampire
Clan: Kiasyd
Capacity: 6
Discipline: dom for OBT MYT
Sabbat: During your untap phase, you can move 1 blood from Kassiym to any ready Pander. Cold iron vulnerability.

Name: Katarina
[DS]
Cardtype: Vampire
Clan: Gangrel
Capacity: 9
Discipline: ANI FOR pro pot
{Camarilla} Prince of Glasgow: Katarina gets +1 bleed -{when bleeding a Methuselah who controls a ready Ravnos}-.

Name: Kemintiri
[AH, FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 10
Discipline: aus dom OBF PRE SER THA
Independent: Kemintiri gets +1 bleed and +1 stealth when bleeding a Methuselah who controls a Ventrue. Any Ventrue controlled by another Methuselah can enter combat with Kemintiri as a (D) action; Kemintiri can enter combat with any Ventrue controlled by another Methuselah as a +1 stealth (D) action.

Name: Kendrick
[Sabbat]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 7
Discipline: ANI POT obf aus
Sabbat Priscus: If Kendrick is ready during your master phase, you may look at a card at random from your prey's hand. If that card is a political action, your prey discards it.

Name: Kephamos, High Priest of Marrakech
[AH, FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 8
Discipline: dom obf pre SER
Independent: Kephamos has 2 votes. +1 bleed.

Name: Kervos, The Lieutenant
[BL]
Cardtype: Vampire
Clan: Salubri antitribu
Capacity: 3
Discipline: aus val
Sabbat

Name: The Khabar: Community
[AH]
Cardtype: Master
Clan: Assamite
Cost: 2 pool
Unique Master.
Put this card in play. Each Assamite gets +1 stealth when bleeding. This card may be burned by any minion as a (D) action; Tremere get +1 stealth when attempting that action.

Name: The Khabar: Honor
[AH, FN]
Cardtype: Combat
Clan: Assamite
Only usable if this Assamite has been chosen for a contract on the opposing minion.
Strike: {make a hand strike at} +3 damage.

Name: Khabar: Loyalty
[FN]
Cardtype: Action
Clan: Assamite
+1 stealth action.
Move 2 blood from the blood bank to a younger Assamite in your uncontrolled region.

Name: Khalil Anvari
[AH, FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 3
Discipline: pre ser
Independent

Name: Khalil Ravana
[FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 5
Discipline: ani CHI for pre
Independent: Khalil gets +1 stealth when performing a diablerie action.

Name: Khay'tall, Snake of Eden
[FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 9
Discipline: aus DOM PRE OBF SER
Independent: Kay'tall gets +1 stealth on political actions. Vampires with corruption counters cannot cast votes against any referendums called by Khay'tall.

Name: Kherebutu (Bane Mummy)
[AH]
Cardtype: Ally
Clan: Follower of Set
Cost: 5 pool
Unique -{mummy}- with 3 life. 3 {strength}, 2 bleed.
Kherebutu may play cards requiring basic Necromancy as a vampire with a capacity of 3. Any cost in blood is paid with his life. If a card would give him blood, give him life. If he is burned, shuffle him into your library. (D) Burn Kherebutu to burn a Tremere with a capacity below 5 controlled by your prey.

Name: Khobar Towers, Al-Khubar
[FN]
Cardtype: Master
Clan: Follower of Set
Cost: 2 pool
Master: unique location
Tap during your untap phase to remove a ready minion you control from the game and gain X pool, where X is the capacity of that vampire or the -{pool}- cost of that ally.

Name: Kij Dansky
[Sabbat]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 8
Discipline: THA AUS DOM obt
Sabbat Priscus

Name: Kindred Coercion
[DS, FN]
Cardtype: Reaction
Cost: X blood
Discipline: Dominate
Only usable during a referendum.
[dom] Cancel the votes of X vampires. The affected vampires cannot be older than this reacting vampire.
[DOM] As above, but change the votes of the affected vampires to votes of your choice.

Name: Kindred Intelligence
[Jyhad, V:TES]
Cardtype: Action
Clan: Nosferatu
+1 stealth action.
Move a vampire from your crypt to your {uncontrolled} region.

Name: Kindred Manipulation
[SW]
Cardtype: Action Modifier
Clan: Ventrue antitribu
Cost: 1 blood
Only usable during a referendum.
Change the votes of a younger vampire to votes of your choice.

Name: Kindred Restructure
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Choose a new seating order. Successful {referendum} means each Methuselah takes his or her new seat.

Name: Kindred Segregation
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful {referendum} means that all allies are burned. Any Methuselah can keep an ally or allies he or she controls by repaying -{their pool cost to recruit}-.

Name: Kindred Society Games
[Jyhad, V:TES]
Cardtype: Master
Clan: Toreador
Master.
Put this card on a ready vampire. -{This vampire doesn't untap as normal}-. During -{his or her controller's}- untap phase, that vampire either puts Society Games on a younger tapped vampire or burns 1 blood to untap. -{If the vampire choses to move the Society Games but}- there is no tapped younger vampire, Society Games is burned.

Name: Kindred Spirits
[Sabbat, SW]
Cardtype: Action
Discipline: Dementation
[dem] {(D)} Bleed any Methuselah. Gain 1 pool if bleed is successful.
[DEM] As above, with +1 bleed.

Name: Kine Resources Contested
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Allocate 4 points between two or more Methuselahs. Successful {referendum} means each Methuselah burns 1 pool for each point assigned.

Name: King of the Mountain
[FN]
Cardtype: Combat
Cost: 2 blood
Discipline: Fortitude
[for] Prevent all damage from the opposing minion's strike. If the strike was made with a melee weapon, that weapon is destroyed.
[FOR] Play after range is determined and before strikes are chosen. If the opposing minion inflicts damage with a hand strike this round (even if the damage is prevented), he or she takes an equal amount of damage during strike resolution as well.

Name: Kiss of Lachesis
[BL]
Cardtype: Action
Cost: 1 blood
Discipline: Temporis/Serpentis
+1 stealth action.
[ser] (D) Burn a retainer or a non-unique equipment card.
[tem] (D) Burn a retainer, ally or non-unique equipment card.
[TEM] Move a non-unique equipment card from any Methuselah's ash heap to this vampire. If the equipment card comes from your ash heap, pay half the cost (round down), otherwise no cost is paid.

Name: The Kiss of Ra
[AH, FN]
Cardtype: Action Modifier
Cost: 3 blood
Discipline: Fortitude
Only usable when a vampire who does not have Fortitude attempts to block this acting minion.
[for] The block attempt is canceled, the blocking vampire burns 2 blood, and the action is now blocked.
[FOR] As above, and the blocking vampire goes into torpor.

Name: Kite
[SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 7
Discipline: AUS DEM obf pre
Sabbat Bishop: +1 intercept.

Name: Klaus van der Veken
[DS]
Cardtype: Vampire
Clan: Toreador
Capacity: 9
Discipline: CEL PRE aus tha obf
{Camarilla} Prince of Amsterdam: Klaus may cancel the effects of one of your prey's hunting ground cards.

Name: The Knights
[Jyhad, V:TES]
Cardtype: Ally
Clan: Brujah
Cost: 1 pool
Unique -{mortal}- with 2 life. 2 {strength}, 0 bleed.

Name: KoKo
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 2
Discipline: pot
{Camarilla}

Name: Korah
[Sabbat, SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 7
Discipline: AUS DEM OBF ani
Sabbat Priscus

Name: Kostantin, Baro of the Caravan
[DS, FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 9
Discipline: cel dom ANI CHI FOR
Independent: Kostantin may steal equipment from another minion as a +1 stealth (D) action.

Name: Kraken's Kiss
[SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Vicissitude
[vic] Strike: strength+1 ranged damage. If this striking minion takes more than 3 damage this combat, he or she goes to torpor.
[VIC] As above, with an optional press, only usable to continue combat, and once each round for the remainder of combat, this vampire may strike to steal two blood at close or long range.

Name: Krassimir
[BL]
Cardtype: Vampire
Clan: True Brujah
Capacity: 7
Discipline: dom nec pre POT TEM
Independent: Once each turn, when blocked, Krassimir can untap and cancel the current action and combat (do not tap the blocking minion). Krassimir cannot use cards that require Celerity. Scarce.

Name: Kurt Strauss
[Sabbat]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 5
Discipline: DOM aus tha
Sabbat

Name: Kyle Strathcona, Cardinal of Canada
[SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 9
Discipline: for AUS DOM POT PRE
Sabbat Cardinal: During your untap phase, you may move 1 blood from Kyle to any other controlled Sabbat vampire.

Name: The Labyrinth
[Jyhad, V:TES]
Cardtype: Master
Clan: Nosferatu
Cost: 1 pool
Master: unique location.
Tap to give a Nosferatu you control +1 stealth.

Name: Lachlan, Noddist
[Sabbat]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 8
Discipline: AUS CEL PRE dom
Sabbat Archbishop of Chicago

Name: Lalitha
[AH, FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 2
Discipline: ser
Independent

Name: Lambach
[Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 10
Discipline: ANI AUS DOM VIC pre
Sabbat Cardinal: Once each combat, Lambach may burn 1 blood to make the damage from his hand strikes aggravated for the current round. +1 strength.

Name: Lapse
[BL]
Cardtype: Combat
Cost: 2 blood
Discipline: Temporis/Potence
Only usable before range is determined.
[pot] This vampire gets +2 strength this round.
[tem] The opposing minion cannot maneuver this round.
[TEM] The opposing minion cannot strike during the initial strike phase this round (other strike resolution effects are not affected).

Name: Laptop Computer
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Equipment
Cost: 1 pool
Equipment.
The minion with this equipment gets +1 bleed. A minion may have only one Laptop Computer.

Name: Larry
[BL]
Cardtype: Vampire
Clan: Blood Brother
Capacity: 5
Discipline: dem for pot SAN
Sabbat - Chicago Circle: Once each action, Larry can burn 1 blood to get +1 intercept. Sterile.

Name: Laurent de Valois
[AH]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 4
Discipline: obf dom ani
{Camarilla}

Name: Lazar Dobrescu
[AH, FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 3
Discipline: for
Independent: Lázár may move one blood from a vampire in your prey's uncontrolled region to a vampire in your uncontrolled region as a (D) action.

Name: Lazarene Inquisitor
[BL]
Cardtype: Master
Clan: Harbinger of Skulls :B
Unique master.
Put this card on a ready Harbinger of Skulls you control. The Harbinger of Skulls with this card can burn up to 2 blood from a ready vampire as a +1 stealth (D) action. Any Sabbat vampire can burn this card as a (D) action.

Name: Lazarus
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 9
Discipline: cel pot AUS DOM THA
{Camarilla} Primogen: Lazarus may inflict 1R damage as a strike.

Name: Lazverinus, Thrall of Lambach
[Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 10
Discipline: AUS DOM FOR POT pro
Sabbat Archbishop of Houston: +2 strength.

Name: Le Dinh Tho
[BL]
Cardtype: Vampire
Clan: Nagaraja
Capacity: 5
Discipline: aus dom NEC
Independent: Tho may look at another Methuselah's hand and discard one card from it as a +1 stealth (D) action (that Methuselah draws back up to his or her hand size). Tho gets -1 stealth when hunting. Scarce.

Name: Leandro
[DS]
Cardtype: Vampire
Clan: Malkavian
Capacity: 11
Discipline: OBF AUS PRE dom cel
{Camarilla} Inner Circle: (4 votes) If Leandro is ready during any Methuselah's untap phase (except yours), that Methuselah {chooses either to burn} 1 pool or {to lose} all transfers during his or her next influence phase. +2 bleed.

Name: Leather Jacket
[Sabbat, SW, FN]
Cardtype: Equipment
Equipment.
If the action to equip with the Leather Jacket is successful, untap the acting minion at the end of the turn. Bearer may burn Leather Jacket to prevent all the damage from the opposing minion's strike. A minion can have only one Leather Jacket.

Name: Left for Dead
[FN]
Cardtype: Master
Master: out-of-turn.
Only usable as an ally is burned in combat. Combat ends. Put this card on that ally; that ally is not burned. Put 1 life on the ally from the blood bank if he or she has no life. Tap the ally. If the ally with this card enters combat, he or she is burned. Burn this card instead of untapping the ally during his or her next untap phase.

Name: Legacy of Caine
[Sabbat, SW]
Cardtype: Master
Master.
Put this card on a vampire with a capacity above 6 controlled by another Methuselah. When the vampire with this card hunts, he or she steals 1 blood from another vampire as a (D) action instead of performing the usual hunting action.

Name: Legacy of Pander
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
If this referendum is successful, put this card in play. Each non-titled Pander has one vote. Any Sabbat vampire may call a referendum to burn this card as a +1 stealth political action.

Name: Legacy of Power
[DS]
Cardtype: Reaction
Cost: 3 blood
Requires ready prince, justicar, or Inner Circle Member. Only usable when a vampire you control enters combat.
A second vampire you control may play this card to end combat. Tap the second vampire. Combat ends. Both vampires engaged in combat go into torpor.

Name: Legal Manipulations
[Jyhad, V:TES, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Presence
[pre] (D) Bleed with +2 bleed.
[PRE] (D) As above, and gain 1 pool if bleed is successful.

Name: Legendary Vampire
[DS, FN]
Cardtype: Master
Cost: 2 pool
Unique master.
Put this card on a vampire with a capacity above 6 who was moved into your ready region during your last influence phase. This vampire gets +2 bleed and an additional 2 votes. Any vampire may call a referendum to burn this card as a +1 stealth political action.

Name: Lena Rowe
[Sabbat]
Cardtype: Vampire
Clan: Pander
Capacity: 3
Discipline: aus obf pre
Sabbat: Lena cannot attempt actions that would give her a title and cannot be chosen as the recipient of a title.

Name: Leon
[Sabbat]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 3
Discipline: ani for
Sabbat: Gangrel antitribu get -1 intercept against Leon.

Name: Leonardo, Mortician
[DS, FN]
Cardtype: Ally
Clan: Giovanni
Cost: 1 pool
Unique mortal with 2 life. 1 strength, 0 bleed.
Leonardo may move 1 blood from the blood bank to any ready vampire as a +1 stealth action.

Name: Letter from Vienna
[Jyhad, V:TES]
Cardtype: Master
Master.
Tap all ready Tremere.

Name: Lextalionis
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a Methuselah who has received a victory point since your last turn. Successful {referendum} means the Methuselah must immediately tap all of his or her minions; the minions do not untap during the Methuselah's next untap phase.

Name: Library Hunting Ground
[Sabbat, SW]
Cardtype: Master
Clan: Tzimisce
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Name: Life Boon
[Jyhad, V:TES, SW]
Cardtype: Master
Master: out-of-turn.
Give pool to a Methuselah with no pool to keep {him or} her in the game; put this card in play. During each of his or her untap phases, you can collect 1 pool from that Methuselah. The first victory point (and ante) that the Methuselah wins is given to you (unless you are ousted by then). This Life Boon is then burned.

Name: Lightning Reflexes
[Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
[cel] Additional strike.
[CEL] This vampire may burn X blood to gain X additional strikes.

Name: Lisette Vizquel
[Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 6
Discipline: DOM POT pro
Sabbat Bishop: Lisette gets +1 intercept against any vampire perfroming a diablerie action.

Name: Lithrac
[BL]
Cardtype: Vampire
Clan: Samedi
Capacity: 5
Discipline: for thn OBF
Camarilla: If a blood hunt is called on Lithrac, his controller gets 2 additional votes in that referendum. Lithrac gets +1 stealth when taking an action to enter combat with another minion.

Name: Little Tailor of Prague
[SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 8
Discipline: ANI AUS VIC dem
Sabbat: When the Tailor recruits an ally or employs a retainer that requires Tzimisce or Vicissitude, the cost is reduced by one blood or pool. +1 bleed.

Name: Living Manse
[Sabbat, SW]
Cardtype: Equipment
Clan: Tzimisce
Cost: 1 blood
This equipment card represents a location and does not count as an equipment card while it is in play.
The vampire with this location gets +1 bleed. He or she can burn this card before range is determined to end combat. A vampire may have only one Living Manse.

Name: Lobotomy
[SW]
Cardtype: Action Modifier
Discipline: Vicissitude
Only usable when recruiting an ally.
[vic] If the action is successful, put this card on the ally and tap the ally. Actions that require Dominate or Presence do not affect this ally. This ally has -1 bleed and cannot use maneuvers.
[VIC] As above, but the ally is not tapped.

Name: Lolita
[Sabbat]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 3
Discipline: pre for
Sabbat

Name: Lolita Houston
[Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 4
Discipline: VIC aus
Sabbat

Name: London Evening Star, Tabloid Newspaper
[DS, FN]
Cardtype: Master
Cost: 3 pool
Master: unique location.
Tap to give any minion +1 intercept for the current action.

Name: Lost in Crowds
[Jyhad, V:TES, Sabbat, FN]
Cardtype: Action Modifier
Discipline: Obfuscate
[obf] +1 stealth.
[OBF] +2 stealth.

Name: The Louvre, Paris
[DS]
Cardtype: Master
Clan: Toreador
Cost: 2 pool
Master: unique location.
Tap this card to tap any Toreador. If you control the Prince of Paris, you may tap this card to tap any minion in play. This location may be stolen by any minion for his or her controller as a (D) action.

Name: Loyal Street Gang
[Jyhad, V:TES]
Cardtype: Ally
Clan: Brujah
Cost: 1 pool
-{Mortal}- with 2 life. 1 {strength}, 0 bleed.

Name: Luccia Paciola
[Jyhad, V:TES]
Lucia Pacciola
Cardtype: Vampire
Clan: Ventrue
Capacity: 6
Discipline: for pre DOM
+1 {strength}

Name: Lucian
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 10
Discipline: cel tha AUS DOM OBF
{Camarilla} Malkavian Justicar: Lucian may steal equipment as a strike.

Name: Lucita
[Promo, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 8
Discipline: DOM FOR OBT cel pot
Independent: Sabbat vampires younger than Lucita get -1 intercept when attempting to block Lucita.

Name: Lucky Blow
[Jyhad, V:TES, SW]
Cardtype: Combat
Do not replace until after combat.
Strike: make a hand strike or melee weapon strike at +1 damage.

Name: Lucretia, Cess Queen
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 10
Discipline: aus cel for pot ANI OBF
{Camarilla} Primogen: Lucretia gets +1 stealth on each of her actions.

Name: Luma, Stone Beauty
[BL]
Cardtype: Vampire
Clan: Gargoyle
Capacity: 5
Discipline: aus pot vis FOR
Camarilla Tremere Slave: Flight.

Name: Lunatic Eruption
[SW]
Cardtype: Action
Cost: 2 blood
Discipline: Dementation
[dem] (D) Put this card on any ready minion. During his or her minion phase, the minion with this card must enter combat with a ready minion controlled by his {or her} prey as a (D) action (unless the minion must hunt). Any minion may burn this card as an action.
[DEM] As above, and the minion taking the action to burn this card takes one damage (damage not preventable) when this card is burned.

Name: Lupine Assault
[FN]
Cardtype: Master
Cost: 1 pool
Master. Do not replace until your influence phase.
Each Methuselah (including you) discards 5 cards of his or her choice, then draws back up to his or her hand size. Only one Lupine Assault may be played in a game.

Name: Lupo
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 2
Discipline: pot
{Camarilla}

Name: Lure of the Serpent
[AH, FN]
Cardtype: Action
Cost: 1 blood
Discipline: Serpentis
[ser] (D) The acting vampire takes control of a retainer controlled by another vampire.
[SER] (D) Take control of an ally controlled by another Methuselah.

Name: Luther
[Sabbat, SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 6
Discipline: ANI for obt pro
Sabbat: Luther gets +1 bleed when bleeding a Methuselah who controls a ready Pander.

Name: Lydia Van Cuelen
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 6
Discipline: aus dom pre tha
{Camarilla:} +1 bleed.

Name: Lyndhurst Estate, New York
[Sabbat]
Cardtype: Equipment
Cost: 3 blood
This equipment card represents a unique location and does not count as equipment when in play.
Once during each political action, the vampire with this location can burn X blood to gain X additional {votes}.

Name: Machine Blitz
[Sabbat]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Choose a weapon possessed by the opposing minion. Strike: ranged; X damage, where X is the amount of damage -{the chosen weapon would inflict as a strike}-.
[THA] As above, with +1R damage.

Name: Madman's Quill
[BL]
Cardtype: Action
Cost: 1 blood
Discipline: Auspex & Dementation
[aus][dem] (D) Bleed at +2 bleed.
[AUS][DEM] (D) Put this card on any ready minion controlled by your prey. Not usable if a Madman's Quill is already on any of your prey's minions. When a vampire with Dementation bleeds this minion's controller, that acting vampire gets +1 bleed. Any vampire can burn this card as an action that costs 2 blood.

Name: Madness Network
[Jyhad, V:TES]
Cardtype: Master
Clan: Malkavian
Unique Master.
Put this card in play. After another Methuselah has finished all of his or her minion phase actions, any untapped Malkavian can take an action (go clockwise if two or more attempt to take actions). Any minion can burn this card as an action that any untapped Malkavian {(in addition to the normally eligible blockers)} can attempt to block (go clockwise if two or more attempt to block).

Name: Madness of the Bard
[DS]
Cardtype: Master
Clan: Malkavian
Cost: 2 pool
Unique Master.
Put this card in play. All players in the game must speak in rhyming sentences. If a player speaks without rhyming, he or she burns 1 pool. Any minion may burn this card as a (D) action.

Name: Madrigal
[BL]
Cardtype: Action Modifier/Reaction
Discipline: Melpominee/Presence
Only usable during a referendum before votes are cast.
[pre] Only usable by a reacting vampire. Gain 2 votes.
[mel] Gain 2 votes.
[MEL] As [mel] above, and any vampire voting in agreement with this vampire gains 1 blood from the blood bank. Any vampire voting in opposition to this vampire burns 1 blood. Blood is gained or lost when the results are tallied.

Name: Magdelena Schaefer
[DS]
Cardtype: Vampire
Clan: Caitiff
Capacity: 2
Discipline: THA
{Camarilla:} If Magdelena uses a strike that requires Thaumaturgy, she burns an additional blood.

Name: Magic of the Smith
[Jyhad, V:TES]
Cardtype: Action
Cost: 1 blood
Discipline: Thaumaturgy
+1 stealth action.
[tha] Go through your library, find a piece of equipment, and equip the acting vampire. (Pay cost to equip.) Reshuffle afterwards.
[THA] As above, but as a +3 stealth action.

Name: Majesty
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Presence
[pre] Strike: combat ends
[PRE] As above, and this vampire may burn 1 blood to untap.

Name: Major Boon
[Jyhad, V:TES]
Cardtype: Master
Master: out-of-turn.
{Play this card when another Methuselah is successfully bled}. ={Not usable if you control the acting minion}=. Modifiers to the bleed {amount} ={may be played}= after you play this card. {You burn pool for the bleed instead of the target Methuselah (must be at least 1 pool) and give this card to the target Methuselah. You may burn this card to have that Methuselah burn pool instead of you when you are successfully bled}.

Name: Makarios, The Seducer
[AH]
Cardtype: Vampire
Clan: Toreador
Capacity: 8
Discipline: PRE AUS SER dom
{Camarilla:} As a (D) action, Makarios can put a seduction counter on a Ventrue or Brujah controlled by your prey. That vampire may may burn the seduction counter as an action; Makarios cannot be blocked by a vampire with a seduction counter. +1 bleed.

Name: Malkavian Dementia
[Jyhad, V:TES]
Cardtype: Master
Clan: ={none}=
Master.
Take control of a ready Malkavian that another Methuselah controls until your next untap phase.

Name: Malkavian Derangement: Alternate Personality
[DS]
Cardtype: Master
Cost: 2 pool
Master.
Choose a ready Malkavian. Put this card on the vampire. Each time the Malkavian takes an action, his or her controller flips a coin. If the result is heads, continue with the action. If the result is tails, the action fails: his or her controller burns 1 pool and taps the Malkavian.

Name: Malkavian Derangement: Paranoia
[Sabbat, SW]
Cardtype: Master
Master.
Put this card on a Malkavian antitribu. The vampire with this card cannot perform actions. Any vampire may burn this card as a (D) action.

Name: Malkavian Game
[Sabbat]
Cardtype: Master
Clan: Malkavian antitribu
Master.
Play Rock/Paper/Scissors with any other Methuselah. The winner gets 2 pool from the loser. Each time you tie, play again, but for an additional pool.

Name: Malkavian Justicar
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a ready Malkavian. Successful {referendum} means he or she is declared Malkavian Justicar. In this {referendum}, each Malkavian gets 1 extra vote. This could lead to a contested title.

Name: Malkavian Prank
[Jyhad, V:TES]
Cardtype: Master
Clan: Malkavian
Master.
Each ={other}= Methuselah holds between 1 and 4 pool in his or her hand. Guess the amount of pool in each Methuselah's hand. Each time you guess correctly, you gain that ={much pool from his or her pool}=. If you guess incorrectly, that Methuselah gains that much pool from the blood bank.

Name: Malkavian Rider Clause
[AH]
Cardtype: Reaction
Clan: Malkavian
Cost: 1 blood
Only usable during a {referendum} before voting occurs.
If the {referendum} passes, then the next {referendum a vampire you control} successfully calls passes automatically.

Name: The Malkavian Seven Miseries
[DS]
Cardtype: Master
Clan: Malkavian
Cost: 1 pool
Master.
Put this card in play. Any minion attempting a political action gets -1 stealth. This card may be burned by any minion who is not Tremere as a (D) action.

Name: Malkavian Time Auction
[Jyhad, V:TES]
Cardtype: Master
Clan: Malkavian
Master.
Choose a card you control. Starting to your left and proceeding clockwise, other Methuselahs may bid pool for control of that card. Highest bidder takes control of the card. You collect pool from the two highest bidders.

Name: Malleable Visage
[FN]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Vicissitude
[vic] ={Only usable by a ready, untapped vampire.}= Usable when an ally you control is blocked, before combat begins. The combat is canceled; untap the acting minion and tap this modifying vampire. This vampire enters combat with the blocking minion.
[VIC] As above, but usable when a vampire you control is blocked.

Name: Manstopper Rounds
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Only usable before resolution of a gun's strike. The gun inflicts +1 damage each strike for the remainder of this combat. This is an ammo card. No more than one ammo card can be used on a gun each combat.

Name: Marcellus
[AH]
Cardtype: Vampire
Clan: Toreador
Capacity: 8
Discipline: AUS CEL pro
{Camarilla} Prince of Monaco: If Marcellus is ready, any Nosferatu performing a successful political action burns 1 additional blood. +1 bleed.

Name: March Halcyon
[Sabbat, SW]
Cardtype: Vampire
Clan: Pander
Capacity: 1
Discipline: for
Sabbat: If March is diablerized, no one can call a blood hunt against the diablerist.

Name: Marciana Giovanni, Investigator
[FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 2
Discipline: dom
Independent: Bleed actions cost Marciana an additional blood. Tap Marciana and choose a non-Sabbat vampire to allow that vampire to burn 1 blood to get +1 intercept {for the current action}.

Name: Marconius
[BL]
Cardtype: Vampire
Clan: Kiasyd
Capacity: 9
Discipline: pot DOM MYT OBT
Sabbat Archbishop of Strasbourg: Cards requiring Mytherceria cost Marconius 1 less blood to play. +1 strength. Cold iron vulnerability.

Name: Mariana Gilbert
[Promo]
Cardtype: Vampire
Clan: Toreador
Capacity: 4
Discipline: cel PRE
{Camarilla}

Name: Marianna
[FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 8
Discipline: aus nec DOM POT THA
Independent: If Marianna is ready, any other Methuselah controlling a ready Giovanni burns 1 pool during his or her untap phase. Marianna gets +1 strength when in combat with a Giovanni.

Name: Mariel, Lady Thunder
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 7
Discipline: aus tha DOM OBF
{Camarilla:} Before range is chosen, tap Mariel to end any combat that does not involve her. This inflicts 1 damage to each participating minion and retainer -{after combat}-.

Name: Marijava Ghoul
[AH, FN]
Cardtype: Retainer
Cost: 2 blood
Ghoul with 2 life.
The minion with this retainer gets +1 stealth when attempting an action that requires Presence [pre].

Name: Mario Giovanni
[AH, FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 3
Discipline: nec pot
Independent

Name: Mark
[BL]
Cardtype: Vampire
Clan: Blood Brother
Capacity: 6
Discipline: for obf pot SAN
Sabbat Bishop - Torrance Circle: Mark gets +1 intercept when attempting to block a bleed action. Sterile.

Name: Mark V
[BL]
Cardtype: Equipment
Cost: 2 pool
Weapon. Gun.
4R damage each strike. Only usable at long range. Only usable once per round.

Name: Marked Path
[Sabbat, SW]
Cardtype: Action Modifier
Discipline: Obfuscate
Only usable after a successful (D) action.
[obf] Put this card on the acting vampire. If this vampire performs a (D) action against the same Methuselah or his or her minions, this vampire may burn this card to get +1 stealth.
[OBF] As above, but this vampire may burn this card to get +2 stealth.

Name: Market Square
[AH, FN]
Cardtype: Master
Clan: Assamite
Cost: 1 pool
Master: unique location.
Tap to give an Assamite you control +1 intercept.

Name: Mark of Damnation
[AH, FN]
Cardtype: Action
Cost: 1 blood
Discipline: Serpentis
[ser] (D) Put this card on a vampire controlled by your prey. Any minion in combat with that vampire gets +1 strength and gets one optional press to continue combat. The vampire with this card may burn this card as an action.
[SER] As above, but opposing minions get +2 strength.

Name: Mark of the Damned
[AH]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
If this {referendum} is successful, each Methuselah burns X pool, where X is the number of vampires in his or her prey's ash heap.

Name: Marlene, The Infernalist
[Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 6
Discipline: AUS DOM dem for tha
Sabbat

Name: Marty Lechtansi
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 9
Discipline: ani for DOM OBF POT
{Camarilla} Primogen: Once each combat, Marty may burn 1 blood to get one press.

Name: Martyr's Resilience
[BL]
Cardtype: Combat
Discipline: Auspex & Fortitude
Only usable by an untapped vampire not involved in the current combat.
[aus][for] Prevent 1 damage to a minion or retainer in combat.
[AUS][FOR] Burn X blood to prevent X+1 damage to a minion or retainer in combat.

Name: Mary the Black
[BL]
Cardtype: Vampire
Clan: Baali
Capacity: 7
Discipline: cel obf pot DAI PRE
Independent: Once each round, Mary may burn a blood to make the damage from her hand strikes aggravated for the current round. Infernal.

Name: Masika
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 10
Discipline: AUS CEL PRE
{Camarilla} Primogen: Masika may untap between Methuselahs' turns. +1 bleed.

Name: Mask of a Thousand Faces
[Jyhad, V:TES]
Cardtype: Action Modifier
Discipline: Obfuscate
Only usable by a {ready,} untapped vampire other than the acting minion -{who is capable of performing the action}-.
[obf] Untap the acting minion and tap this vampire instead. Now this vampire is the acting minion. The action resumes where it left off.
[OBF] As above, with +1 stealth.

Name: Masochism
[Sabbat, SW]
Cardtype: Action
Discipline: Fortitude
+1 stealth action.
[for] Put this card on the acting vampire. Whenever damage is successfully inflicted on this vampire, put 1 rush counter on this card for each point of damage. Remove rush counters in excess of the vampire's capacity. Whenever this vampire plays a card, you may remove X rush counters from this card to reduce that card's blood cost by X.
[FOR] As above, but put an additional rush counter on this card at the end of any round of combat in which this vampire takes damage.

Name: Masquer (Wraith)
[FN]
Cardtype: Retainer
Cost: 2 blood
Discipline: Necromancy
Wraith with 1 life.
[nec] Masquer is immune to damage that is not aggravated. The minion with this retainer gets +1 intercept. You may burn this retainer to give any minion +1 intercept.
[NEC] As above, with 2 life.

Name: Masquerade Endangered
[Jyhad, V:TES]
Cardtype: Master
Master: out-of-turn.
Only usable when a vampire hunts. Put this card on that vampire. That vampire does not gain blood from hunting this turn. During that vampire's next untap phase, burn this card instead of untapping the vampire.

Name: Masquerade Enforcement
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
={If this referendum is successful, put this card in play. While in play,}= when any Methuselah moves a vampire from uncontrolled to controlled, he or she burns 1 {additional} pool. This card can be burned by a successful {referendum}; calling that {referendum} is a +1 stealth {political} action.

Name: Mass Reality
[AH, FN]
Cardtype: Action
Cost: 2 blood
Discipline: Chimerstry
[chi] Put this card in play. Weapons possessed by minions you control inflict +1 damage each strike. Any minion may burn this card as a (D) action.
[CHI] As above, but the weapons inflict +2 damage each strike.

Name: Matteus, Flesh Sculptor
[Sabbat]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 10
Discipline: AUS CEL PRE VIC
Sabbat Priscus: Matteus may burn 1 additional blood to play an action card that requires a cardinal or archbishop. He may burn 1 blood to get +1 intercept against a cardinal or archbishop attempting a political action.

Name: Matthias
[BL]
Cardtype: Vampire
Clan: Salubri
Capacity: 7
Discipline: nec AUS FOR OBE
Independent: While Matthias is ready, Baali and Followers of Set get -1 bleed when bleeding you. +1 intercept. Scarce.

Name: The Mausoleum, Venice
[DS, FN]
Cardtype: Master
Clan: Giovanni
Cost: 1 pool
Master: unique location.
Tap to gain 2 votes during a political action; if Ventrue Headquarters is in play, you gain only 1 vote.

Name: Max Lowell
[FN]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 3
Discipline: cel obf
Sabbat

Name: Meat Cleaver
[Sabbat, SW]
Cardtype: Equipment
Cost: 1 pool
Melee Weapon.
Strength+1 damage each strike.

Name: Meat Hook
[FN]
Cardtype: Equipment
Melee weapon.
Strength+1 damage each strike, only usable once each round. If this weapon is used to strike at close range and the opponent doesn't dodge the strike, the bearer gets an optional press this round, only usable to continue combat. At close range, any vampire with Potence [pot] may destroy this weapon as a strike that is done at First Strike and costs a blood.

Name: Media Influence
[Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Presence
[pre] {(D)} Bleed with +2 bleed.
[PRE] Each of your untapped vampires gains 1 blood from the blood bank. (Remove excess blood.)

Name: Mehemet of the Ahl-i-Batin (Mage)
[AH]
Cardtype: Ally
Cost: 3 pool
Unique -{mage}- with 2 life. {0 strength}, 0 bleed.
{Mehemet may strike for 2R damage.} As a (D) action, Mehemet may burn one blood and one Master Discipline card on a vampire controlled by your prey.

Name: Melange
[Sabbat, SW]
Cardtype: Reaction
Discipline: Auspex
[aus] +1 intercept.
[AUS] As above, and if you successfully block the acting minion, put this card on the acting minion; you still control this card. You may burn this card to get +1 bleed when this vampire bleeds the controller of the vampire with this card.

Name: Meld with the Land
[SW]
Cardtype: Combat
Discipline: Vicissitude
[vic] Strike: combat ends and untap the opposing minion.
[VIC] Strike: combat ends.

Name: Melek
[AH, FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 7
Discipline: cel pre OBF QUI
Independent: Once each combat, Melek may dodge as a strike. (Blood Cursed)

Name: Melisande
[FN]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 9
Discipline: tha AUS CEL DOM PRE
Sabbat: Melisande gets an optional additional strike on the first round of combat.

Name: Melissa Barton
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 5
Discipline: cel dom for pre
{Camarilla:} If a Methuselah {burns} the Edge for a vote, Melissa gains 1 blood.

Name: Memories of Mortality
[AH]
Cardtype: Master
Cost: 1 pool
Master.
Put this card on a vampire; that vampire cannot attempt to block allies. Any damage the vampire inflicts on allies is reduced to 0. The vampire may burn 1 blood during his or her controller's influence phase to burn this card; he or she then goes into torpor.

Name: Memory's Fading Glimpse
[AH]
Cardtype: Action
Cost: 3 blood
Discipline: Obfuscate
[obf] (D) Move a vampire from your prey's {uncontrolled} region to the bottom of his or her crypt. Move all of the blood on that vampire to your prey's blood pool.
[OBF] As above, but move one blood from the {uncontrolled} vampire to the acting vampire.

Name: Mercy, Knight Inquisitor
[SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 5
Discipline: cel dom pre AUS
Sabbat

Name: Mercy for the Weak
[AH]
Cardtype: Combat
Cost: 2 blood
Strike: combat ends. Only usable if this vampire has more blood than the opposing vampire. Opposing vampire gains 1 blood (remove excess blood).

Name: Merrill Molitor
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 5
Discipline: aus dom THA
{Camarilla:} Once each combat, Merrill may change 1 {aggravated damage he receives} to normal.

Name: Meshenka
[Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 8
Discipline: VIC AUS ANI
Sabbat Priscus: Cards that require Vicissitude cost Meshenka one less blood to play.

Name: Metro Underground
[Jyhad, V:TES]
Cardtype: Master
Master: unique location.
Tap and burn 1 pool to untap one vampire you control at the end of your turn.

Name: Might of the Camarilla
[AH]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any justicar or Inner Circle member at +1 stealth.
If this {referendum} is successful, each Methuselah chooses one vampire in his or her {uncontrolled} region and burns him or her.

Name: Mighty Grapple
[Jyhad, V:TES, SW]
Cardtype: Combat
Discipline: Potence
[pot] Press, only usable to continue combat
[POT] Strike: {make a} hand or melee weapon {strike} at +1 damage, with an optional press only usable to continue combat

Name: Miller Delmardigan, Teacher of Bahari
[SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 8
Discipline: CEL PRE aus pro
Sabbat Bishop: Cards that require Celerity cost Miller one less blood to play. +1 strength.

Name: Millicent Smith, Puritan Vampire Hunter
[Jyhad, V:TES]
Cardtype: Master
Unique Master.
At the end of your turn, your predator takes control of Millicent. If the Methuselah controlling Millicent has any of his or her acting vampire's actions blocked, then Millicent and the acting vampire are burned without combat.

Name: Mind Numb
[AH, FN]
Cardtype: Action
Cost: 1 blood
Discipline: Presence
[pre] (D) Put this card on any untapped vampire. Tap that vampire; he or she does not untap during his or her controller's untap phase. Burn this card {during} your next untap phase.
[PRE] As above, with +1 stealth.

Name: Mind Rape
[Sabbat, SW]
Cardtype: Action
Cost: 2 blood
Discipline: Dominate
[dom] (D) Bleed with +2 bleed.
[DOM] (D) Put this card on a younger vampire, and tap that vampire. The vampire with this card does not untap as normal during his or her controller's untap phase. During the acting vampire's controller's next minion phase, he or she must burn this card to untap the vampire and take control of the vampire until the end of his or her turn.

Name: Mind Tricks
[Sabbat]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Dementation
[dem] +1 stealth.
[DEM] As above, with an optional maneuver or press if combat occurs.

Name: Mind of a Child
[Sabbat]
Cardtype: Action
Cost: 3 blood
Discipline: Dementation
[dem] (D) Put this card on any vampire. The vampire with this card cannot play cards that require Disciplines. This card may be burned by any vampire as a +1 stealth action.
[DEM] As above, and the capacity of the vampire with this card is reduced by 1 (but not below -{1}-). Remove excess blood.

Name: Minion Tap
[Jyhad, V:TES, SW, FN]
Cardtype: Master
Master.
Move {any amount of blood} from one of the vampires you control to your pool.

Name: Minor Boon
[Jyhad, V:TES]
Cardtype: Master
Master: out-of-turn.
Prevent a vampire controlled by another Methuselah from going into torpor. Put this card on the vampire. {()} In return, that vampire cannot bleed you until it rescues a vampire you control from torpor. This Minor Boon is then burned.

Name: Miranda Sanova
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 8
Discipline: aus obf pot CEL PRE
{Camarilla} Primogen: {Brujah get} -1 intercept when attempting to block Miranda.

Name: Mirembe Kabbada
[AH]
Cardtype: Vampire
Clan: Gangrel
Capacity: 5
Discipline: PRO SER ani
{Camarilla}

Name: Miriam Benyona
[BL]
Cardtype: Vampire
Clan: Salubri
Capacity: 5
Discipline: for obe AUS
Independent: Rescuing a vampire from torpor costs Miriam 1 less blood. During your untap phase, you may move 1 blood from Miriam to any ready vampire. Scarce.

Name: Mirror Image
[FN]
Cardtype: Action Modifier/Combat
Cost: 1 blood
Discipline: Chimerstry
This card can be used as an action modifier or a combat card.
[chi] +1 stealth {()}.
[CHI] Strike: combat ends. If this vampire was blocked while performing an action other than bleeding, the action continues as if unblocked.

Name: Misdirection
[Jyhad, V:TES, SW, FN]
Cardtype: Master
Cost: 1 pool
Master.
Tap a minion.

Name: The Missing Voice
[BL]
Cardtype: Action Modifier
Discipline: Melpominee/Celerity
[cel] Requires a vampire with a capacity greater than 4. Vampires with a capacity less than 5 get -1 intercept when attempting to block this action.
[mel] Allies and younger vampires get -1 intercept when attempting to block this action.
[MEL] +1 stealth.

Name: Mistaken Identity
[Sabbat, SW]
Cardtype: Reaction
Cost: 1 blood
Play when a Ventrue antitribu attempts to hunt. This action is considered blocked, and the acting vampire goes into torpor.

Name: Mitchell, The Headhunter
[Sabbat, SW]
Cardtype: Vampire
Clan: Pander
Capacity: 2
Discipline: obt pot
Sabbat: Rescuing Mitchell from torpor costs an additional blood.

Name: Mob Connections
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Unique Master.
Tap to give a press, only usable to continue combat, to a minion you control. Any minion may burn this card as a (D) action.

Name: Monique
[Sabbat]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 5
Discipline: ani for pro aus
Sabbat

Name: Monocle of Clarity
[Jyhad]
Cardtype: Equipment
Unique Equipment.
During your untap phase, if bearer is ready, you can ask any Methuselah a yes or no question {pertaining to the game}. He or she must answer {'yes' or 'no'} truthfully. If the question pertains to the future, he or she must abide by the answer if possible ={until your next untap phase}=. Using the monocle is not an action. ={Questions about questions may not be asked.}=

Name: Monomancy
[Sabbat, SW]
Cardtype: Action
Requires a ready Sabbat vampire. +1 stealth action.
(D) Enter combat with a ready Sabbat vampire controlled by another Methuselah. That vampire may end the combat before range is chosen during the first round of combat. If he or she does so, put this card on him or her; that vampire gets -1 bleed.

Name: Morgue Hunting Ground
[DS, FN]
Cardtype: Master
Clan: Giovanni
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can gain only 1 blood from Hunting Ground cards each turn.

Name: Movement of the Mind
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Press, only usable to end combat.
[THA] Maneuver.

Name: Movement of the Slow Body
[Jyhad]
Cardtype: Action
Discipline: Protean
[pro] +2 stealth. Only usable by a tapped vampire in torpor. The acting vampire {untaps}. If this action is blocked, there is no combat; {a blocking vampire} gets the opportunity to commit diablerie.
[PRO] As Above, but this vampire also gains 1 blood from the blood bank.

Name: Mr. Winthrop
[Jyhad, V:TES, SW]
Cardtype: Retainer
Unique -{mortal}- with 1 life.
The minion with this retainer gets +1 intercept when blocking.

Name: Muaziz, Archon of Ulugh Beg
[AH]
Cardtype: Vampire
Clan: Tremere
Capacity: 7
Discipline: THA dom aus for
{Camarilla:} Blood Hunts cannot be called {on} Muaziz. Muaziz gets +1 stealth on each of her actions.

Name: Muddled Vampire Hunter
[Jyhad, V:TES]
Cardtype: Ally
Clan: Malkavian
Cost: 2 pool
Unique -{mortal}- with 1 life. 4 {strength}, 0 bleed.
Hunter strikes with First Strike. As a (D) action, Muddled Vampire Hunter may enter combat with any ready vampire {controlled by another Methuselah}.

Name: Mummify
[AH]
Cardtype: Combat
Discipline: Serpentis
[ser] Strike: combat ends. This vampire untaps and goes into torpor; put this card on the vampire. This vampire cannot ={attempt the leave torpor action}=. Burn this card if the vampire leaves torpor.
[SER] As above, but this vampire may ={attempt the leave torpor action}=.

Name: Mummy's Tongue
[AH, FN]
Cardtype: Equipment
Clan: Follower of Set
Cost: 1 pool
Unique equipment.
This vampire may burn this card during your master phase to tap any vampire. The tapped vampire does not untap as normal during his or her controller's next untap phase.

Name: Murat
[AH]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 7
Discipline: OBF POT ser
{Camarilla} Prince of Istanbul: Followers of Set burn an additional blood to play combat cards requiring Serpentis when in combat with Murat.

Name: Murder of Crows
[Jyhad, V:TES]
Cardtype: Retainer
Cost: 1 blood
Discipline: Animalism
-{Animal}- with 1 life.
[ani] Murder of Crows inflicts 1R {damage} each round of combat during strike resolution.
[ANI] As above, but Murder of Crows has 2 life.

Name: Muricia's Call
[BL]
Cardtype: Action
Discipline: Animalism & Spiritus
+1 stealth action.
[ani] Search your library for a retainer that requires Animalism. This vampire employs that retainer (pay cost as normal). Shuffle your library afterward.
[ani][spi] As [ani] above, and the retainer has an additional life.
[ANI][SPI] As [ani][spi] above, and untap this acting vampire at the end of the turn.

Name: Muriel Foucade
[Sabbat, SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 5
Discipline: DEM aus
Sabbat: +1 strength.

Name: Muse
[BL]
Cardtype: Vampire
Clan: Daughter of Cacophony
Capacity: 3
Discipline: ani for mel
Sabbat: -1 intercept.

Name: Mustafa Rahman
[AH]
Cardtype: Vampire
Clan: Tremere
Capacity: 2
Discipline: dom
{Camarilla}

Name: My Enemy's Enemy
[Sabbat, SW]
Cardtype: Reaction
Discipline: Auspex
[aus] +1 intercept.
[AUS] Only usable when a minion controlled by your predator is bleeding you. Tap this reacting vampire. The minion is now bleeding your predator's predator.

Name: Mythic Form
[FN]
Cardtype: Combat
Cost: 3 blood
Discipline: Protean
[pro] Play before range is determined on the first round. For the remainder of this combat, this vampire gets +1 strength and can prevent 1 non-aggravated damage each round. A vampire can play only one Mythic Form each combat.
[PRO] As above, but with an optional maneuver, and this vampire can inflict 2R aggravated damage as a strike once each round this combat.

Name: Nakova, Advocate of Golconda
[AH]
Cardtype: Vampire
Clan: Ventrue
Capacity: 6
Discipline: FOR pot
{Camarilla} Primogen: If Nakova is burned in combat, the opposing minion takes 4 damage (damage not preventable).

Name: Natalia
[DS, FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 7
Discipline: chi dom for ANI
Independent: +1 bleed.

Name: Natasha Volfchek
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 9
Discipline: cel dom pot FOR PRE
{Camarilla} Primogen: Natasha gets +1 stealth on political actions. +1 bleed.

Name: National Guard Support
[FN]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any titled vampire at +1 stealth.
You may not play this card if another National Guard Support is in play. Successful referendum means that this card is put into play. All minions get -1 stealth when performing (D) actions. Put a counter on this card during each of your untap phases. Any vampire can burn this card with a successful referendum called as a +1 stealth political action; in that referendum, each counter represents a vote in favor of burning the card.

Name: Navar McClaren
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Caitiff
Capacity: 1
Discipline: ani
{Camarilla:} Navar cannot block {older vampires}.

Name: Necromancy
[DS, FN]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Necromancy [nec]; if the vampire already had Necromancy, he or she now has superior Necromancy [NEC]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Necromancy.

Name: Nefertiti
[FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 10
Discipline: cel pot DOM OBF PRE SER
Independent: Nefertiti can place a corruption counter on a minion controlled by your prey as a +1 stealth (D) action that costs 1 blood. +1 bleed.

Name: Nehsi
[FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 10
Discipline: aus for OBF PRE PRO SER
Independent: Nehsi has 2 votes. Nehsi gets an optional maneuver each combat.

Name: Nepata
[AH, FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 4
Discipline: obf pre ser
Independent

Name: Nephandus (Mage)
[Sabbat]
Cardtype: Ally
Clan: Tremere antitribu
Cost: 2 pool
-{Mage}- with 2 life. {0 strength}, 1 bleed.
{Nephandus may strike for 1R damage.} Nephandus gets an optional press each combat. -{Each strike or damaging effect made against Nephandus by the opposing minion during combat is at -1 damage}-. As a (D) action, Nephandus may burn a vampire in torpor to gain 1 life.

Name: Nettie Hale
[BL]
Cardtype: Vampire
Clan: Ahrimanes
Capacity: 5
Discipline: ani, cel, pre, spi, pro
Sabbat: Nettie gets +1 stealth when employing retainers and recruiting allies. Sterile.

Name: Neutral Guard
[BL]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obeah/Fortitude
Only usable when this vampire announces an action.
[for] Vampires must pay 1 blood to attempt to block this action.
[obe] For the remainder of this action, when this vampire is in combat, the range is automatically long; skip the Determine Range step of each round.
[OBE] As [obe] above, and allies and younger vampires cannot block this action.

Name: Nigel the Shunned
[Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 5
Discipline: ANI POT obf
Sabbat

Name: Night Moves
[Jyhad, V:TES, Sabbat]
Cardtype: Action
Discipline: Obfuscate
[obf] (D) Bleed your predator or prey at +3 stealth. If more than 1 pool is bled with this action, ignore the excess.
[OBF] (D) As above, but bleed at +6 stealth.

Name: Nightmare Curse
[BL]
Cardtype: Action
Cost: 2 blood
Discipline: Auspex & Chimerstry
[chi] (D) Tap a ready minion and untap this acting vampire.
[aus][chi] (D) Put this card on a ready minion and tap that minion. This minion doesn't untap as normal. During this minion's controller's untap, he or she may burn a pool to untap this minion. Burn this card when the acting vampire leaves play.
[AUS][CHI] (D) Put this card on a ready minion and tap that minion. This minion doesn't untap as normal. Burn this card when the acting vampire leaves play.

Name: Nik
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Caitiff
Capacity: 1
Discipline: cel
{Camarilla:} Any Brujah attempting to block Nik gets +1 intercept.

Name: Nikolaus Vermeulen
[DS]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 7
Discipline: POT ani obf for
{Camarilla} Prince of Brussels: During your untap phase, you may move 1 blood from Nikolaus to any {Nosferatu in your Uncontrolled region}.

Name: Nimble Feet
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Celerity
[cel] Press.
[CEL] Additional strike.

Name: Normal
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 2
Discipline: obf
{Camarilla}

Name: Nose of the Hound
[BL]
Cardtype: Action
Discipline: Spiritus/Auspex
+1 stealth action.
[aus] (D) Enter combat with a ready tapped minion controlled by another Methuselah. This acting minion gets an optional maneuver in that combat.
[spi] As [aus] above, with an additional optional maneuver during that combat.
[SPI] As [spi] above, but enter combat with any ready minion controlled by another Methuselah.

Name: Nosferatu Hosting
[DS]
Cardtype: Master
Clan: Nosferatu
Cost: 1 pool
Master.
You may use a master phase action to look at one vampire in another Methuselah's {uncontrolled} region. This card may be burned by any minion who is not Toreador as a (D) action.

Name: Nosferatu Justicar
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a ready Nosferatu. Successful {referendum} means he or she is declared Nosferatu Justicar. In this {referendum}, each Nosferatu gets 1 extra vote. This could lead to a contested title.

Name: Nosferatu Kingdom
[Sabbat, SW]
Cardtype: Master
Clan: Nosferatu antitribu
Cost: 2 pool
Master: unique location.
During your influence phase, tap to move 1 blood from the blood bank to a Nosferatu antitribu in your uncontrolled region.

Name: Nosferatu Performance Art
[DS]
Cardtype: Action
Clan: Nosferatu
Cost: 2 blood
(D) Send any one Toreador into torpor or burn a location that requires a Toreador. If the Nosferatu performing this action has a capacity above 5, this action is at +1 stealth.

Name: Nosferatu Putrescence
[Jyhad, V:TES]
Cardtype: Combat
Put this card on a Nosferatu in combat. {The Nosferatu with this card has -1 strength} each combat. You may play this card even if you are not involved in the current combat.

Name: Nu, The Pillar
[BL]
Cardtype: Vampire
Clan: True Brujah
Capacity: 9
Discipline: ani aus pro POT PRE TEM
Independent: Once during your minion phase, Nu can burn a blood to untap. Nu cannot use cards that require Celerity. Scarce.

Name: Oath of Loyalty
[AH]
Cardtype: Master
Master.
Put this card on an Assamite controlled by another Methuselah. That Assamite cannot attempt to bleed you. This card can be burned by another Assamite as a (D) action.

Name: Obedience
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Reaction
Discipline: Dominate
Only usable when this reacting vampire is about to enter combat with an acting younger vampire.
[dom] This vampire is not tapped and combat does not occur; untap the acting vampire. The acting vampire is blocked and cannot attempt the same action this turn.
[DOM] As above, but do not untap the acting vampire.

Name: Obfuscate
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Obfuscate [obf]; if the vampire already had Obfuscate, he or she now has superior Obfuscate [OBF]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Obfuscate.

Name: Obsession
[Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master.
Put this card on a ready Toreador antitribu. The vampire with this card does not untap as normal. During his or her controller's untap phase, he or she burns 1 blood to untap or is burned. If the vampire goes into torpor, this card is burned.

Name: Obsidian
[BL]
Cardtype: Vampire
Clan: Gargoyle
Capacity: 5
Discipline: for pot VIS
Independent: Flight.

Name: Obtenebration
[Sabbat, SW]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Obtenebration [obt]; if the vampire already had Obtenebration, he or she now has superior Obtenebration [OBT]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Obtenebration.

Name: Octopod
[BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Sanguinus
Requires a ready Blood Brother of the same circle as another one in combat. Can be used by a vampire even if he or she is not involved in the combat.
[san] Only usable before range is chosen. The Blood Brother in combat gets an additional strike each round this combat.
[SAN] As [san] above but with two additional strikes each round.

Name: Of Noble Blood
[DS]
Cardtype: Action
Cost: 1 blood
Requires a ready primogen. +1 stealth action.
Choose a {Camarilla} vampire with a capacity above 5 ={who does not have a title}=. Put this card on that vampire. The vampire is now a primogen. -{Burn this card if this vampire loses this title.}- Not usable on Caitiff.

Name: Ohanna
[AH]
Cardtype: Vampire
Clan: Malkavian
Capacity: 2
Discipline: dom
{Camarilla}

Name: Olivia
[Sabbat]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 5
Discipline: POT OBF vic
Sabbat Bishop

Name: Omaya
[SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 7
Discipline: ANI AUS FOR pro
Sabbat: Omaya may prevent one damage each combat.

Name: Open Grate
[Jyhad, V:TES, SW]
Cardtype: Combat
Press, only usable to end combat.

Name: Opium Den
[AH, FN]
Cardtype: Master
Clan: Follower of Set
Cost: 1 pool
Master: unique location.
Tap to give a Follower of Set you control +1 stealth.

Name: Order of Hermes Cabal
[DS]
Cardtype: Ally
Cost: 4 pool
Unique -{mage}- with 2 life. {0 strength}, 1 bleed.
{Cabal may strike for 1R aggravated damage.} Cabal may enter combat with any Tremere controlled by another Methuselah as a (D) action.

Name: Orgy of Blood
[Sabbat, SW]
Cardtype: Combat
Only usable when a minion you control burns an ally controlled by another Methuselah.
Each of your vampires gains X blood from the blood bank, where X is the recruitment cost of the ally. (Remove excess blood.)

Name: Oubliette
[SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Obtenebration
[obt] Strike: combat ends.
[OBT] As above, and the opposing minion burns one blood (or life) after combat.

Name: Outcast Mage
[Jyhad, V:TES]
Cardtype: Ally
Clan: Tremere
Cost: 3 pool
-{Mage}- with 2 life. {0 strength}, 1 bleed.
{Outcast Mage may strike for 2R damage.} Outcast Mage gets one optional maneuver each combat.

Name: Out of Control
[Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master.
Burn a Brujah antitribu with capacity below 6. Only one Out of Control can be played during a game.

Name: Owl Companion
[Jyhad, V:TES]
Cardtype: Retainer
Discipline: Animalism
-{Animal}- with 1 life.
[ani] When the {minion} with this retainer is in combat, controller of opposing minion plays with an open hand.
[ANI] As above, but Owl has 2 life.

Name: Ox, Viceroy of the Hollows
[SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 6
Discipline: ANI OBF POT
Sabbat

Name: Oxford University, England
[DS]
Cardtype: Master
Clan: Brujah
Cost: 2 pool
Master: unique location.
Tap and burn 2X pool to get X votes during a political action. This location may be burned by any minion as a (D) action; Ventrue get +1 stealth when attempting that action.

Name: Ozmo
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 6
Discipline: dom obf AUS
{Camarilla:} +1 bleed.

Name: Pack Tactics
[Sabbat, SW]
Cardtype: Reaction
Cost: 1 blood
Do not replace until the end of this action.
Only usable {during} a bleed against you. This reacting vampire gets +2 intercept. A vampire cannot play Pack Tactics and Elder Intervention during the same action.

Name: Palatial Estate
[DS, FN]
Cardtype: Equipment
Cost: 2 blood
This equipment card represents a unique location and does not count as equipment while in play.
The vampire with this location gains 1 blood at the beginning of each of your master phases (ignore excess blood).

Name: Palla Grande
[Sabbat, SW]
Cardtype: Master
Clan: Toreador antitribu
Unique master.
Put this card in play; put 3 debauchery counters on this card. Each Toreador antitribu gets +1 bleed. Remove a debauchery counter from this card at the end of each of your turns. Burn this card when you remove the last debauchery counter.

Name: Panacea
[BL]
Cardtype: Action
Discipline: Obeah/Auspex
+1 stealth action.
[aus] This vampire burns 1 blood to untap a younger vampire.
[obe] Add 1 life to an ally who has fewer life than his or her starting amount.
[OBE] As [obe] above, and untap that ally at the end of the turn.

Name: Panagos Levidis
[AH]
Cardtype: Vampire
Clan: Gangrel
Capacity: 3
Discipline: obf ani
{Camarilla}

Name: Paris Opera House
[BL]
Cardtype: Master
Clan: Daughters of Cacophony :B
Cost: 2 ={pool}=
Master: unique location.
Tap to give a Daughter of Cacophony you control +1 stealth. Tap this card and tap a Daughter of Cacophony you control to give any minion +1 stealth.

Name: Parity Shift
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Choose a Methuselah who has more blood in his or her pool than you do. ={Allocate X of that pool {between any of} the other remaining Methuselahs (including you), where X is the number of Methuselahs in the game}=. Successful {referendum} means the chosen Methuselah loses ={that pool, and it is allocated as you announced}=.

Name: Park Hunting Ground
[DS, FN]
Cardtype: Master
Clan: Ravnos
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can gain only 1 blood from Hunting Ground cards each turn.

Name: Parmenides
[FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 4
Discipline: qui CEL
Independent: When you move Parmenides from your uncontrolled region to your ready region, your predator takes control of Parmenides until your next untap phase. +1 strength. (Blood Cursed)

Name: Parnassus
[AH, FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 7
Discipline: aus tha CEL QUI
Independent: +1 strength. (Blood Cursed)

Name: The Parthenon
[AH, FN]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Tap during your master phase to get an additional master phase action.

Name: Passion
[Sabbat]
Cardtype: Action
Discipline: Dementation
[dem] (D) Tap a minion controlled by your prey.
[DEM] As above, with +1 stealth.

Name: Patagia: Flaps Allowing Limited Flight
[Jyhad, V:TES]
Cardtype: Action
Clan: Nosferatu
Cost: 1 blood
+1 stealth action.
If this action succeeds, put this card on the acting Nosferatu. The vampire gets one optional maneuver each combat. A vampire may have only one Patagia card.

Name: The Path of Blood
[AH, FN]
Cardtype: Master
Clan: Assamite
Cost: 1 pool
Unique master.
Put this card in play. Assamites burn 1 less blood when playing cards that require Quietus [qui]. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she then takes one damage (damage not preventable) when this card is burned.

Name: The Path of Bone
[FN]
Cardtype: Master
Clan: Giovanni
Cost: 1 pool
Unique Master.
Put this card in play. Giovanni burn 1 less blood when playing cards that require Necromancy [nec]. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes 1 damage (damage not preventable) when this card is burned.

Name: The Path of Metamorphosis
[SW]
Cardtype: Master
Clan: Tzimisce
Cost: 1 pool
Unique Master.
Put this card in play. Tzimisce burn one less blood when playing cards that require Vicissitude. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes one damage (damage not preventable) when this card is burned.

Name: The Path of Night
[SW]
Cardtype: Master
Clan: Lasombra
Cost: 1 pool
Unique Master.
Put this card in play. Lasombra burn one less blood when playing cards that require Obtenebration. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes one damage (damage not preventable) when this card is burned.

Name: The Path of Paradox
[FN]
Cardtype: Master
Clan: Ravnos
Cost: 1 pool
Unique master.
Put this card in play. Ravnos burn 1 less blood when playing cards that require Chimerstry [chi]. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes 1 damage (damage not preventable) when this card is burned.

Name: The Path of Typhon
[AH, FN]
Cardtype: Master
Clan: Follower of Set
Cost: 1 pool
Unique master.
Put this card in play. Followers of Set burn 1 less blood when playing cards that require Serpentis [ser]. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes one damage (damage not preventable) when this card is burned.

Name: The Path of the Feral Heart
[SW]
Cardtype: Master
Clan: Gangrel antitribu
Cost: 1 pool
Unique Master.
Put this card in play. Gangrel antitribu burn one less blood when playing cards that require Protean. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes one damage (damage not preventable) when this card is burned.

Name: Patrizia Giovanni, Collector of Secrets
[AH]
Cardtype: Vampire
Clan: Giovanni
Capacity: 5
Discipline: nec tha qui
{Independent}. As an action, Patrizia can employ a retainer in your ash heap. She still pays the employment cost as normal, but she burns one additional blood.

Name: Patrol
[BL]
Cardtype: Reaction
Discipline: Flight
Requires a ready minion with flight.
+1 intercept.

Name: Patronage
[SW]
Cardtype: Action
Clan: Toreador antitribu
Cost: 1 pool
+1 stealth action.
You may play only one Patronage per turn. Untap a younger Toreador antitribu, and untap this acting vampire.

Name: Patshiv
[FN]
Cardtype: Action
Clan: Ravnos
+1 stealth action.
Each ready untapped Ravnos gains 1 blood from the blood bank.

Name: Patterns in the Chaos
[SW]
Cardtype: Action Modifier
Discipline: Dementation
[dem] Only usable when a bleed is successful. Look at the top card in the library of the Methuselah being bled.
[DEM] Only usable when a bleed is successful. Look at the cards in the hand of the Methuselah being bled.

Name: Paul DiCarlo, The Alpha
[FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 2
Discipline: pot
Independent

Name: Peace Treaty
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum burns all weapons. A Methuselah may keep any of his or her minions' weapons by repaying their -{pool}- cost to equip.

Name: The Peace of Khetamon
[AH]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a vampire in torpor. Successful {referendum} means that vampire is placed face down in his or her controller's {uncontrolled} region. The vampire's blood counters, master cards, and minion cards stay with that vampire.

Name: Pentex Subversion
[DS, FN]
Cardtype: Master
Cost: 2 pool
Unique master.
Put this card on any ready minion. The minion with this card may not perform any actions and cannot block actions. This card may be burned by any other minion as a (D) action.

Name: Pentex(TM) Loves You!
[Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Tap this card and choose a Sabbat vampire. Once during the current action, the chosen vampire may burn 1 blood to get +1 bleed.

Name: Pere Lachaise, France
[DS]
Cardtype: Master
Cost: 3 pool
Master: unique location.
You may place one of your burned vampires on this card. You may use a master phase action to move 1 blood from the blood bank to this vampire. If the blood on the vampire equals the vampire's capacity, place the vampire in the {ready} region at the end of the master phase and burn this card. Any minion can burn this card as a (D) action and send the vampire on it directly to the ash heap.

Name: Perfect Clarity
[FN]
Cardtype: Action Modifier
Cost: 2 blood
Discipline: Thaumaturgy
Only usable when this acting vampire's action is announced.
[tha] Reaction cards that require Dominate [dom] or Presence [pre] do not affect this vampire for the {duration} of this action.
[THA] As above, and for the remainder of this action, minions opposing this vampire in combat cannot play cards that require Dominate or Presence.

Name: Personal Scourge
[SW]
Cardtype: Combat
Discipline: Dementation
[dem] Strike: 1 damage, only usable at close range. This damage cannot be prevented by equipment or cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[DEM] As above, with an optional press, only usable to end combat.

Name: Peter Blaine
[SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 4
Discipline: aus dom for
Sabbat: Peter gets +1 bleed when bleeding a Methuselah who controls a ready Ventrue.

Name: Petru Sipos
[AH]
Cardtype: Vampire
Clan: Ravnos
Capacity: 7
Discipline: CHI SER for ani
{Independent}. As a (D) action, Petru can steal 1 blood from a vampire in torpor.

Name: Phobia
[AH, FN]
Cardtype: Action
Discipline: Serpentis
[ser] (D) Put this card on any vampire; you still control this card. During your master phase, you may put a phobia counter on this card. If a minion you control blocks the vampire with this card, you may burn five counters from this card before range is chosen to end combat.
[SER] As above, but with +1 stealth.

Name: Pier 13, Port of Baltimore
[SW]
Cardtype: Equipment
Cost: 2 blood
This equipment card represents a unique location and does not count as equipment while in play.
During your influence phase, this minion may equip with a non-location, non-unique equipment card from your hand (this minion must meet the requirements, if any, of the equipment card). Pay the cost as normal. This is not an action and cannot be blocked.

Name: Pieter
[Sabbat]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 6
Discipline: OBF PRO for tha
Sabbat

Name: Plasmic Form
[Sabbat, SW]
Cardtype: Action Modifier/Combat
Cost: 1 blood
Discipline: Vicissitude
This card may be used as an action modifier or a combat card.
[vic] +1 stealth.
[VIC] Strike: dodge.

Name: Playing for Keeps
[DS]
Cardtype: Master
Cost: X pool
Unique Master. Only usable if playing for ante.
The cost of this card (X) represents the number of Methuselahs currently in the game. When a Methuselah's prey is ousted, the surviving Methuselah wins his or her prey's ante and antes an additional card.

Name: Pochtli
[FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 8
Discipline: cel dom NEC OBF POT
Independent: Pochtli may move up to two cards from your ash heap to your library as a +1 stealth action. Shuffle your library afterward.

Name: Poker
[BL]
Cardtype: Equipment
Melee weapon. Cold iron.
Strength+1 damage each strike. If all of the damage done by this strike is prevented by a card or cards that require Fortitude [for], burn this weapon after strike resolution.

Name: Police Department
[Jyhad, V:TES]
Cardtype: Master
Master: unique location.
Tap to give a press, only usable to end combat, to a minion you control.

Name: Political Ally
[Jyhad, V:TES]
Cardtype: Ally
Clan: Ventrue
Cost: 2 pool
Unique -{mortal}- with 1 life. 0 {strength}, 3 bleed.

Name: Political Antagonist
[Sabbat, SW]
Cardtype: Ally
Clan: Ventrue antitribu
Cost: 2 pool
-{Mortal}- with 1 life. 1 strength, 1 bleed.
Tap to give +1 intercept to a Ventrue antitribu who is attempting to block a political action.

Name: Political Backlash
[Jyhad, V:TES]
Cardtype: Reaction
Only usable when a {referendum} fails.
The controller of the vampire calling the failed {referendum} burns 2 pool.

Name: Political Flux
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Pick a number from 1 to 12. Successful {referendum} means this is the amount of pool the next predator will earn for ousting his or her prey (instead of the usual 6 pool).

Name: Political Hunting Ground
[Sabbat, SW]
Cardtype: Master
Clan: Lasombra
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Name: Political Seizure
[Sabbat, SW]
Cardtype: Master
Clan: Lasombra
Cost: 2 pool
Master.
Choose a location controlled by another Methuselah. This card contests that location as though it were the same card, even if the other location is not unique. When the last copy of that location is yielded, burn this card; the other card comes into play under your control untapped instead of being burned.

Name: Political Stranglehold
[Sabbat, SW, FN]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah gains 3 pool for each vampire he or she controls with capacity above 7. Only one Political Stranglehold can be played during a game.

Name: Political Struggle
[Sabbat, SW]
Cardtype: Action
Clan: Lasombra
+1 stealth action.
(D) Put this card on a ready vampire controlled by another Methuselah. The acting vampire may enter combat with the vampire with this card as a +1 stealth (D) action. If the vampire with this card is burned or sent into torpor, the acting vampire gains X votes, where X is the number of non-contested votes the vampire with this card has; burn this card afterward.

Name: The Portrait
[AH]
Cardtype: Action
Clan: Toreador
Cost: 1 blood
(D) Show the top card of your prey's crypt to all players. If it is a Nosferatu, the acting vampire burns 2 blood. If the capacity of the revealed vampire is below 7, the acting vampire gains 2 blood (ignore excess blood); if it is from 7 to 10, the acting vampire untaps and bleeds your prey with +1 bleed at +1 stealth; if it is above 10, the acting vampire burns 1 blood.

Name: Possession
[DS, FN]
Cardtype: Action
Cost: 2 blood
Discipline: Necromancy
[nec] Move any vampire from your ash heap to your uncontrolled region.
[NEC] Move a vampire from your ash heap to your ready region and move 1 blood from the blood bank to the vampire.

Name: Potence
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Potence [pot]; if the vampire already had Potence, he or she now has superior Potence [POT]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Potence.

Name: Pounce
[BL]
Cardtype: Combat
Discipline: Flight
Requires a ready minion with flight.
Strike: strength+2 damage, and the opposing minion cannot strike for the remainder of the round (this doesn't affect the current strike resolution). If this strike is dodged, this striking minion takes 1 damage during strike resolution and the opposing minion gets an optional press.

Name: Power Structure
[Sabbat, SW]
Cardtype: Master
Clan: ={Lasombra}=
Unique Master.
Tap to give each Lasombra you control one additional vote for the current political action.

Name: Powerbase: Berlin
[DS]
Cardtype: Master
Clan: Ventrue
Cost: 2 pool
Master: unique location.
You may use a master phase action to move 1 blood from the blood bank to the Powerbase. Any Ventrue you control may move 1 blood to the 'base as a +1 stealth action. Tap and burn X blood from the 'base to give a Ventrue +X intercept against a political action. The 'base can be stolen with a successful {referendum} called at +1 stealth. If controlling Methuselah has no Ventrue in play, burn this card.

Name: Powerbase: Chicago
[Jyhad, V:TES]
Cardtype: Master
Cost: 1 pool
Master: unique location.
During your untap phase, you may move 1 blood from the blood bank to the Powerbase or move all the blood on the 'base to your blood pool. A vampire controlled by another Methuselah can move all the blood on the 'base to his or her controller's blood pool

Name: Powerbase: Madrid
[SW]
Cardtype: Master
Cost: 1 pool
Master: Unique Location.
During your untap phase, add one counter to this card from the blood bank if it has less than 4 counters. Tap to give a titled Sabbat vampire X additional votes during a referendum, where X is the number of counters on this card. Any vampire controlled by another Methuselah can take a (D) action to burn all the counters on this card.

Name: Powerbase: Mexico City
[Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Put 5 blood on this card when it is played. During each of your untap phases, move 1 blood from this card to your pool. Any Sabbat vampire controlled by another Methuselah may take a (D) action to move all the blood on the Powerbase to his or her controller's pool. Burn this card when the last blood counter on it is removed.

Name: Powerbase: Montreal
[SW]
Cardtype: Master
Master: Unique Location.
During your influence phase, you may move one blood from the blood bank to a vampire in your uncontrolled region. Any vampire may steal this location for his or her controller as a (D) action.

Name: Powerbase: New York
[Sabbat]
Cardtype: Master
Cost: 1 pool
Master: unique location.
As a master phase action, you may burn 1 pool to move 3 blood counters from the blood bank to this card or move 1 blood counter from this card to your pool. Any Sabbat vampire ={controlled by another Methuselah}= can take a (D) action to move all the blood on the 'base to his or her controller's blood pool. Burn this card when the last blood counter on it is removed.

Name: Powerbase: Rome
[DS, FN]
Cardtype: Master
Master: unique location.
You may use a master phase action to move 1 counter {from} the blood bank to the Powerbase. Any Giovanni you control may move up to 2 of his or her blood counters to this card as a +1 stealth action. Tap and burn X counters from this card to gain X votes during a political action. Any minion may burn all counters on this card as a (D) action.

Name: Powerbase: Washington, D.C.
[Jyhad, V:TES]
Cardtype: Master
Cost: 1 pool
Master: unique location.
During your untap phase, you may move up to 3 pool to the Powerbase and add 1 blood from the blood bank for each pool you move or move 1 blood from the 'base to your pool. A vampire controlled by another Methuselah may move all the blood on the 'base to his or her controller's pool.

Name: Praxis Seizure: Amsterdam
[DS]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Amsterdam. This could lead to a contested title.

Name: Praxis Seizure: Athens
[AH]
Cardtype: Political Action
Capacity: [TREMERE ICON]
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means that the acting vampire is declared Prince of Athens. This could lead to a contested title. If the prince is Tremere, his or her capacity increases by 1.

Name: Praxis Seizure: Atlanta
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Atlanta. This could lead to a contested title.

Name: Praxis Seizure: Barcelona
[DS]
Cardtype: Political Action
Capacity: [TREMERE ICON]
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Barcelona. This could lead to a contested title. If the prince is Tremere, his or her capacity increases by 1.

Name: Praxis Seizure: Berlin
[DS]
Cardtype: Political Action
Discipline: [VENTRUE ICON]
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Berlin. This could lead to a contested title. If the prince is Ventrue, his or her capacity increases by 1.

Name: Praxis Seizure: Boston
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Boston. This could lead to a contested title.

Name: Praxis Seizure: Brussels
[DS]
Cardtype: Political Action
Capacity: [NOSFERATU ICON]
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Brussels. This could lead to a contested title. If the prince is Nosferatu, his or her capacity increases by 1.

Name: Praxis Seizure: Cairo
[AH]
Cardtype: Political Action
Capacity: [VENTRUE ICON]
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Cairo. This could lead to a contested title. If the prince is Ventrue, his or her capacity increases by 1.

Name: Praxis Seizure: Chicago
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Chicago. This could lead to a contested title.

Name: Praxis Seizure: Cleveland
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Cleveland. This could lead to a contested title.

Name: Praxis Seizure: Dallas
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Dallas. This could lead to a contested title.

Name: Praxis Seizure: Dublin
[DS]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Dublin. This could lead to a contested title.

Name: Praxis Seizure: Frankfurt
[DS]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Frankfurt. This could lead to a contested title.

Name: Praxis Seizure: Geneva
[DS]
Cardtype: Political Action
Capacity: [VENTRUE ICON]
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Geneva. This could lead to a contested title. If the prince is Ventrue, his or her capacity increases by 1.

Name: Praxis Seizure: Glasgow
[DS]
Cardtype: Political Action
Capacity: [GANGREL ICON]
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Glasgow. This could lead to a contested title. If the prince is Gangrel, his or her capacity increases by 1.

Name: Praxis Seizure: Houston
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Houston. This could lead to a contested title.

Name: Praxis Seizure: Istanbul
[AH]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Istanbul. This could lead to a contested title. Each Assamite gets one additional vote for this political action. If the vampire declared prince is not an Assamite, tap all Assamites.

Name: Praxis Seizure: London
[DS]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of London. This could lead to a contested title.

Name: Praxis Seizure: Miami
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Miami. This could lead to a contested title.

Name: Praxis Seizure: Monaco
[AH]
Cardtype: Political Action
Capacity: [TOREADOR ICON]
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Monaco. This could lead to a contested title. If the prince is Toreador, his or her capacity increases by 1.

Name: Praxis Seizure: Paris
[DS]
Cardtype: Political Action
Capacity: [TOREADOR ICON]
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Paris. This could lead to a contested title. If the prince is Toreador, his or her capacity increases by 1.

Name: Praxis Seizure: Rome
[DS]
Cardtype: Political Action
Capacity: [BRUJAH ICON]
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Rome. This could lead to a contested title. If the prince is Brujah, his or her capacity increases by 1.

Name: Praxis Seizure: Seattle
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Seattle. This could lead to a contested title.

Name: Praxis Seizure: Stockholm
[DS]
Cardtype: Political Action
Capacity: [MALKAVIAN ICON]
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Stockholm. This could lead to a contested title. If the prince is Malkavian, his or her capacity increases by 1.

Name: Praxis Seizure: Venice
[DS]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Venice. This could lead to a contested title. Each Giovanni gets one additional vote for this political action. If the vampire declared prince is not Giovanni, tap all Giovanni.

Name: Praxis Seizure: Washington, D.C.
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any {Camarilla} vampire at +1 stealth.
Successful {referendum} means the acting vampire is declared Prince of Washington, D.C. This could lead to a contested title.

Name: Praxis Solomon
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Only usable if at least one card is contested. For each contested card, choose which Methuselah should yield. Successful {referendum} means that the chosen Methuselahs yield {as you selected}.

Name: Precognition
[Sabbat, SW]
Cardtype: Reaction
Discipline: Auspex
[aus] +1 intercept
[AUS] As above, and {this vampire can prevent up to 1 damage during the first round of the resulting combat if this vampire successfully blocks this action}.

Name: Precognizant Mobility
[DS]
Cardtype: Action
Cost: 1 blood
Discipline: Auspex
+1 stealth action.
[aus] This acting minion may untap a younger vampire or an ally.
[AUS] As above, but the affected vampire can be the same age or older.

Name: Presence
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Presence [pre]; if the vampire already had Presence, he or she now has superior Presence [PRE]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Presence.

Name: Preternatural Evasion
[Sabbat, SW]
Cardtype: Combat
Discipline: Celerity
[cel] Strike: dodge.
[CEL] Strike: this vampire burns 1 blood to end combat.

Name: Priestess of Sekhmet
[FN]
Cardtype: Retainer
Clan: Follower of Set
Cost: 1 blood
Mortal with 1 life.
The Follower of Set with this retainer gets +1 bleed when bleeding a Methuselah who controls a ready Camarilla vampire. When the minion with this retainer is bleeding, Camarilla vampires get -1 intercept when attempting to block. A vampire may have only one Priestess of Sekhmet.

Name: Primal Instincts
[Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Auspex
[aus] Strike: dodge.
[AUS] Only usable by the acting vampire after the opposing minion has chosen his or her strike. Cancel this acting vampire's strike and choose a new one.

Name: Private Audience
[SW]
Cardtype: Action Modifier
Cost: 1 blood
Requires a ready archbishop, priscus or cardinal. Only usable during a referendum, before any votes are cast.
Non-Sabbat vampires cannot vote on the current referendum.

Name: Propaganda
[Sabbat, SW]
Cardtype: Action
Cost: 2 blood
Discipline: Presence
[pre] {(D)} Bleed with +1 bleed. Vampires with titles cannot block this action.
[PRE] As above, and the Methuselah you are bleeding taps one of his or her ready untapped minions {when the action resolves}.

Name: Protean
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Protean [pro]; if the vampire already had Protean, he or she now has superior Protean [PRO]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Protean.

Name: Protect Thine Own
[AH]
Cardtype: Political Action
Cost: 1 blood
Political Card - Worth 1 Vote. Called by any justicar or Inner Circle member at +1 stealth.
Choose a Non-Camarilla vampire with a capacity below 6. If the acting vampire is a member of the Inner Circle, you may choose any Non-Camarilla vampire instead. If this {referendum} is successful, burn that vampire.

Name: Protected Resources
[V:TES]
Cardtype: Master
Cost: 2 pool
Master.
If this card is in play, {you do not burn more than two pool when a minion bleeds you, regardless of the amount of the bleed}. Burn this card if you successfully bleed another Methuselah.

Name: Protracted Investment
[Jyhad, V:TES]
Cardtype: Master
Cost: 3 pool
Master.
Move 6 blood from the blood bank to this card. You may use a master phase action to move 1 blood from this card to your blood pool. Burn this card when all blood has been removed.

Name: Provision of the Silsila
[FN]
Cardtype: Action Modifier/Reaction
Clan: Assamite
This card can be played as an action modifier or a reaction card. Usable by a tapped vampire.
Only usable after a combat involving this Assamite and an opposing minion with a contract naming this Assamite. Only usable if the opposing minion is not ready and this Assamite is ready. This Assamite gains enough blood from the blood bank to reach full capacity, and the contract is burned.

Name: Pseudo-Blindness
[FN]
Cardtype: Reaction
Cost: 1 blood
Discipline: Chimerstry
[chi] Only usable by a vampire attempting to block. Cancel an action modifier that requires Chimerstry [chi] or Obfuscate [obf] as it is played.
[CHI] As above, and if this vampire successfully blocks this action and combat occurs, the acting minion cannot use any cards that require Chimerstry or Obfuscate during that combat.

Name: Psyche!
[Jyhad, V:TES, FN]
Cardtype: Combat
Discipline: Celerity
[cel] Press.
[CEL] Only usable at the end of a combat when both combatants are still ready. Enter combat with the opposing minion. This is a new combat.

Name: Psychic Projection
[Jyhad, V:TES]
Physchic Projection
Cardtype: Action
Discipline: Auspex
+1 stealth action.
[aus] A minion you control gets +2 intercept until your next untap phase.
[AUS] Each minion you control gets +1 intercept until your next untap phase.

Name: Psychic Veil
[Jyhad, V:TES]
Cardtype: Action
Cost: 1 blood
Discipline: Obfuscate
[obf] All of your vampires' actions are at +1 stealth this turn.
[OBF] All of your minions' actions are at +1 stealth this turn.

Name: Psychomachia
[BL]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Daimoinon/Presence
Only usable when an ally or younger vampire is attempting to block.
[pre] Cancel the current action and untap this acting vampire. The blocking minion is not tapped.
[dai] The block fails. The blocking minion cannot attempt to block this action again.
[DAI] As [dai] above, and the blocking minion takes 1 damage (damage not preventable).

Name: Pugfar
[BL]
Cardtype: Vampire
Clan: Gargoyle
Capacity: 5
Discipline: aus for vis POT
Sabbat Tremere Antitribu Slave: Pugfar can burn one blood to give a Tremere antitribu you control a press. Flight.

Name: Pulled Fangs
[Jyhad, V:TES, SW]
Cardtype: Combat
Only usable at the end of a round of combat in which this minion inflicted more damage at close range than the opposing vampire. Not usable by a dying ally or a vampire going into torpor.
Put this card on the opposing vampire and -{this minion inflicts}- 1 point of damage. The victim cannot hunt until this card is removed. Any vampire(s) may burn this card with two +1 stealth actions. If the victim must hunt and cannot, he or she goes into torpor. A vampire can have only one Pulled Fangs.

Name: Pulling Strings
[Jyhad, V:TES]
Cardtype: Reaction
Discipline: Dominate
Only usable during a {referendum}.
[dom] A younger vampire of your choice abstains from this {referendum}. This card can cancel that younger vampire's votes.
[DOM] As above, but the affected vampire can be the same age or older.

Name: Pulse of the Canaille
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Action
Cost: 3 blood
Discipline: Auspex
This is a +1 stealth action.
[aus] For the remainder of this turn, you may look at all Methuselahs' hands.
[AUS] Put this card on the acting vampire. The vampire with this card gets +2 bleed. A vampire can have only one Pulse of the Canaille.

Name: Puppeteer (Wraith)
[FN]
Cardtype: Ally
Cost: 1 pool
Discipline: Necromancy
Wraith with 1 life. 1 strength, 0 bleed.
[nec] The puppeteer can give you control of an ally or a vampire with capacity of less than 5 for the remainder of your turn as a (D) action.
[NEC] As above, with 2 life.

Name: Purchase Pact
[SW]
Cardtype: Master
Unique Master.
Requires a ready archbishop, priscus or cardinal. Put this card into play. {You may} tap {this card} before range is determined to end combat between a Sabbat vampire you control and another Sabbat vampire. Any titled Sabbat vampire may call a referendum to burn this card as a +1 stealth political action.

Name: Purity of the Beast
[AH, FN]
Cardtype: Action
Requires a ready vampire. +1 stealth action.
(D) Enter combat with an ally controlled by your prey. The acting vampire gets +2 strength for the duration of this combat.

Name: Pursuit
[Sabbat, SW, FN]
Cardtype: Combat
Discipline: Celerity
[cel] Maneuver.
[CEL] Additional strike.

Name: Pushing the Limit
[Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Potence
[pot] Strike: make a hand strike or melee weapon strike at +2 damage.
[POT] Strike: make a hand strike or melee weapon strike at +3 damage.

Name: Putrefaction
[BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Thanatosis/Presence
[pre] Strike: combat ends.
[thn] Strike: 1 damage. Put this card on the opposing minion. The minion with this card has -1 stealth. He or she may burn this card instead of untapping as normal during his or her untap phase. A minion may have only one Putrefaction.
[THN] As [thn] above, and this minion takes 1 unpreventable damage when he or she strikes in combat or takes an action. The minion with this card may choose not to strike during the Choose Strike step of combat.

Name: Qadir ul-Ghani
[FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 9
Discipline: tha nec CEL OBF QUI
Independent: Qadir may change his clan to a clan of his choosing as a +1 stealth action that costs 1 blood. +1 bleed. (Blood Cursed)

Name: Qetu the Evil Doer (Bane Mummy)
[FN]
Cardtype: Ally
Clan: Follower of Set
Cost: 3 pool
Unique mummy with 3 life. 2 bleed, 1 strength.
Once per combat, Qetu can press to end combat. If Qetu is burned, shuffle her into her owner's library.

Name: Queen Anne
[DS]
Cardtype: Vampire
Clan: Ventrue
Capacity: 10
Discipline: DOM FOR PRE aus obf
{Camarilla} Prince of London: Anne gets an additional +1 bleed -{when bleeding a Methuselah who controls a ready Tremere}-. +1 bleed.

Name: Quentin
[Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 9
Discipline: AUS DOM FOR cel obt
Sabbat Bishop: Once each political action, Quentin may burn 1 blood to cancel the votes of any vampire.

Name: Qufur am-Heru
[FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 7
Discipline: cel tha OBF PRE SER
Independent: If Qufur is burned from play, you may move him from your ash heap to your uncontrolled region during your next influence phase.

Name: Quick Exit
[Sabbat, SW]
Cardtype: Combat
Discipline: Obfuscate
[obf] Press, only usable to end combat.
[OBF] Strike: dodge.

Name: Quick Meld
[Sabbat, SW]
Cardtype: Combat
Discipline: Protean
[pro] Maneuver.
[PRO] As above, and once this round, this vampire may burn 1 blood for an additional maneuver.

Name: Quickness
[Sabbat, SW, FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
[cel] Additional strike.
[CEL] As above, but this additional strike card does not count against this vampire's additional strike effect limit for this round. A vampire may only play one Quickness each round.

Name: Quietus
[AH, FN]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Quietus [qui]; if the vampire already had Quietus, he or she now has superior Quietus [QUI]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Quietus.

Name: Quinton McDonnell
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 8
Discipline: ani cel pro FOR
{Camarilla} Primogen: +1 {strength}

Name: Quira, The Bitch Queen
[Sabbat]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 6
Discipline: OBF AUS tha obt
Sabbat: +1 bleed.

Name: RPG Launcher
[Jyhad, V:TES]
Cardtype: Equipment
Cost: 2 pool
Weapon.
6R {damage} each strike; only usable after the first round of combat; only usable at long range.

Name: Rabble Razing
[SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means all vampires with capacity less than 4 burn one blood.

Name: The Rack
[Jyhad, V:TES]
Cardtype: Master
Master: unique location.
When this card is brought into play or the controller of this card changes, the controller chooses a ready vampire he or she controls. That vampire gains up to 2 blood from the blood bank during each of his or her untap phases as long as his or her controller controls this location. A vampire controlled by another Methuselah can steal this location for his or her controller as a (D) action.

Name: Radeyah
[AH]
Cardtype: Vampire
Clan: Toreador
Capacity: 6
Discipline: CEL pre pot
{Camarilla:} As a (D) action, Radeyah can enter combat with any Follower of Set {controlled by another Methuselah}.

Name: Rafaele Giovanni
[AH]
Cardtype: Vampire
Clan: Giovanni
Capacity: 6
Discipline: NEC obf cel
{Independent}. As a (D) action, Raphael may bleed your predator. +1 bleed.

Name: Rafastio Ghoul
[FN]
Cardtype: Ally
Cost: 3 pool
Ghoul with 2 life. 1 bleed, 1 strength.
Rafastio Ghoul can play cards requiring basic Thaumaturgy [tha] as a vampire with a capacity of 3. Any cost in blood is paid with his life. If a card would give him blood, give him life instead.

Name: Raful al-Zarqa
[BL]
Cardtype: Vampire
Clan: Nagaraja
Capacity: 6
Discipline: dom nec obf AUS
Independent: Once each action, Raful can burn a blood to get +1 stealth. Scarce.

Name: Rake
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 6
Discipline: aus cel pot PRE
{Camarilla} Prince of Atlanta: Rake gets +1 {strength} when in combat with Ventrue.

Name: Ramiel DuPre
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 5
Discipline: aus cel dom PRE
{Camarilla}

Name: Ramiro
[Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 4
Discipline: dom obt vic
Sabbat

Name: Ramona
[FN]
Cardtype: Vampire
Clan: Gangrel
Capacity: 4
Discipline: for pro
Camarilla: During your untap phase, you may move 1 blood from any ready Gangrel you control to Ramona.

Name: Rampage
[Jyhad, V:TES]
Cardtype: Action
Discipline: Potence
(D) Burn any location. If you choose a location you control, this is a +1 stealth action.

Name: Ranjan Rishi, Camarilla Scholar
[DS]
Cardtype: Vampire
Clan: Ventrue
Capacity: 5
Discipline: PRE DOM for
{Camarilla:} Ranjan gets +1 bleed -{when bleeding a Methuselah who controls a ready Brujah}-.

Name: Rapid Change
[Sabbat, SW, FN]
Cardtype: Action Modifier/Combat
Cost: 1 blood
Discipline: Protean
This card can be played as an action modifier or a combat card.
[pro] +1 stealth.
[PRO] Strike: combat ends.

Name: Rapid Healing
[Jyhad, V:TES, SW]
Cardtype: Action
Discipline: Fortitude
+1 stealth action. Only usable by a vampire in torpor.
[for] The acting vampire leaves torpor. If the vampire is blocked, there is no combat: if the blocking minion is a vampire who can commit diablerie, that vampire may diablerize the acting vampire.
[FOR] As above, and the vampire leaving torpor gains 1 blood from the blood bank.

Name: Rapid Thought
[Sabbat]
Cardtype: Combat
Discipline: Celerity
[cel] Maneuver or press.
[CEL] Only usable during the Choose Strike step, and only if this vampire would choose his or her strike first. Instead, the opposing minion chooses his or her strike before this vampire.

Name: Raptor
[Sabbat]
Cardtype: Retainer
Cost: 2 blood
Discipline: Animalism
-{Animal}- with 1 life.
[ani] The minion with this retainer gets +1 intercept.
[ANI] As above, and when the minion {with} this retainer is in combat, the opposing minion's controller's hand size is reduced by one.

Name: Rat's Warning
[Jyhad, V:TES, SW, FN]
Cardtype: Reaction
Discipline: Animalism
Only usable by a tapped vampire during a bleed against you.
[ani] Untap this reacting vampire.
[ANI] As above, with an optional press during the resulting combat if this vampire successfully blocks this bleed and combat occurs.

Name: Rave
[SW]
Cardtype: Action
+1 stealth action.
Move as much blood (or life) and/or equipment from the acting minion to any ready vampires you control.

Name: Raven
[V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 5
Discipline: ani FOR PRO
{Camarilla}

Name: Raven Spy
[Jyhad, V:TES]
Cardtype: Retainer
Cost: 1 blood
Discipline: Animalism
-{Animal}- with 1 life.
[ani] {Minion} with this retainer gets +1 intercept when blocking.
[ANI] As above, but Raven has 2 life.

Name: Ravnos Acceptance
[DS]
Cardtype: Political Action
Called by any vampire at +1 stealth. Political Card - Worth 1 Vote.
If this {referendum} is successful, all Ravnos {are considered} Camarilla vampires for the rest of the game. All options available to Camarilla clans are now open to the Ravnos.

Name: Ravnos Cache
[DS, FN]
Cardtype: Master
Clan: Ravnos
Master: unique location.
During your master phase, you may move 1 counter from your pool to this card and add 1 blood from the blood bank. When equipping a minion, you may tap this card to use the blood counters on it to pay some or all of the -{pool or blood}- cost of the equipment.

Name: Ravnos Carnival
[AH, FN]
Cardtype: Master
Clan: Ravnos
Cost: 1 pool
Master: unique location.
Put X currency counters on this card when you play it, where X is the number of Ravnos you control. When a Ravnos you control successfully performs an action, you may use counters from the Ravnos Carnival to pay some or all of the cost in blood (but not pool) for the card. When the last counter is removed, burn the Ravnos Carnival.

Name: Rayzeel's Song
[BL]
Cardtype: Action
Discipline: Valeren/Animalism
[ani] Burn one blood to untap an ally.
[val] (D) Bleed with +1 bleed.
[VAL] +1 stealth action. Add 1 life from the blood bank to an ally that has fewer life than his or her starting amount.

Name: Raziya Samater
[AH]
Cardtype: Vampire
Clan: Brujah
Capacity: 3
Discipline: ani pot
{Camarilla}

Name: Razor Bat
[BL]
Cardtype: Retainer
Clan: Gargoyle
Cost: 2 pool
Gargoyle creature with 2 life.
The Gargoyle with this retainer gets +1 intercept. When the Gargoyle with this retainer is in combat, the opposing minion takes 1R damage during the initial strike resolution phase of each round, at long or close range.

Name: Read Intentions
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Auspex
[aus] Press, only usable to end combat.
[AUS] Strike: dodge

Name: Read the Winds
[BL]
Cardtype: Reaction
Cost: 1 blood
Discipline: Animalism & Auspex
Do not replace until the end of this action.
[ani][aus] +1 intercept. This vampire doesn't tap for successfully blocking this action.
[ANI][AUS] Usable by a tapped vampire. This vampire untaps and attempts to block with +1 intercept, even if intercept is not yet needed.

Name: Reality
[FN]
Cardtype: Action
Cost: 3 blood
Discipline: Chimerstry
[chi] (D) Put Reality on a younger vampire. The vampire with this card cannot be the target of (D) actions, cannot act (except to burn this card), cannot block and cannot cast votes. That vampire can burn Reality as a +1 stealth action.
[CHI] (D) Move a tapped younger vampire to his or her controller's uncontrolled region. The vampire's blood counters, master cards and minion cards stay with that vampire, with any counters they have on them (those cards are out of play as long as the vampire remains uncontrolled).

Name: Reality Mirror
[SW]
Cardtype: Combat
Clan: Malkavian antitribu
Choose a combat card in the opposing minion's controller's ash heap, and use the ability of that card as if that card had been played from your hand (pay cost as normal). If the card requires a Discipline this vampire does not have, you can only use the basic ability of that card. Only one Reality Mirror can be played during a game.

Name: The Realm of the Black Sun
[AH, FN]
Cardtype: Master
Clan: Follower of Set
Cost: 1 pool
Unique master.
Put this card in play. If your prey gains at least 1 pool during his or her master phase, you gain 1 pool. Any minion may burn this card as a (D) action; vampires with titles get -1 stealth when attempting that action.

Name: Rebekka, Chantry Elder of Munich
[DS]
Cardtype: Vampire
Clan: Tremere
Capacity: 8
Discipline: THA AUS PRE pot
{Camarilla:} Rebekka gets +1 stealth on each of her actions. Rebekka gets +1 bleed -{when bleeding a Methuselah who controls a ready Malkavian}-.

Name: Recruiting Party
[Sabbat, SW]
Cardtype: Action
Clan: Ventrue antitribu
Each Ventrue antitribu in your uncontrolled region gains 1 blood from the blood bank.

Name: Recruitment
[Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master.
Search your crypt for a vampire. Show it to all players and place it face down in your uncontrolled region. Reshuffle your crypt afterward.

Name: Red Herring
[FN]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Chimerstry
[chi] Only usable when this acting vampire is blocked. Untap the acting vampire, do not tap the blocking minion, and cancel the current action and combat. Take the card played to perform the action (if any) back into your hand. Your vampires cannot attempt the same action again this turn. Discard down to your hand size.
[CHI] As above, but tap the blocking minion.

Name: Redeem the Lost Soul
[AH]
Cardtype: Master
Master.
Choose a vampire in your ash heap. Gain X pool, where X is half of the blood capacity of that vampire (round down). Remove that vampire from the game.

Name: Redirection
[Sabbat, SW]
Cardtype: Reaction
Discipline: Dominate
[dom] Only usable when a younger vampire is bleeding you. Tap this reacting vampire. Choose another Methuselah other than the acting vampire's controller. That acting vampire is now bleeding the chosen Methuselah.
[DOM] As above, but the acting vampire can be the same age or older.

Name: Reform Body
[Sabbat, SW]
Cardtype: Combat/Reaction
Discipline: Vicissitude
This card can be played as a combat card or a reaction card.
[vic] Only usable by a vampire being burned; he or she is sent into torpor instead. May be played by a vampire in torpor.
[VIC] As above, and this vampire gains 2 blood from the blood bank.

Name: Reg Driscoll
[BL]
Cardtype: Vampire
Clan: Samedi
Capacity: 8
Discipline: aus pre for OBF THN
Independent: If Reg performs a successful equip action, you may move the equipment to any ready minion you control. +1 bleed.

Name: Regaining the Upper Hand
[Jyhad, V:TES, Sabbat]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a Methuselah. Successful {referendum} means the chosen Methuselah gets the Edge.

Name: Regeneration
[Sabbat, SW]
Cardtype: Action
Discipline: Fortitude
+1 stealth action. Only usable by a vampire in torpor.
[for] The acting vampire gains 4 blood from the blood bank. (Remove excess blood.) If this action is blocked, there is no combat; if the blocking minion is a vampire who can commit diablerie, that vampire may diablerize the acting vampire.
[FOR] As above, but the acting vampire gains 5 blood from the blood bank.

Name: Regenerative Blood
[BL]
Cardtype: Master
Clan: Samedi :B
Cost: 1 pool
Unique master.
Put this card on a Samedi you control. The Samedi with this card can heal 2 damage for each blood counter he or she burns.

Name: Regent
[SW]
Cardtype: Master
Cost: 1 pool
Unique master.
Put this card on a Sabbat vampire you control with a capacity above 7. This vampire has the title of cardinal and has one additional vote as well. Burn this card if this vampire receives another title. Any Sabbat vampire with a different controller can enter combat with this vampire as a (D) action. If a Sabbat vampire diablerizes this vampire, move this card to the diablerist (before the blood hunt is called).

Name: Regilio, The Seeker of Akhenaten
[AH]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 3
Discipline: obf aus
{Camarilla}

Name: Regina Giovanni, The Right Hand of Augustus
[DS, FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 10
Discipline: aus for DOM NEC POT
Independent: Regina has 2 votes. Recruiting allies and employing retainers costs Regina 1 less pool or blood (but never less than 0 pool or blood).

Name: Reinforcements
[FN]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any titled vampire at +1 stealth.
Choose one or more Methuselahs. Successful referendum means each chosen Methuselah selects up to 3 library cards from his or her ash heap and shuffles them into his or her library. Remove this card from the game, even if the action is canceled or blocked or the referendum fails.

Name: Release of the Shackled Soul
[DS]
Cardtype: Action
Cost: 1 blood
Discipline: Necromancy
[nec] (D) Burn an ally or retainer controlled by your prey.
[NEC] As above, with +1 stealth.

Name: Relentless Pursuit
[FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Potence
[pot] Press.
[POT] Press, and if another round of combat starts, your hand size is two cards larger for the remainder of combat.

Name: Remilliard, Devout Crusader
[Sabbat, SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 4
Discipline: AUS pre
Sabbat

Name: Renegade Garou
[Jyhad, V:TES]
Renagade Garou
Cardtype: Ally
Clan: Gangrel
Cost: 5 pool
-{Werewolf}- with 3 life. 2 {strength}, 0 bleed.
Garou gets one additional strike each round and one optional maneuver each combat. He may enter combat with any minion {controlled by another Methuselah} as a +1 stealth (D) action. If Garou has less than 3 life during your untap phase, add 1 life.

Name: Renewed Vigor
[BL]
Cardtype: Action
Cost: 1 blood
Discipline: Obeah/Fortitude
+1 stealth action.
[for] Put this card on this acting vampire. During your untap phase, if this vampire is in torpor, you can burn this card to move him or her to your ready region. A vampire can have only one Renewed Vigor.
[obe] Move a vampire in torpor to his controller's ready region, or restore an ally or retainer to his or her starting life (with life counters from the blood bank).
[OBE] Choose any other vampire. That vampire gains enough blood from the blood bank to reach full capacity.

Name: Repulsion
[BL]
Cardtype: Action Modifier
Discipline: Obeah/Presence
[pre] Only usable when the acting vampire's action is announced. If this action is blocked, the acting vampire gets 1 optional maneuver, only usable to maneuver to long range, during the resulting combat.
[obe] +1 stealth
[OBE] Put this card on this vampire. This vampire gets +1 stealth. Burn this card if this vampire goes to torpor. This vampire cannot have or play another Repulsion.

Name: Resilience
[Sabbat, SW, FN]
Cardtype: Combat
Discipline: Fortitude
[for] Prevent 1 damage.
[FOR] Prevent 3 non-aggravated damage.

Name: Resplendent Protector
[Jyhad, V:TES]
Cardtype: Retainer
Clan: Toreador
-{Mortal}- with 1 life.
Protector may prevent 1 damage ={each combat}= to the {minion} employing her.

Name: Restoration
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Action
Discipline: Fortitude
+1 stealth action.
[for] The acting vampire gains 2 blood from the blood bank. (Remove excess blood.)
[FOR] The acting vampire gains 3 blood from the blood bank. (Remove excess blood.)

Name: Restructure
[SW]
Cardtype: Action
Cost: 1 blood
Discipline: Dementation
[dem] (D) Put this card on any ally. This ally does not untap as normal during his or her controller's untap phase. His or her controller can burn a pool during his or her untap phase to untap this ally.
[DEM] (D) Take control of an ally controlled by another Methuselah.

Name: Resurrection
[BL]
Cardtype: Action
Cost: 1 blood
Discipline: Obeah/Valeren
+1 stealth action. Only usable if a retainer or ally has been burned since your last turn.
[val] Move the retainer or ally card from your ash heap to your hand.
[obe] Move the retainer card from its Methuselah's ash heap to this acting vampire, with life from the blood bank equal to its starting life. Use the normal version, if it requires a Discipline.
[OBE] As [obe] above, but move the ally card instead. Put it in your ready region, untapped.

Name: The Return to Innocence
[AH]
Cardtype: Action
Cost: 4 blood
={(D) Bleed. If you successfully bleed your prey for one or more, put this card on the acting vampire. Burn this card if this vampire loses any blood or goes to torpor, or if your prey is ousted. During your next untap, this vampire is removed from the game and your prey burns X pool, where X is the capacity of this vampire.}=

Name: Revelation of the Sire
[AH]
Cardtype: Action
Cost: 1 blood
Requires a ready {non-Sterile} vampire who is not {()} Caitiff.
Choose a Caitiff who is younger than the acting vampire. Put this card on that Caitiff; this is a (D) action if you do not control that Caitiff. That Caitiff is now considered to be a member of the same clan as the acting vampire; he or she is no longer considered Caitiff. His or her capacity increases by 1.

Name: Revelations
[Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Auspex
+1 stealth action.
[aus] (D) Look at your prey's hand. He or she discards one card of your choice.
[AUS] Put this card in play. Your prey plays with an open hand. Any minion may burn this card as a (D) action.

Name: Revenant
[Sabbat, SW]
Cardtype: Retainer
Clan: Tzimisce
Cost: 1 blood
-{Ghoul}- with 2 life.
The minion with this retainer gets +1 intercept.

Name: Reverend Blackwood
[Sabbat]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 6
Discipline: THA DOM obf
Sabbat Bishop: Reverend Blackwood inflicts +1 damage with any strike card that requires Thaumaturgy.

Name: Reversal of Fortunes
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful {referendum} means direction of play is reversed. Prey is still to the left, however.

Name: Revocation of Tyre
[AH]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
If this {referendum} is successful, all Assamites are considered Camarilla vampires for the rest of the game. All options available to Camarilla clans are now open to the Assamites.

Name: Rewind Time
[BL]
Cardtype: Reaction
Cost: 2 blood
Discipline: Temporis/Presence
[pre] Reduce a bleed against you by 1.
[tem] Burn an action card as it is played. That card has no effect (the acting minion is not tapped).
[TEM] Burn a non-out-of-turn master card as it is played during any other Methuselah's master phase (usable by a ready, untapped vampire even though there is no action). That master card has no effect. The Methuselah who played it retrieves the pool cost of that card from the blood bank and gains another master phase action.

Name: Rex, The Necronomist
[Sabbat]
Cardtype: Vampire
Clan: Pander
Capacity: 3
Discipline: pot pro vic
Sabbat: Combat cards cost Rex an additional blood to play.

Name: Richard Tauber, Ayelea's Puppet
[Sabbat]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 4
Discipline: AUS tha
Sabbat: Richard gets -1 intercept against Lasombra and Tzimisce.

Name: Richter, The Templar of Du Mont
[Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 7
Discipline: CEL POT for pre
Sabbat: +1 strength.

Name: Ricki Van Demsi
[Jyhad, V:TES]
Ricki Van Demsy
Cardtype: Vampire
Clan: Gangrel
Capacity: 3
Discipline: for pro
{Camarilla}

Name: Riddle Phantastique
[BL]
Cardtype: Action
Clan: Kiasyd :B
Cost: 2 blood
(D) Put this card on an ally or younger vampire who is not Malkavian or Malkavian antitribu. Put X riddle counters on this card, where X is half the capacity of the acting vampire (round down). The minion with this card burns 1 riddle counter instead of untapping during his or her untap phase. Burn this card when the last counter is removed. You may not play this card if another Riddle Phantastique is in play.

Name: Rigby, Crusade Vanguard
[Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 5
Discipline: CEL PRE aus pot
Sabbat: If Rigby attempts to block a Sabbat vampire and fails, and any of your predator's bishops are not at full capacity, move 1 blood from Rigby to one of those bishops.

Name: Rigor Mortis
[BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Thanatosis/Presence
Only usable before range is determined. A minion can play only one Rigor Mortis each round.
[pre] The opposing minion cannot use any additional strikes this round.
[thn] As [pre] above, with an optional press.
[THN] As [thn] above, and once each round, you may cancel a maneuver used by the opposing minion.

Name: Riposte
[DS]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
[cel] Strike: combat ends -{and inflict 1 damage to the opposing minion once combat ends}- {if the range is close} (damage not preventable). Not usable on the first round of combat.
[CEL] {As above, but inflict 2 damage}.

Name: Ritual Challenge
[Jyhad, V:TES]
Cardtype: Action
Clan: Gangrel
Cost: 1 blood
+1 stealth action.
{()} Put this card on the acting Gangrel. {This} vampire gets +1 {strength}. A vampire may have only one Ritual Challenge card.

Name: Ritual of the Bitter Rose
[Jyhad, V:TES]
Cardtype: Action Modifier/Combat
This card ={can be played as}= an action modifier card ={or}= a combat card.
={()}= Each ready vampire you control gains an amount of blood from the blood bank equal to the amount of blood on ={a vampire being burned either by diablerie or while in combat with this vampire}=.

Name: Rock Cat
[BL]
Cardtype: Ally
Clan: Gargoyle
Cost: 4 pool
Gargoyle creature with 4 life. 3 strength, 0 bleed.
Rock Cat may enter combat with any ready minion controlled by another Methuselah as a (D) action. When in combat with the Rock Cat, vampires with a capacity of less than 4 cannot strike in the first round. Rock Cat gets 1 optional press each combat. Rock Cat may play cards requiring basic Potence [pot] as a vampire of capacity 3. Any cost in blood is paid with his life. If a card would give him blood, give him life instead.

Name: Roland Bishop
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 4
Discipline: aus dom obf
{Camarilla}

Name: Roland Loussarian
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 3
Discipline: for pre
{Camarilla}

Name: Rolling with the Punches
[Sabbat, SW, FN]
Cardtype: Combat
Discipline: Fortitude
[for] Prevent 1 damage.
[FOR] This vampire burns 1 blood to prevent all damage from the opposing minion's strikes this round of combat.

Name: Rom Gypsy
[DS, FN]
Cardtype: Ally
Clan: Ravnos
Cost: 3 pool
Mortal with 2 life. {0 strength}, 0 bleed.
{Rom Gypsy may strike for 1R damage.} Rom Gypsy gets one optional maneuver each combat. Tap to give a Ravnos you control +1 stealth.

Name: Roman Alexander
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 4
Discipline: ani for pro
{Camarilla}

Name: Roreca Quaid
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 2
Discipline: tha
{Camarilla}

Name: Rotschreck
[Jyhad]
Cardtype: Master
Master: out-of-turn.
Play when a minion attempts to use aggravated damaged against a vampire, whether successfully or not. Combat ends before damage is resolved. That vampire is put in torpor, tapped, with this card on it. During the vampire's next untap phase, burn this card instead of untapping the vampire.

Name: Rowan Ring
[Jyhad]
Cardtype: Equipment
Cost: 1 pool
Unique melee weapon.
Paralyzes {(defined in the original Jyhad rulebook)} as a strike. When used successfully, the ring is given to the victim.

Name: Roxanne, Rectrix of the 13th Floor
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 9
Discipline: pot AUS DOM FOR OBF
{Camarilla} Primogen: Roxanne may enter combat with a vampire of capacity below 4 that your predator or prey controls {as} a +1 stealth (D) action.

Name: Royce
[Sabbat]
Cardtype: Vampire
Clan: Pander
Capacity: 1
Discipline: dom
Sabbat: Royce gets -1 stealth when {bleeding}.

Name: Rudolfo Giovanni
[DS, FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 3
Discipline: NEC
Independent

Name: Rufina Soledad
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 2
Discipline: for
{Camarilla}

Name: Ruins of Villers Abbey, Belgium
[DS, FN]
Cardtype: Equipment
This equipment card represents a unique location and does not count as equipment while in play.
The vampire with this location may burn X blood before range is determined on the first round of a combat to get X optional maneuvers for that combat.

Name: The Rumor Mill, Tabloid Newspaper
[Sabbat, SW]
Cardtype: Master
Cost: 1 pool
Master: unique location.
Tap this card and choose a vampire. Once during the current action, the chosen vampire may burn 1 blood to get +1 intercept.

Name: Rumors of Gehenna
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose {1 or more} Methuselahs. ={If this referendum is successful, put this card into play. While in play,}= each chosen Methuselah receives 2 master phase actions during his or her master phase (instead of 1). Any vampire can burn this card with a successful {referendum}; calling this {referendum} is a +1 stealth {political} action.

Name: Rutor's Hand
[DS]
Cardtype: Action
Cost: 1 blood
Discipline: Thaumaturgy
+1 stealth action.
[tha] Put this card on the acting vampire. The vampire takes 1 aggravated damage (damage not preventable). Beginning with your next turn, the vampire gets one additional untap during each of your minion phases for the remainder of the game. ={A vampire can have only one Rutor's Hand}=.
[THA] As above, but the aggravated damage may be prevented ={by burning 3 additional blood}=.

Name: Sabbat Inquisitor
[Sabbat]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any archbishop or cardinal at +1 stealth.
Choose any Sabbat vampire who is not an Inquisitor. Successful {referendum} means that vampire is an Inquisitor; put this card on that vampire. He or she gets +1 bleed {()}. As a (D) action, he or she may look at the top vampire of any Methuselah's crypt; if that vampire has Thaumaturgy [tha], burn that card. This card can be burned with a successful {referendum} called by any Sabbat vampire at +1 stealth.

Name: Sabbat Priest
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Choose a ready Sabbat vampire. Successful referendum means that for the remainder of the game, any vampire attempting to block the chosen vampire burns 1 blood.

Name: Sabbat Threat
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Choose {1 or more} Methuselahs. Successful {referendum} means each chosen Methuselah gets 1 threat counter. Each Methuselah burns 1 pool for each threat counter he or she has during his or her untap phase. A Methuselah may never have more than 2 threat counters, and he or she may {burn} the Edge to remove all the threat counters he or she has.

Name: Sabine Lafitte
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 5
Discipline: aus dom pot tha
{Camarilla:} During your untap phase, you may move 1 blood from Sabine to any other controlled Tremere.

Name: Sacrament of Carnage
[Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Potence
[pot] Strike: 2R damage.
[POT] Strike: 3R damage.

Name: Sacre Cour Cathedral, France
[DS]
Cardtype: Equipment
Cost: 2 blood
This equipment card represents a unique location -{and does not count as equipment while in play}-.
Allies cannot block the vampire with this location.

Name: Sacrifice
[Sabbat]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire with capacity above 7 at +1 stealth.
Choose a vampire with a capacity below 7 who belongs to the same clan as the acting vampire. Successful {referendum} burns the chosen vampire.

Name: Sacrificial Lamb
[DS, FN]
Cardtype: Action
Cost: 3 blood
Discipline: Obfuscate
[obf] Burn a vampire in torpor that you control. The acting vampire gains blood equal to the burned vampire's capacity (ignore excess blood). You may also transfer equipment from the burned vampire to this one. This action is not considered diablerie.
[OBF] (D) As above, but burn a vampire in another Methuselah's torpor region.

Name: Sadie
[Sabbat, SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 2
Discipline: pro
Sabbat

Name: Salbatore Bokkengro
[DS, FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 4
Discipline: for pro CHI
Independent

Name: Salinger
[Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 9
Discipline: CEL POT PRE tha
Sabbat Archbishop of Philadelphia: As a (D) action, Salinger may enter combat with any ready Lasombra or Tzimisce controlled by another Methuselah. +1 bleed.

Name: Samantha
[Sabbat, SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 10
Discipline: CEL OBF PRO ani tha
Sabbat Bishop: Damage from Samantha's hand strikes is aggravated. She gets +1 intercept against Lasombra.

Name: Samat Ramal-Ra, Archon
[FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 6
Discipline: pre ser tha OBF
Camarilla: Blood hunts cannot be called on Samat.

Name: Sammy
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 4
Discipline: ani obf pot
{Camarilla}

Name: Samson
[Sabbat]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 2
Discipline: dom
Sabbat

Name: San Nicolas de los Servitas
[SW]
Cardtype: Equipment
Clan: Lasombra
Cost: 2 blood
This equipment card represents a unique location and does not count as equipment while in play.
Actions directed at this Lasombra cost an additional pool. If this location is burned, the Lasombra with this card takes two damage (damage not preventable). This card cannot be contested. Any card that would contest this location is immediately burned before contesting begins.

Name: Sanguine Instruction
[BL]
Cardtype: Action
Capacity: +1
Requires a ready vampire. +1 stealth action.
Choose a Discipline this vampire has at superior. Put this card on a ready vampire of the same clan as this acting vampire. The vampire with this card has the normal level of the chosen Discipline. If the vampire already had the Discipline, he or she now has the superior level of that Discipline. The vampire's capacity increase's by 1; the vampire is one generation older. Cannot be played on a vampire with the superior version of the Discipline.

Name: Saqqaf, Keeper of the Grand Temple of Set
[AH, FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 9
Discipline: cel for OBF PRE SER
Independent: If Saqqaf successfully performs an action requiring Serpentis, you gain 1 pool. You may only gain 1 pool this way each turn.

Name: Sarah Brando
[Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 3
Discipline: CEL
Sabbat: Sarah gets -1 stealth on every (D) action she performs against a Methuselah who controls a ready bishop or archbishop.

Name: Sarah Cobbler
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 4
Discipline: dom THA
{Camarilla}

Name: Sargon
[BL]
Cardtype: Vampire
Clan: Baali
Capacity: 5
Discipline: cel dai obf pre
Independent: Whenever Sargon successfully performs an action, you get the Edge. +1 strength. Infernal.

Name: The Sargon Fragment
[FN]
Cardtype: Equipment
Cost: 1 pool
Unique equipment.
The vampire with this equipment {has} superior Necromancy [NEC]. This vampire can move a library card from your ash heap to your hand as an action that costs 1 blood. Discard down to your hand size afterward.

Name: Sarisha Veliku
[AH, FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 6
Discipline: chi dom ANI FOR
Independent

Name: Sarrasine
[FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 7
Discipline: aus nec ser OBF PRE
Independent: During your master phase, if Sarrasine is ready, you may burn the Edge to gain an additional master phase action.

Name: Sascha Vykos, The Angel of Caine
[SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 8
Discipline: AUS THA VIC ani dom
Sabbat Priscus: When a vampire opposing Sascha in combat goes to torpor, you may choose to increase your hand size by 2 for the remainder of the turn. This ability can be used only once per turn.

Name: Sasha Miklos
[DS, FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 2
Discipline: chi
Independent

Name: Saturday-Night Special
[Jyhad, V:TES, SW, FN]
Cardtype: Equipment
Cost: 1 pool
Weapon, Gun.
1R damage each strike, with an optional maneuver each combat.

Name: Save Face
[FN]
Cardtype: Combat
Usable only by an untapped vampire not involved in the current combat. Only usable during the press step if both combatants are still ready.
Choose a younger vampire of the same clan who is involved in the combat. The chosen vampire gets a mandatory press, only usable to continue combat. If the chosen combatant is still ready after the combat ends, he or she gains 1 blood from the blood bank. Only one Save Face may be played each combat.

Name: Sawed-Off Shotgun
[Jyhad, V:TES, SW]
Cardtype: Equipment
Cost: 2 pool
Weapon, Gun.
3R damage each strike, only usable once per combat.

Name: Saxum, Master of Slaves
[BL]
Cardtype: Vampire
Clan: Gargoyle
Capacity: 6
Discipline: pot pre FOR VIS
Camarilla Tremere Slave: Flight.

Name: Scapelli, The Family "Mechanic"
[DS]
Cardtype: Ally
Clan: Giovanni
Cost: 3 pool
Unique -{mortal}- with 3 life. {0 strength}, 1 bleed.
{Scapelli may strike for 2R damage.} Once each combat, Scapelli may press to continue combat.

Name: Scorn of Adonis
[Jyhad, V:TES]
Cardtype: Action Modifier
Clan: Toreador
{Only usable during a referendum}.
Any Methuselah casting or controlling a vampire casting at least 1 vote against the {referendum} burns 1 pool before the results are tallied.

Name: Scorpion Sting
[AH, FN]
Cardtype: Combat
Discipline: Animalism
[ani] Strike: {make a hand strike at} +1 damage.
[ANI] As above, and this strike cannot be dodged.

Name: Scorpion's Touch
[FN]
Cardtype: Combat
Cost: 1 Blood
Discipline: Quietus
[qui] Strike: make a hand or melee weapon strike and put this card on the opposing minion. The minion with this card gets -1 strength (this does not affect the current strike resolution step). Any vampire may burn this card as a +1 stealth action. A minion may have only one Scorpion's Touch.
[QUI] As above, and the minion with this card burns 1 blood or life during his or her untap phase.

Name: Scouting Mission
[Sabbat, SW]
Cardtype: Action
Discipline: Dominate
[dom] (D) Bleed with +1 bleed.
[DOM] +1 stealth action. Move 2 blood from the blood bank to a younger vampire in your uncontrolled region.

Name: Screw the Masquerade!
[Sabbat]
Cardtype: Political Action
Political Action-Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a Methuselah. Successful {referendum} means each Methuselah burns 1 pool and the chosen Methuselah burns an additional pool.

Name: Scrying of Secrets
[Sabbat, SW]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Auspex
Only usable when this vampire successfully bleeds a Methuselah.
[aus] Look at the next seven cards in that Methuselah's library.
[AUS] As above, and if any of those cards are action cards that can be used to bleed, that Methuselah discards your choice of one of those cards.

Name: Sebastian Marley
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 7
Discipline: aus obf pot ANI
{Camarilla:} +1 {strength}.

Name: The Second Tradition: Domain
[Jyhad, V:TES]
Cardtype: Reaction
Requires ready prince or justicar.
={+2 intercept. Also usable by a tapped prince or justicar, even if intercept is not yet needed, to untap and attempt to block with +2 intercept}=.

Name: Secret Horde
[Sabbat, SW]
Cardtype: Master
Cost: X pool
Master.
Move 2X blood from the blood bank to this card. You may use a master phase action to move 1 blood from this card to your blood pool. Burn this card when the last blood counter on it is removed.

Name: The Secret Library of Alexandria
[AH]
Cardtype: Master
Clan: Nosferatu
Cost: 1 pool
Master: unique location.
You may draw a card each time you successfully bleed your prey. Discard to your maximum hand size afterward.

Name: Secure Haven
[DS, FN]
Cardtype: Master
Cost: 1 pool
Master: unique location.
Put this card on a minion you control. This minion cannot be affected by (D) actions. Any Methuselah burns an additional pool when playing master cards on this minion. Burn this card if this minion enters torpor.

Name: Seduction
[Jyhad, V:TES, SW]
Cardtype: Action Modifier
Discipline: Dominate
Only usable when the acting vampire's action is announced.
[dom] Choose a younger vampire. He or she cannot block the acting vampire.
[DOM] As above, but the affected vampire can be the same age or older.

Name: Seeds of Corruption
[AH]
Cardtype: Action
Cost: 2 blood
Discipline: Thaumaturgy
+1 stealth action.
[tha] (D) Put this card on a vampire controlled by your prey. If the vampire is a Follower of Set, he or she burns 2 additional blood for each action he or she performs; otherwise, he or she burns 1 additional blood for each action he or she performs. The vampire with this card cannot use his or her special abilities. Any vampire(s) may burn this card with two +1 stealth actions.
[THA] As above, but the vampire burns 2 additional blood for each action; Followers of Set burn 3 additional blood.

Name: Sela
[Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 6
Discipline: POT PRE cel obt
Sabbat Bishop: If Sela becomes an archbishop, each ready bishop controlled by your prey burns 1 blood. +1 bleed.

Name: Selma the Repugnant
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 8
Discipline: ani for OBF POT
{Camarilla} Prince of Cleveland: Selma gets +1 intercept when attempting to block Nosferatu.

Name: Sengir Dagger
[Jyhad, V:TES]
Cardtype: Equipment
Cost: 2 pool
Unique melee weapon.
{Strength aggravated damage} each strike.

Name: Sennuwy, The Promoter
[FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 4
Discipline: ani chi for
Independent

Name: Sense Vitality
[BL]
Cardtype: Action
Discipline: Valeren/Fortitude
+1 stealth action
[for] This vampire gains 2 blood.
[val] Rescue a vampire from torpor (this action costs 2 less blood than the normal rescue action).
[VAL] As [val] above, and move one blood from the blood bank to the rescued vampire.

Name: Sense the Sin
[BL]
Cardtype: Reaction/Action Modifier
Discipline: Daimoinon/Auspex
[aus] Only usable when a younger vampire is acting. +1 intercept.
[dai] +1 intercept. +2 intercept if the acting minion has a corruption counter.
[DAI] After playing this card, you cannot play another action modifier to further increase the bleed for this action. +2 bleed. Minions with corruption counters get -1 intercept when attempting to block this action.

Name: Sensory Deprivation
[DS, FN]
Cardtype: Action
Cost: 3 blood
Discipline: Chimerstry
[chi] (D) Burn any retainer or put this card on any ally. The minion with this card does not untap as normal during the untap phase as long as the acting vampire remains in play.
[CHI]As above, but put this card on any vampire in play.

Name: Sensory Overload
[FN]
Cardtype: Action
Cost: 1 blood.
Discipline: Chimerstry
[chi] (D) Put this card on a ready minion. You still control this card. The minion with this card may not act or block. Burn this card during the minion's controller's discard phase.
[CHI] As above, but burn this card during your next untap phase.

Name: Sermon of Caine
[Sabbat, SW]
Cardtype: Master
Master.
Move any amount of blood from one of your ready vampires to any combination of your other ready vampires.

Name: Serpentis
[AH, FN]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Serpentis [ser]; if the vampire already had Serpentis, he or she now has superior Serpentis [SER]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Serpentis.

Name: Set's Call
[FN]
Cardtype: Reaction
Discipline: Serpentis
[ser] Only usable when this vampire successfully blocks an employ retainer action (play before combat). The action is successful (and the cost is paid), but this reacting vampire takes control of the retainer. Combat does not occur.
[SER] As above, but usable when a recruit ally action is blocked. You take control of the ally.

Name: Shackles of Enkidu
[DS]
Cardtype: Equipment
Clan: Gangrel
Cost: 2 pool
Unique equipment.
Before range is chosen in a round of combat, you may put the Shackles on any minion opposing the vampire with this card; ={this vampire still controls this card, however}=. Combat ends. The Shackled minion does not untap {as normal} during his or her untap phases; he or she burns 2 blood during each of your untap phases. Any minion may burn this card as a (D) action.

Name: Shade
[Sabbat, SW]
Cardtype: Retainer
Cost: 1 blood
Discipline: Obtenebration
-{Demon}- with 2 life.
[obt] When the minion with this retainer is in combat, the opposing minion takes 1 damage during strike resolution {if the range is close}.
[OBT] As above, but Shade has 3 life.

Name: Shadow Body
[Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Obtenebration
[obt] Strike: combat ends.
[OBT] As above, and if this vampire was blocked while performing an action other than a political action or bleeding, the action continues as if unblocked.

Name: Shadow Court Satyr (Changeling)
[Sabbat, SW]
Cardtype: Ally
Clan: Gangrel antitribu
Cost: 3 pool
-{Changeling}- with 3 life. 1 strength, 1 bleed.
When Shadow Court Satyr comes into play, you may put a combat card from your hand on him. Once each combat, Satyr may use the ability of that card as if that card had been played from your hand. If the card has a cost, he pays its cost in life to use its ability. If the card requires a Discipline, he may only use the basic ability of that card as a vampire with a capacity of 1. If the ability would give him blood, give him life instead.

Name: Shadow Feint
[BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity & Obfuscate
Only usable before range is determined.
[cel][obf] This vampire gets First Strike this round.
[CEL][OBF] As [cel][obf] above, and this vampire's strikes cannot be dodged this round.

Name: Shadow Parasite
[FN]
Cardtype: Combat
Cost: 2 blood
Discipline: Obtenebration
[obt] Strike: 3R damage. Only usable at long range.
[OBT] Strike: 4R damage. Only usable at long range.

Name: Shadow Play
[Sabbat, SW]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obtenebration
[obt] +1 stealth.
[OBT] +2 stealth.

Name: Shadow Step
[Sabbat]
Cardtype: Combat
Discipline: Obtenebration
[obt] Maneuver.
[OBT] Only usable at the beginning of a round. This vampire burns 2 blood to set the range for {this} round. If he or she does so, skip the Establish Range step for this round.

Name: Shadow Strike
[SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Obtenebration
[obt] Strike: strength ranged damage, with an optional maneuver.
[OBT] As above, with an optional press.

Name: Shadow Twin
[SW]
Cardtype: Action
Discipline: Obtenebration
+1 stealth action.
[obt] (D) Do 1 damage to any minion or retainer (damage not preventable).
[OBT] As above, and put this card on that minion. You still control this card. The minion with this card has -1 stealth. Burn this card during your next untap phase.

Name: Shadow of the Beast
[V:TES, Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Protean
[pro] Put this card on the acting vampire. The vampire with this card gets one optional maneuver each combat. A vampire may have only one Shadow of the Beast.
[PRO] As above, and this vampire gets an optional press each combat.

Name: Shadow of the Wolf
[AH]
Cardtype: Combat
Cost: 2 blood
Discipline: Protean
Only usable before range is chosen.
[pro] This vampire gets an additional strike with +1 {strength} during this round of combat.
[PRO] As above, with an optional press.

Name: Shambling Hordes
[FN]
Cardtype: Ally
Cost: 3 blood
Discipline: Necromancy
Zombie with 3 life. 0 bleed, 0 strength.
[nec] When Shambling Hordes enters play, remove an ally or vampire in your ash heap from the game or burn Shambling Hordes. Shambling Hordes gets +1 strength for each life counter it has. Shambling Hordes can never gain life counters; any life counters it gains go to the blood bank instead. Shambling Hordes can enter combat with any ready minion controlled by another Methuselah as a (D) action.
[NEC] As above, with 4 life.

Name: Shane Grimald
[Sabbat]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 4
Discipline: ani pot dom
Sabbat

Name: Shannon Price, the Whisperer
[SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 3
Discipline: ani obf
Sabbat

Name: Shanty Town Hunting Ground
[Sabbat, SW]
Cardtype: Master
Clan: Nosferatu antitribu
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Name: Shattering Blow
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Potence
[pot] Strike: destroy equipment.
[POT] Strike: destroy equipment with First Strike.

Name: Sheila Mezarin
[Sabbat, SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 6
Discipline: AUS PRE cel for
Sabbat: +1 bleed.

Name: Sheldon, Lord of the Clog
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 9
Discipline: for ANI AUS OBF POT
{Camarilla} Nosferatu Justicar

Name: Shepherd's Innocence
[DS]
Cardtype: Action
Cost: 2 blood
Discipline: Animalism
+1 stealth action.
[ani] {(D)} Take control of a card in play that requires Animalism. If it is an equipment or retainer card, place it on any vampire you control.
[ANI] Take control of all cards in play that require Animalism. You may put the equipment and retainer cards on any vampires you control.

Name: Shilmulo Deception
[FN]
Cardtype: Reaction
Discipline: Chimerstry
[chi] Only usable when a minion you control successfully blocks (play before combat). Not usable if the blocking minion played any reaction cards that this vampire could not play. Do not tap the blocking minion; tap this reacting vampire instead. Now this vampire is the blocking vampire (and combat begins as normal).
[CHI] As above, and this vampire gets an optional maneuver during the first round of the resulting combat.

Name: Shock Troops
[SW]
Cardtype: Master
Cost: X pool
{Master.} Requires a ready archbishop or cardinal.
Put X Master: Discipline cards from your hand into play. These cards represent clanless Sabbat vampires of 1 capacity with those respective Disciplines and do not count as Master: Discipline cards while in play. These vampires are not unique, must hunt the turn they are created, have -1 stealth on all actions and cannot attempt bleeds or political actions.

Name: Short-Term Investment
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Master
Cost: 1 pool
Master.
Move 3 blood from the blood bank to this card. You may use a master phase action to move 1 blood from this card to your blood pool. Burn this card when the last blood counter on it is removed.

Name: Shotgun Ritual
[Sabbat]
Cardtype: Combat
Cost: 2 blood
Discipline: Thaumaturgy
Only usable at the beginning of combat.
[tha] Any strike requiring Thaumaturgy that is not usable during the first round of combat can be played by this vampire during the first round.
[THA] As above, with an optional press to continue.

Name: Shroud Mastery
[FN]
Cardtype: Action Modifier
Discipline: Necromancy
[nec] Usable by a ready vampire when a wraith ally you control is acting. The acting wraith gets +1 stealth.
[NEC] Only usable when an action to recruit or employ a wraith is announced. Untap this acting vampire if the action is successful.

Name: Shroud of Absence
[BL]
Cardtype: Action Modifier
Discipline: Dominate & Obtenebration
[dom][obt] +1 stealth.
[DOM][OBT] As [dom][obt] above, and if this action is blocked, this vampire may end combat as a strike during the first round of combat.

Name: Shroud of Night
[Sabbat, SW]
Cardtype: Action Modifier
Discipline: Obtenebration
[obt] +1 stealth, only usable for a non-bleeding action.
[OBT] +1 stealth.

Name: The Siamese
[BL]
Cardtype: Vampire
Clan: Ahrimanes
Capacity: 7
Discipline: ani pro PRE SPI
Sabbat: +1 bleed. Sterile.

Name: Side Strike
[Sabbat, SW]
Cardtype: Combat
Discipline: Celerity
[cel] Strike: dodge.
[CEL] Additional strike.

Name: Sideslip
[Jyhad, V:TES, SW, FN]
Cardtype: Combat
Discipline: Celerity
[cel] Strike: dodge.
[CEL] Prevent 1 damage. A vampire can only use one Sideslip each round to prevent damage.

Name: Sight Beyond Sight
[BL]
Cardtype: Master
Clan: Salubri :B
Unique master.
Put this card on a Salubri you control. The Salubri with this card gets +1 intercept.

Name: The Signet of King Saul
[AH]
Cardtype: Equipment
Cost: 1 pool
Unique equipment.
The minion with this equipment cannot be blocked by any vampire with a capacity above 7.

Name: Sigrid Bekker
[DS]
Cardtype: Vampire
Clan: Toreador
Capacity: 6
Discipline: AUS pre cel pot
{Camarilla:} Sigrid gets +1 bleed -{when bleeding a Methuselah who controls a ready Nosferatu}-.

Name: Silence of Death
[AH]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
Only usable before range is chosen.
[qui] This vampire gets First Strike with hand and melee weapon strikes for the remainder of this round.
[QUI] As above, and this vampire gets an optional maneuver during this round of combat.

Name: Silvia Giovanni
[FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 10
Discipline: for vic ANI DOM NEC POT
Independent: Silvia gets one optional press each combat. +1 strength.

Name: Sins of the Cauchemar
[AH]
Cardtype: Reaction
Cost: 1 blood
Discipline: Auspex
[aus] +1 intercept.
[AUS] Put this card on the acting vampire. You still control this card. This reacting vampire gets +1 intercept when the vampire with this card attempts to bleed you. The vampire with this card can burn this card as a (D) action.

Name: Sir Marriot D'Urban
[FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 5
Discipline: aus obf ser PRE
Independent

Name: Sir Walter Nash
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 7
Discipline: DOM FOR PRE
{Camarilla} Prince of Chicago

Name: Siren's Lure
[BL]
Cardtype: Action Modifier
Discipline: Melpominee/Celerity
[cel] This vampire burns 2 blood to get +1 stealth.
[mel] Only usable by an untapped ready vampire other than the acting minion when a minion attempts to block. That minion cannot block this action. Tap this vampire and that minion. Once the action resolves, this vampire enters combat with that minion.
[MEL] As [mel] above, but do not tap this modifying vampire.

Name: The Sixth Tradition: Destruction
[Jyhad, V:TES]
Cardtype: Action
Requires ready prince or justicar. +1 stealth action.
{(D)} Only usable when a vampire has committed diablerie since your last turn. Burn the diablerizing vampire. This action is not considered diablerie.

Name: Skin Trap
[SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Vicissitude
Play before range is determined.
[vic] Opposing minion may not dodge this round. A vampire can play only one Skin Trap each round.
[VIC] As above, and opposing minion cannot strike at all this round unless he or she burns one blood immediately.

Name: Skin of Night
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Fortitude
[for] Aggravated damage is treated as normal damage for this vampire for the remainder of this round.
[FOR] As above, and prevent 1 damage.

Name: Skin of Rock
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Combat
Discipline: Fortitude
[for] Prevent 1 damage.
[FOR] Prevent 2 damage.

Name: Skin of Steel
[Jyhad, V:TES]
Cardtype: Combat
Cost: 1 blood
Discipline: Fortitude
[for] Prevent all damage from -{the opponent's}- strike.
[FOR] As above, and prevent all damage from opponent's strikes for the remainder of this round.

Name: Skin of the Adder
[FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Serpentis
[ser] Play before range is determined. {This vampire may} prevent 1 damage each round. A vampire can play only one Skin of the Adder each combat.
[SER] As above, and this vampire's hand strikes inflict an additional point of damage for the remainder of combat.

Name: Skin of the Chameleon
[BL]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Visceratika/Thaumaturgy
[tha] Only usable as an action is announced. If this action is blocked, this vampire gets an optional maneuver or press during the resulting combat.
[vis] +1 stealth, with an optional maneuver or press if this action is blocked and combat occurs.
[VIS] As [vis] above, but with +2 stealth.

Name: The Slashers
[Jyhad, V:TES]
Cardtype: Ally
Clan: Brujah
Cost: 1 pool
Unique -{mortal}- with 3 life. {0 strength}, 0 bleed.
{The Slashers may strike for 1R damage.}

Name: The Slaughterhouse
[BL]
Cardtype: Master
Clan: Harbinger of Skulls :B
Cost: 1 pool
Master: location.
Tap to burn up to 2 cards from the top of your prey's library.

Name: Slaughtering the Herd
[Sabbat, SW]
Cardtype: Action
Cost: 2 blood
Discipline: Dominate
[dom] (D) Bleed at +2 bleed. Allies cannot block this action.
[DOM] (D) Put this card on a vampire controlled by your predator. Each time that vampire takes an action, he or she moves 1 blood to this acting vampire when the action is announced. That vampire may burn this card by burning 4 blood during his or her controller's minion phase. Burn this card if this acting vampire is sent to torpor or burned.

Name: Slave Auction
[Sabbat, SW]
Cardtype: Master
Cost: 1 pool
Unique master.
Put this card in play. Move an amount of blood equal to the number of Methuselahs in the game from the blood bank to this card. As a master phase action, you may move a blood counter from this card to your pool. Burn this card when you remove the last blood counter.

Name: The Sleeping Mind
[Sabbat, SW]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Dominate
Only usable when the acting vampire's action is announced.
[dom] Choose a tapped vampire. The chosen vampire cannot attempt to block this action.
[DOM] Only usable when the acting vampire's action is announced. Minions cannot untap during this action.

Name: Sleight of Hand
[FN]
Cardtype: Action
Cost: 1 blood
Discipline: Chimerstry
[chi] (D) Look at another Methuselah's hand. That Methuselah discards any equipment you find there. He or she draws back up to his or her hand size afterward.
[CHI] As above, but this vampire may equip with one of the non-location equipment cards found at no cost, even if he or she doesn't meet the requirements of that card.

Name: Slum Hunting Ground
[Jyhad, V:TES]
Cardtype: Master
Clan: Nosferatu
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Name: Smiling Jack, The Anarch
[Jyhad, V:TES]
Cardtype: Master
Unique master.
During your untap phase, move 1 blood from your pool to Jack. Each ={other}= Methuselah during his or her untap phase burns 1 pool or burns 1 blood from a vampire he or she controls for each blood on Jack. Any vampire may burn this card as a (D) action.

Name: Smoke Grenade
[FN]
Cardtype: Equipment
Weapon.
End combat as a strike, only usable at long range. Burn after use.

Name: Smudge the Ignored
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Caitiff
Capacity: 1
Discipline: none
{Camarilla:} After Smudge diablerizes an older vampire for the first time, he gets +1 {strength}.

Name: Sniper Rifle
[FN]
Cardtype: Equipment
Cost: 2 pool
Weapon, Gun.
2R damage each strike. Only usable at long range. If the bearer blocks an action, he or she may set the range for the first round of combat to long; if he or she does so, skip the Determine Range step on the first round, and the bearer must strike with this weapon on the first round.

Name: Soar
[BL]
Cardtype: Action Modifier
Discipline: Flight
Requires a ready minion with flight.
+1 stealth, only usable on an undirected action.

Name: Social Charm
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Action
Discipline: Presence
[pre] (D) Bleed with +1 bleed.
[PRE] (D) As above, and gain 1 pool if the bleed is successful.

Name: Society Hunting Ground
[Jyhad, V:TES]
Cardtype: Master
Clan: Toreador
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can gain only 1 blood from Hunting Ground cards each turn.

Name: Society of Leopold
[Jyhad, V:TES]
Cardtype: Master
Unique Master.
Put this card on a vampire. During his or her controller's untap phase, the vampire with this card either burns 1 blood or is burned (the controller's choice). A vampire with this card can put it on any other vampire as a +1 stealth (D) action.

Name: Song in the Dark
[Sabbat, SW, FN]
Cardtype: Combat
Cost: 2 blood
Discipline: Animalism
[ani] Strike: 2 damage.
[ANI] Strike: 2 aggravated damage.

Name: Song of Serenity
[Sabbat, SW, FN]
Cardtype: Combat
Discipline: Animalism
Only usable before range is chosen.
[ani] Opposing minion gets -1 strength for the first round of combat. A vampire can only play one Song of Serenity each combat.
[ANI] As above, but for the duration of combat.

Name: Soul Burn
[Sabbat]
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
[tha] Strike: 1R damage. This damage cannot be prevented by cards that require Fortitude [for]. ={If the opposing vampire attempts to strike with a weapon this round, he or she does no damage}=.
[THA] As above, but for 2R damage.

Name: Soul Gem of Etrius
[Jyhad, V:TES]
Cardtype: Equipment
Cost: ={none}=
Unique equipment.
If bearer is burned, draw {the top} card from your crypt. If the new vampire is younger, vampire comes into play {with blood from the blood bank equal to his capacity} and inherits the Soul Gem; otherwise, place the vampire in your uncontrolled {region} and burn this card. If bearer is diablerized, ={the diablerizing vampire cannot take the Gem}=.

Name: Soul Painting
[BL]
Cardtype: Action
Cost: 1 blood
Discipline: Auspex & Presence
+1 stealth action.
[aus][pre] (D) Put this card on a ready vampire. Vampires with Auspex get +1 intercept when attempting to block the vampire with this card. This vampire can burn this card as an action that costs 1 blood. A vampire can have only one Soul Painting.
[AUS][PRE] As [aus][pre] above, but all vampires get +1 intercept when attempting to block this vampire.

Name: Soul Stealing
[DS, FN]
Cardtype: Action Modifier/Combat
Discipline: Necromancy
This card can be played as an action modifier or a combat card. Only usable when a vampire you control burns a vampire controlled by your prey.
[nec] This vampire gains an amount of blood equal to half of the burned vampire's capacity (round down). Ignore excess blood. Not usable during combat.
[NEC] As above, but usable in combat.

Name: Soul of the Earth
[BL]
Cardtype: Action
Clan: Tremere/Tremere antitribu
+1 stealth action.
Put this card on a slave Gargoyle. The Gargoyle with this card can burn it when recruiting an ally or employing a retainer that requires a Gargoyle to reduce the cost by up to 3 blood or pool.

Name: The Spawning Pool
[Jyhad, V:TES]
Cardtype: Master
Clan: Nosferatu
Master: unique location.
During your untap phase, you may move 1 blood from a ready Nosferatu you control to this card. If a minion you control successfully blocks a bleed against you and a second round of combat begins, tap this card to inflict 1 damage to the acting minion for each blood on the Spawning Pool. This damage cannot be prevented.

Name: Speak with Spirits
[BL]
Cardtype: Reaction
Discipline: Spiritus/Animalism
[ani] +1 intercept. Only usable during a bleed action.
[spi] +1 intercept.
[SPI] Usable only by a tapped vampire. This vampire untaps and attempts to block. Once this action, this vampire can burn 1 blood to get +1 intercept.

Name: Spectral Divination
[DS, FN]
Cardtype: Action Modifier/Reaction
Cost: 1 blood
Discipline: Necromancy
This card can be played as an action modifier card or a reaction card.
[nec] +1 stealth.
[NEC] +1 intercept.

Name: Speed of Thought
[Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Celerity
={0 stealth action.}=
[cel] (D) Bleed. If more than 1 pool is bled with this action, ignore the excess. Minions without Celerity [cel] cannot block this action.
[CEL] As above, but minions without superior Celerity [CEL] cannot block this action.

Name: Spider-Killer
[FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 10
Discipline: aus cel ANI CHI FOR OBF
Independent: Spider-Killer gets +1 stealth on every action he performs.

Name: Spiridonas
[AH]
Cardtype: Vampire
Clan: Tremere
Capacity: 9
Discipline: DOM THA pot pre
{Camarilla} Prince of Athens: Once each turn, Spiridonas can burn X+2 blood to get +X bleed {for the current action}.

Name: Spirit Marionette
[BL]
Cardtype: Action
Discipline: Obeah/Dominate
[dom] (D) Bleed at +1 bleed.
[obe] (D) Bleed at +1 bleed, and tap a ready minion controlled by your prey (even if the target of the bleed is changed).
[OBE] +1 stealth action. (D) Take control of any ready untapped minion until the end of the next action. That minion must bleed your prey unless he or she must hunt.

Name: Spirit Summoning Chamber
[Sabbat]
Cardtype: Master
Clan: Tremere antitribu
Cost: 2 pool
Master: unique location.
Tap this card and burn 1 blood from a ready Tremere antitribu you control to search your library for a minion card that requires Thaumaturgy [tha]. Reveal that card to all players and put it in your hand. Reshuffle your library afterwards and discard down to your maximum hand size.

Name: Spirit's Touch
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Reaction
Discipline: Auspex
[aus] +1 intercept.
[AUS] As above, with an optional maneuver {in the resulting combat if this vampire successfully blocks this action}.

Name: Spiritual Intervention
[DS]
Cardtype: Combat
Discipline: Necromancy
[nec] Strike: dodge.
[NEC] Strike: combat ends.

Name: Spiritual Protector
[DS]
Cardtype: Retainer
Clan: Giovanni
Cost: 3 blood
Unique -{wraith}- with 1 life.
Spiritual Protector is immune to damage that is not aggravated. Minions blocking or blocked by the {minion} with this retainer cannot use equipment in {the resulting} combat.

Name: Spleen, Georgio Gutterpunk
[FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 2
Discipline: ani chi
Independent: If Spleen is blocked by an older vampire, he burns 1 blood (before combat occurs, if any).

Name: Sport Bike
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Equipment
Cost: 1 pool
Vehicle.
The minion with this equipment gets +1 intercept. A minion may have only one vehicle.

Name: Spying Mission
[Jyhad, V:TES]
Cardtype: Action Modifier
Discipline: Obfuscate
[obf] This acting vampire gets +1 stealth.
[OBF] Only usable -{when a bleed is successful}-. Instead of removing pool from the Methuselah you're bleeding, put this card on the acting vampire. The next time this vampire successfully bleeds the same Methuselah, burn this card for +2 bleed.

Name: Stanislava
[DS]
Cardtype: Vampire
Clan: Gangrel
Capacity: 11
Discipline: ANI FOR PRO CEL DOM
{Camarilla} Inner Circle: (4 votes) Retainers employed by a minion opposing Stanislava lose their abilities until the end of combat; allies cannot block Stanislava. +2 bleed.

Name: Staredown
[Sabbat, SW, FN]
Cardtype: Combat
Discipline: Presence
[pre] Strike: dodge.
[PRE] Strike: combat ends.

Name: Starshell Grenade Launcher
[FN]
Cardtype: Equipment
Cost: 2 pool
Weapon.
1R aggravated damage each strike. Only usable once per combat. Only usable at long range. The minion with this equipment may tap to give the acting minion -1 stealth for the current action.

Name: Steal the Mind
[BL]
Cardtype: Action
Cost: 1 blood
Discipline: Mytherceria/Dominate
[dom] (D) Tap any minion.
[myt] (D) Put this card on a ready minion. The acting vampire gets +2 intercept when attempting to block that minion. Any minion can burn this card as an action.
[MYT] As [myt] above, and the minion with this card gets -1 bleed when bleeding this acting vampire's controller.

Name: Steam Tunnels
[Sabbat]
Cardtype: Master
Clan: Nosferatu antitribu
Master: unique location.
Tap this card during your master phase to look at the top three cards in your prey's library.

Name: Stefano Giovanni
[DS, FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 6
Discipline: nec pot pre DOM
Independent: During a political action, {Stefano} may burn 1 blood to gain 1 vote.

Name: Stone Dog
[BL]
Cardtype: Retainer
Clan: Gargoyle
Cost: 3 pool
Gargoyle creature with 3 life.
The Gargoyle with this retainer can enter combat with any ready minion controlled by another Methuselah as a (D) action. When the Gargoyle with this retainer is in combat, the opposing minion takes 1 damage during the initial strike resolution phase of each round, if the range is close.

Name: Stone Quills
[BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Visceratika/Thaumaturgy
[tha] Strike: 2R damage.
[vis] Strike: 2R damage, with an optional maneuver.
[VIS] Strike: 3R damage, with an optional maneuver.

Name: Stone Travel
[BL]
Cardtype: Action Modifier
Discipline: Mytherceria/Obtenebration
[obt] This vampire burns 1 blood to get +1 stealth.
[myt] +1 stealth.
[MYT] As [myt] above, and if this action is blocked, this vampire may choose to cancel the resulting combat (instead of starting combat).

Name: Storage Annex
[SW]
Cardtype: Master
Master: location.
Put a card from your hand facedown (out of play) on this card when you play it. You may look at the card at any time. During your master phase, you may exchange a card in your hand for the card on this Storage Annex. If the Storage Annex is stolen or burned, the card on it is stolen or burned as well.

Name: Storm Sewers
[Jyhad, V:TES]
Cardtype: Master
Clan: Nosferatu
Master: unique location.
Tap as you declare an action. If the action is blocked, don't choose range during the combat; the combat is at close range.

Name: Strained Vitae Supply
[DS, FN]
Cardtype: Master
Master.
Put this card in play. Vampires do not get the normal +1 stealth when hunting. Any Methuselah may use a master phase action to put 1 blood counter on this card from his or her pool. If the number of counters on this card equals or exceeds the number of Methuselahs in the game, burn this card.

Name: The Stranger Among Us
[BL]
Cardtype: Master
Cost: 1 pool
Master.
Search your crypt for a scarce vampire. Show the card to all players and place it face-down in your uncontrolled region.

Name: Stravinsky
[Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 9
Discipline: ANI AUS VIC pot
Sabbat Archbishop of Mexico City: Stravinsky gets an additional +1 bleed when bleeding a Methuselah who controls a younger ready Tzimisce. +1 bleed.

Name: Strength of the Bear
[BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Spiritus/Animalism
Only usable before range is determined.
[ani] This vampire gets +1 strength for the current round.
[spi] This vampire gets +1 strength for the remainder of combat.
[SPI] As [spi] above, with an optional press this round.

Name: Stutter-Step
[FN]
Cardtype: Combat
Discipline: Celerity
[cel] Strike: dodge.
[CEL] Strike: {make a hand strike and} dodge. {This is both a hand strike and a dodge.} ={Not usable if only hand strikes (or only dodges) are allowed.}= Only usable at close range. Not usable as an additional strike, and this vampire cannot use any additional strikes this round.

Name: Submachine Gun
[Jyhad, V:TES, Sabbat]
Cardtype: Equipment
Cost: 4 pool
Weapon, Gun.
3R {damage} each strike, with an optional maneuver each combat.

Name: Succubus
[Sabbat]
Cardtype: Ally
Clan: Tremere antitribu
Cost: 4 pool
-{Demon}- with 3 life. 1 {strength}, 0 bleed.
{Damage from Succubus's hand strikes is aggravated.} As a +1 stealth (D) action, Succubus may remove 1 blood from a vampire or 1 life from an ally to gain 1 life. Once each turn, she may burn 1 life to get +1 bleed {for the current action}.

Name: Succubus Club
[Jyhad, V:TES]
Cardtype: Master
Master: unique location.
Methuselahs can give you pool, and you can give them pool. You can trade cards from your hand or in play. These trades can only happen during your untap phase and cannot result in any Methuselah having less than his or her hand size. Any additional terms can be established, but none are enfoced by the rules.

Name: Succulent Vitae
[FN]
Cardtype: Action Modifier
Discipline: Quietus
[qui] Only usable when a hunt action is successful. Place this card on this acting vampire. When this vampire plays a card that requires Quietus, he or she may burn this card to reduce the cost of that card by 1 blood.
[QUI] As above, and gain an additional blood from this hunt action.

Name: Sudden Reversal
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: out-of-turn.
Burn a master card played by another Methuselah as that card is played. That card has no effect, and any pool burned for that card is retrieved from the blood bank by that Methuselah.

Name: Suhailah
[AH]
Cardtype: Vampire
Clan: Ventrue
Capacity: 9
Discipline: OBF FOR pot ser
{Camarilla} Prince of Cairo: Suhailah gets +1 stealth on each of her actions if your prey has a ready prince or justicar. +1 bleed.

Name: Summon Soul
[FN]
Cardtype: Action
Discipline: Necromancy
+1 stealth action.
[nec] {This vampire gains} 2 blood.
[NEC] Remove this card from the game and move up to 2 cards from your ash heap to your library. Shuffle your library afterward.

Name: The Summoning
[FN]
Cardtype: Action
Discipline: Presence
+1 stealth action.
[pre] Search your library for an ally or retainer. Show it to all players and put it in your hand. Discard down to your hand size and shuffle your library afterward.
[PRE] Search your library for an ally. This vampire recruits that ally (he or she must meet the requirements, if any, of the ally). Pay cost as normal. Shuffle your library afterward.

Name: Summon the Abyss
[Sabbat]
Cardtype: Action
Cost: 3 blood
Discipline: Obtenebration
[obt] (D) Each ready vampire controlled by your prey burns 1 blood.
[OBT] As above, but this action is at +1 stealth.

Name: Summon the Serpent
[AH, FN]
Cardtype: Action
Clan: Follower of Set
Cost: 2 blood
Search your crypt for a vampire with Serpentis [ser]. Show it to all players and place it face down in your uncontrolled region and move 1 blood from the blood bank to that uncontrolled vampire. Shuffle your crypt afterward.

Name: Sunrise Service
[Sabbat, SW]
Cardtype: Action
Requires a ready Sabbat vampire. +1 stealth action.
Put this card on the acting vampire; he or she takes one point of aggravated damage (not preventable). You may burn this card when this vampire declares an action to make that action unblockable.

Name: Superior Mettle
[Sabbat, SW, FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Fortitude
[for] Prevent all damage from the opposing minion's strike.
[FOR] As above, and each round of this combat, this vampire may burn 1 blood to prevent all damage from the opposing minion's first strike for that round.

Name: Surprise Influence
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Reaction
Requires a ready vampire. Only usable during a political action.
This reacting vampire gains 2 votes.

Name: Survivalist
[Sabbat, SW]
Cardtype: Ally
Clan: Brujah antitribu
Cost: 2 pool
-{Mortal}- with 1 life. {0 strength}, 0 bleed.
{Survivalist may strike for 2R damage.} Tap to give a Brujah antitribu you control one maneuver.

Name: Sutekh, The Dark God
[FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 11
Discipline: cel pot NEC OBF PRE SER
Independent: Sutekh has 2 votes. You gain a pool each time an action to recruit a Bane Mummy ally is successful. During your untap, you may move 1 blood between Sutekh and any other Follower of Set you control. +1 bleed.

Name: Swallowed by the Night
[Sabbat, SW, FN]
Cardtype: Action Modifier/Combat
Discipline: Obfuscate
This card may be used as an action modifier card or a combat card.
[obf] +1 stealth.
[OBF] Maneuver.

Name: Swiftness of the Stag
[BL]
Cardtype: Combat/Action Modifier
Discipline: Spiritus/Celerity
[cel] Press.
[spi] Maneuver or press.
[SPI] +1 stealth.

Name: Swoop
[BL]
Cardtype: Combat
Discipline: Flight
Requires a ready minion with flight.
Maneuver, only usable to go to close range, and this minion gets +1 strength on his or her initial strike this round. A minion may play only 1 Swoop each round.

Name: Sword of Judgment
[Sabbat, SW]
Cardtype: Equipment
Clan: Brujah antitribu
Cost: 2 pool
Unique melee weapon.
Strength+1 damage each strike, with an optional additional strike each round. Only usable by a Brujah antitribu.

Name: Sword of the Righteous
[BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Valeren/Animalism
Only usable before range is determined.
[ani] Choose a melee weapon on this vampire. This vampire inflicts an additional point of damage each strike with that weapon for the remainder of the combat. A vampire can play only one Sword of the Righteous each combat.
[val] As [ani] above, and the damage inflicted by the weapon is aggravated.
[VAL] As [val] above, and prevent 1 damage this round.

Name: Sylvester Simms
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 8
Discipline: ani dom pre AUS OBF
{Camarilla} Primogen: If Sylvester goes into torpor, each Methuselah burns 1 pool.

Name: Synesios
[BL]
Cardtype: Vampire
Clan: True Brujah
Capacity: 8
Discipline: obf ser POT PRE TEM
Independent: Synesios has two votes. You may pay a pool when you play a Master: Out-of-Turn card to gain an extra master phase action in your next master phase. Synesios cannot use cards that require Celerity. Scarce.

Name: Tabriz Assembly
[BL]
Cardtype: Master
Clan: True Brujah :B
Unique master.
Put this card in play. Your hand size is one card larger. During your untap phase, a True Brujah you control gains 1 blood from the blood bank. Any vampire can burn this card as a referendum called as a +1 stealth political action; in that referendum, you get one additional vote.

Name: Tainted Vitae
[AH]
Cardtype: Reaction
Clan: Follower of Set
Cost: 2 blood
Only usable when a vampire controlled by your predator successfully hunts.
That vampire gains 2 additional blood (ignore excess blood). For the remainder of the game, that vampire must burn an additional blood when he or she attempts to bleed you.

Name: Tajdid
[FN]
Cardtype: Master
Clan: Assamite
Master.
For the remainder of the game, the Blood Curse no longer prevents Assamites from committing diablerie. Only one Tajdid can be played in a game.

Name: Talaq, The Immortal
[AH]
Cardtype: Ally
Cost: 3 pool
Unique -{mage}- with 3 life. {0 strength}, 0 bleed.
{Talaq may strike for 1R damage.} Talaq may play cards that require basic Quietus [qui] or basic Thaumaturgy [tha] as a vampire with a capacity of 3. Any cost in blood is paid with his life. If a card would give him blood, give him life. Talaq gets an optional maneuver each combat.

Name: Talbot's Chainsaw
[Jyhad, V:TES]
Cardtype: Equipment
Cost: 3 pool
Unique weapon.
3 damage each strike. If bearer is ready during your untap phase, a ready minion you control takes 3 damage (damage not preventable). Bearer cannot hunt. {Bearer} may {enter combat with} any minion {controlled by another Methuselah} as a +1 stealth (D) action. {Bearer gets a press}, ={only usable to continue combat}= at the end of the first round, and may prevent up to 1 damage each combat.

Name: Talley, the Hound
[SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 6
Discipline: OBT POT aus dom
Sabbat

Name: Tansu Bekir
[AH, FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 4
Discipline: cel OBF
Independent: (Blood Cursed)

Name: Tara, The Hollow One (Mage)
[DS]
Cardtype: Ally
Clan: Ravnos
Cost: 3 pool
Unique -{mage}- with 2 life. {0 strength}, 0 bleed.
{Tara may strike for 1R damage.} Tara may burn any equipment card controlled by a Ravnos as a (D) action. The Ravnos gains blood equal to the cost of the equipment card. (Ignore excess blood.) If the equipment card has no cost, then the Ravnos gains 1 blood.

Name: Tariq, The Silent
[FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 7
Discipline: cel AUS FOR OBF QUI
Independent: Tariq's capacity is reduced by 4 while he is controlled. Tariq can enter combat with a vampire controlled by another Methuselah as a (D) action. Blood hunts {cannot} be called on Tariq. The Blood Curse doesn't affect Tariq.

Name: Tasha Morgan
[Jyhad, V:TES, SW]
Cardtype: Retainer
Unique -{mortal}- with 1 life.
The minion with this retainer gets +1 bleed.

Name: Taste of Death
[AH, FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
[qui] Strike: 1R damage, aggravated. Only usable at long range.
[QUI] Strike: 2R damage, aggravated. Only usable at long range.

Name: Taste of Vitae
[Jyhad, V:TES, SW]
Cardtype: Combat
Only usable after strike resolution.
This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round of combat. Not usable by a vampire going into torpor. Blood loss counted by a previous Taste of Vitae is not counted again.

Name: Tatiana Romanov
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 7
Discipline: cel pre AUS
{Camarilla} Prince of Houston: +1 bleed.

Name: Tegyrius, Vizier
[FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 9
Discipline: pre AUS CEL FOR QUI
Camarilla: If Tegyrius is ready, any Assamite may take a +1 stealth action to gain an allegiance counter. Any Assamite with an allegiance counter is considered a Camarilla vampire. +1 strength. (Blood Cursed)

Name: Telepathic Counter
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Reaction
Discipline: Auspex
[aus] Reduce a bleed against you by 1.
[AUS] As above, but reduce the bleed by 2.

Name: Telepathic Misdirection
[Jyhad, V:TES]
Cardtype: Reaction
Cost: 1 blood
Discipline: Auspex
[aus] This reacting vampire gets +1 intercept.
[AUS] Only usable ={when you are being bled}=. Tap this reacting vampire. Choose {another} Methuselah other than the one controlling the minion bleeding you. The acting minion is now attempting to bleed that Methuselah.

Name: Telepathic Tracking
[SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Auspex
[aus] Press, only usable to continue combat. If another round of combat occurs, this vampire gets an optional maneuver during that round.
[AUS] Only usable when both combatants are still ready and combat is about to end (with no uncanceled press to continue). Combat does not end; another round starts.

Name: Telepathic Vote Counting
[Jyhad, V:TES, SW]
Cardtype: Action Modifier
Discipline: Auspex
Only usable during a referendum.
[aus] Cancel the referendum. If you played a political card to call this referendum, take the card back into your hand (and discard back down to your hand size). Any votes cast are lost.
[AUS] Only usable during a referendum. A vampire of your choice abstains from voting. This can cancel that vampire's votes.

Name: Templar
[SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any bishop, archbishop, priscus or cardinal at +1 stealth.
Choose a Sabbat vampire. Successful referendum make the vampire a templar. A templar may enter combat with a ready vampire controlled by another Methuselah as a +1 stealth (D) action. Any Sabbat vampire may call a referendum to remove this ability as a +1 stealth political action.

Name: Temple Hunting Ground
[AH, FN]
Cardtype: Master
Clan: Follower of Set
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can gain only 1 blood from Hunting Ground cards each turn.

Name: Temptation
[AH, FN]
Cardtype: Action
Cost: 1 blood
Discipline: Serpentis
[ser] (D) Put this card on a ready vampire; you still control this card. During your master phase, you may put a temptation counter on this card. During your minion phase, if the number of counters on this card equals or exceeds the amount of blood on that vampire, you may burn all the {counters} on this card to untap that vampire and take control of him or her until the end of your turn.
[SER] As above, but put a counter on this card when you put it on the vampire.

Name: Temptation of Greater Power
[Jyhad, V:TES]
Cardtype: Master
Cost: 3 pool
Master. Requires ready justicar.
Choose a vampire. Any Methuselah may bid pool for control of the vampire. Highest bidder burns pool and takes control of the vampire. Methuselahs may {be creditted up to five pool on the bid}: highest bidder pays 1 pool toward his or her debt at the end of each of his or her turns until debt is repaid.

Name: Tereza Rostas
[DS]
Cardtype: Vampire
Clan: Ravnos
Capacity: 8
Discipline: FOR CHI ani aus pot
{Independent}. Tereza may attempt to get the Edge from another Methuselah as a (D) action -{that costs two blood}-.

Name: Terrence
[SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 4
Discipline: ani aus vic
Sabbat

Name: Terror Frenzy
[Sabbat, SW, FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Animalism
[ani] Only usable before range is determined on the first round. During this combat, the opposing minion cannot use maneuvers to maneuver to close range, cannot use presses to continue combat and cannot use equipment.
[ANI] Only usable before range is determined. Opposing vampire burns an additional blood when playing combat cards this combat. A vampire may play only one Terror Frenzy at superior each combat.

Name: Terrorists
[AH]
Cardtype: Ally
Clan: Assamite
Cost: 2 pool
-{Mortal}- with 1 life. 2 {strength}, 1 bleed.
Terrorists may take a +1 stealth action to go through your library, find a Bomb, and equip them with it. Pay the cost to equip as normal. Reshuffle your library afterwards.

Name: Terry
[BL]
Cardtype: Vampire
Clan: Blood Brother
Capacity: 5
Discipline: aus dom san POT
Sabbat - Chicago Circle: Once each combat, Terry can burn 1 blood to get a press. Sterile.

Name: Thadius Zho, Mage
[Jyhad, V:TES]
Cardtype: Ally
Clan: Tremere
Cost: 4 pool
Unique -{mage}- with 2 life. {0 strength}, 2 bleed.
{Thadius Zho may strike for 2R damage.} Thadius Zho gets one optional maneuver each combat. He may burn 1 blood from any controlled vampire as a +1 stealth (D) action.

Name: Thanks for the Donation
[Sabbat, SW]
Cardtype: Action
Discipline: Dominate
+1 stealth action.
Put this card into play and choose a card you are contesting with another Methuselah. Your cost to avoid yielding the contested card is now paid by your prey. (You still decide whether you will yield.) Any minion may burn this card as a (D) action.

Name: Thaumaturgy
[Jyhad, V:TES, Sabbat]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Thaumaturgy [tha]; if the vampire already had Thaumaturgy, he or she now has superior Thaumaturgy [THA]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Thaumaturgy.

Name: Theft of Vitae
[Jyhad, V:TES, Sabbat]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Strike: steal 1 blood. Usable at long range.
[THA] Strike: steal 2 blood. Usable at long range.

Name: Thelonius
[Sabbat]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 4
Discipline: tha dom aus
Sabbat

Name: Theo Bell
[FN]
Cardtype: Vampire
Clan: Brujah
Capacity: 7
Discipline: cel dom pre POT
Camarilla: Theo may enter combat with any ready minion controlled by another Methuselah as a (D) action. If you control a ready prince or justicar, blood hunts cannot be called on Theo.

Name: Theron
[FN]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 8
Discipline: for obt AUS DEM OBF
Sabbat: Theron can put a derangement counter on any vampire as a (D) action. If the number of derangement counters equals or exceeds the vampire's capacity, that vampire is considered to be Malkavian antitribu.

Name: Thetmes, Caliph of Alamut
[AH, FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 10
Discipline: dom pot CEL OBF QUI
Independent: Thetmes has 2 votes. Damage from Thetmes's hand strikes is aggravated. (Blood Cursed)

Name: Thin Blood
[FN]
Cardtype: Combat
Cost: 1 Blood
Discipline: Quietus
[qui] Only usable at close range before strikes are chosen. The opposing vampire burns 1 blood. A vampire may play only one Thin Blood each round of combat.
[QUI] As above, but the opposing vampire burns 2 blood.

Name: The Third Tradition: Progeny
[Jyhad, V:TES]
Cardtype: Action
Cost: 1 blood
Requires ready prince or justicar. +1 stealth action.
{Put this card in play; it becomes} a 1 capacity vampire. Go through your library, ash heap, or hand to find one Discipline card for this card. Move up to 2 blood from the acting vampire to this card. This vampire is not considered unique, cannot act the turn it is created, and is the same clan as the acting vampire.

Name: Thomas Steed, The Angry
[BL]
Cardtype: Vampire
Clan: Salubri antitribu
Capacity: 4
Discipline: ani aus val
Sabbat: Thomas may search your library for a melee weapon and move it to your hand as a +1 stealth action. Discard down to your hand size and shuffle your library afterward.

Name: Thomas Thorne
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 6
Discipline: ani aus cel tha DOM
{Camarilla}

Name: Thoughts Betrayed
[DS, SW, FN]
Cardtype: Combat
Cost: 2 blood
Discipline: Dominate
[dom] Only usable before range is determined on the first round. Opposing minion takes an additional 1 damage in the first round of combat during strike resolution.
[DOM] Only usable before range is determined on the first round. Opposing minion cannot play any strike cards for the duration of this combat.

Name: Threats
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Action Modifier
Discipline: Dominate
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dom] +1 bleed.
[DOM] +2 bleed.

Name: Thrones Crumble
[FN]
Cardtype: Action
Discipline: Serpentis
[ser] (D) Choose a ready titled vampire. That vampire burns 2 blood.
[SER] As above, and tap that vampire.

Name: Thrown Gate
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Combat
Discipline: Potence
[pot] Strike: 1R damage, with an optional maneuver.
[POT] Strike: 2R damage, with an optional maneuver.

Name: Thrown Sewer Lid
[Jyhad, V:TES, SW]
Cardtype: Combat
Discipline: Potence
[pot] Strike: 3R damage; only usable at long range.
[POT] As above, with an optional press.

Name: Tiberius, The Scandalmonger
[Jyhad, V:TES]
Tiberius - Scandalmonger
Cardtype: Vampire
Clan: Nosferatu
Capacity: 5
Discipline: ani cel obf pot
{Camarilla:} If Tiberius is ready during your untap phase, you may look at the {top} card in your prey's library.

Name: Tier of Souls
[Sabbat, SW]
Cardtype: Action
Discipline: Animalism
[ani] (D) Move 1 blood from a minion controlled by your prey to this vampire.
[ANI] As above, and put this card on the acting vampire. This vampire gets +1 bleed when bleeding your prey. A vampire may have only one Tier of Souls. Any minion may burn this card as a (D) action.

Name: Timothy Crowley
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 7
Discipline: ani dom FOR PRE
{Camarilla} Prince of Dallas

Name: Tithings
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire with a capacity above 6 at +1 stealth.
Successful referendum means you gain 1 pool from each Methuselah who does not a control a vampire with a capacity above 6.

Name: Tom
[BL]
Cardtype: Vampire
Clan: Blood Brother
Capacity: 3
Discipline: for pot san
Sabbat - Chicago Circle: Cards that require Sanguinus cost Tom an additional blood to play. Sterile.

Name: Tomb of Rameses III
[AH, SW, FN]
Cardtype: Master
Cost: 3 pool
Master: unique location.
When this card is played or the controller of this card changes, the controller chooses a vampire in his or her uncontrolled region. For each blood counter you transfer to the chosen vampire during your influence phase, move one counter from the blood bank to the Tomb. At the end of your influence phase, if the total number of counters on the chosen vampire and on the Tomb equals or exceeds that vampire's capacity, you may move the vampire to the ready region. Burn this card (and the counters on it) when this vampire leaves the uncontrolled region.

Name: Tommy
[Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 3
Discipline: ani pot
Sabbat

Name: Tongue of the Serpent
[AH, FN]
Cardtype: Combat
Discipline: Serpentis
[ser] Strike: steal 1 blood.
[SER] Strike: steal 2 blood.

Name: Toreador Grand Ball
[DS]
Cardtype: Master
Clan: Toreador
Cost: 1 pool
Master.
Put this card in play. Choose two ready Toreador you control. The first Toreador cannot be blocked unless he or she attempts to bleed. The second Toreador does not untap as normal during the untap phase; tap the second Toreador. This card may be burned by any minion as a (D) action; Nosferatu get -1 stealth when attempting that action.

Name: Toreador Justicar
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a ready Toreador. Successful {referendum} means he or she is declared Toreador Justicar. In this {referendum}, each Toreador gets 1 extra vote. This could lead to a contested title.

Name: Toreador's Bane
[BL]
Cardtype: Combat
Discipline: Melpominee/Presence
Only usable in combat with a Toreador, Toreador antitribu, ally or younger vampire.
[pre] Strike: combat ends.
[mel] Strike: combat ends, and if this vampire was blocked while performing an action other than a political action or bleeding, the action continues as if unblocked.
[MEL] Strike: combat ends, and the action continues as if unblocked.

Name: Torment the Soul
[DS, FN]
Cardtype: Combat
Discipline: Necromancy
[nec] Strike: 1R damage; not usable on the first round of combat.
[NEC] Strike: 1R damage, aggravated; not usable on the first round of combat.

Name: Torn Signpost
[Jyhad, V:TES, SW]
Cardtype: Combat
Discipline: Potence
Only usable before range is determined.
[pot] This vampire has a strength of 2 for the remainder of combat.
[POT] As above, but the vampire has a strength of 3 for the remainder of the combat.

Name: Tortured Confession
[FN]
Cardtype: Combat
Cost: 1 Blood
Only usable when the opposing vampire goes into torpor; not usable by a vampire going into torpor. Combat ends. You may look at the opposing vampire's controller's hand.

Name: Total Insanity
[SW]
Cardtype: Action
Discipline: Dementation
[dem] (D) Put this card on an ally or a younger vampire. The minion with this card has -1 stealth. During this minion's untap phase, put a counter on this card from the blood bank. Burn this card when it has 3 counters on it.
[DEM] As above, and the minion with this card cannot play action cards.

Name: Tourette's Voice
[BL]
Cardtype: Reaction
Discipline: Melpominee/Auspex
[aus] +1 intercept
[mel] Give any minion you control (including this one) +1 intercept.
[MEL] Give any minion +1 intercept.

Name: Tower of London
[FN]
Cardtype: Master
Clan: Giovanni
Cost: 2 pool
Master: unique location.
When an action requiring Necromancy [nec] is successful, tap this location to gain 1 pool.

Name: Toy Chest Test
[BL]
Cardtype: Master
Cost: 1 pool
Master. Requires a ready Sabbat vampire with a capacity above 4.
Burn a Sabbat vampire with a capacity below 4 that has been put into play since your last turn (not usable on a vampire that has been contested).

Name: Tracker's Mark
[BL]
Cardtype: Combat
Clan: Salubri antitribu :B
Play when the opposing minion burns blood or life due to damage. Put this card on the opposing minion. The Salubri antitribu gets +1 intercept when attempting to block the minion with this card. If the vampire with this card is Tremere or Baali, this Salubri antitribu can enter combat with the vampire with this card as a (D) action. The minion with this card may burn it as a +1 stealth action. A vampire can play only one Tracker's Mark each combat.

Name: Tradition Upheld
[DS]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince, justicar, or Inner Circle member at +1 stealth.
Choose a ready Caitiff. If this {referendum} is successful, burn that Caitiff.

Name: Tragic Love Affair
[Jyhad, V:TES]
Cardtype: Master
Clan: ={None}=
Master.
Put this card on a Toreador. Tap that Toreador. The Toreador suffering the Tragic Love Affair does not untap during the untap phase. The Toreador's controller may burn 1 pool during his or her master phase to transfer this card to another Toreador. A Methuselah can burn {the Edge to burn this card}.

Name: Transfer of Power
[Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means you gain 1 pool from each Methuselah who has more pool than you do.

Name: Trap
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Combat
Only usable before range is determined on the first round of combat.
During the press step, if any Methuselah has played a card earlier in the current round or during the two previous rounds, the Trap automatically provides a press to continue (either combatant can press to end).

Name: Treachery
[AH]
Cardtype: Reaction
Discipline: Presence
Only usable during a {referendum} before voting occurs.
[pre] If the {referendum} passes, the controller of the vampire calling the {referendum} burns 1 pool.
[PRE] As above, but any other Methuselahs who vote in favor of the {referendum} burn 1 pool.

Name: Treasured Samadji
[FN]
Cardtype: Equipment
Clan: Ravnos
Cost: 1 pool
Unique equipment.
The Ravnos with this equipment gets +1 bleed and may dodge as a strike once per combat.

Name: The Treatment
[DS]
Cardtype: Master
Clan: Ravnos
Cost: 1 pool
Master.
Choose a prince who has successfully bled you since your last turn. Put this card on that prince. Each time that prince untaps, he or she takes 1 point of damage (damage not preventable); the prince may take a {(D)} action to burn this card.

Name: Treaty of Tyre Enforced
[AH]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
If this {referendum} is successful, each Methuselah burns X+1 pool, where X is the number of Assamites he or she controls.

Name: Tremere Convocation
[DS]
Cardtype: Master
Clan: Tremere
Cost: 2 pool
Master.
Put this card in play. Tremere get +1 stealth when attempting actions that require Thaumaturgy [tha]. During combat, vampires with basic Thaumaturgy may use Thaumaturgy combat cards at the superior level. This card may be burned as a (D) action; Malkavians get -1 stealth when attempting that action.

Name: Tremere Justicar
[Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a ready Tremere. Successful {referendum} means he or she is declared Tremere Justicar. In this {referendum}, each Tremere gets 1 extra vote. This could lead to a contested title.

Name: Tribute to the Master
[Sabbat, SW]
Cardtype: Master
Master.
Move 1 blood from each of your ready vampires to your pool.

Name: The Trick of the Danya
[DS, FN]
Trick of Danya, The
Cardtype: Action
Cost: 1 blood
Discipline: Chimerstry
+1 stealth action.
[chi] Move 1 blood from a vampire in your prey's uncontrolled region to your pool or to a vampire in your uncontrolled region.

Name: Triole's Revenge
[DS]
Cardtype: Action
Clan: Brujah
Cost: 2 blood
+1 stealth action.
(D) Put this card on a Ventrue who is not at full capacity. A Ventrue suffering Triole's Revenge hunts each turn. If the Ventrue hunts while at full capacity, he or she is burned. Any Ventrue can take an action to burn this card.

Name: True Faith
[BL]
Cardtype: Master
Cost: 1 pool
Unique master.
Put this card on a non-infernal mortal ally you control, or pay 2 pool to put this card on any non-infernal minion you control. Actions requiring Dominate [dom] or Presence [pre] cannot be directed at this minion. In combat, any damage this minion inflicts on an infernal minion is aggravated. Infernal minions cannot block or strike this minion. Burn this card if this minion becomes infernal.

Name: Truman
[BL]
Cardtype: Vampire
Clan: Blood Brother
Capacity: 6
Discipline: dom pot FOR SAN
Sabbat - Torrance Circle: Sterile.

Name: Tsigane
[DS, FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 3
Discipline: aus chi
Independent

Name: Tura Vaughn
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 8
Discipline: dom CEL POT PRE
{Camarilla} Primogen: Tura gets +1 intercept when attempting to block Brujah.

Name: Tusk, The Talebearer
[Jyhad, V:TES]
Tusk - Talebearer
Cardtype: Vampire
Clan: Nosferatu
Capacity: 6
Discipline: ani pot OBF
{Camarilla:} If Tusk is ready, you may look at the {top} card in your library.

Name: Tutu the Doubly Evil One (Bane Mummy)
[FN]
Cardtype: Ally
Clan: Follower of Set
Cost: 4 pool
Unique mummy with 3 life. 1 bleed, 2 strength.
Once during each of your minion phases, you can untap Tutu. Once each combat, Tutu may dodge as a strike. Tutu may steal an equipment card from a vampire in torpor as a (D) action. If Tutu is burned, shuffle him into his owner's library.

Name: Twisted Forest
[Sabbat, SW]
Cardtype: Master
Clan: Gangrel antitribu
Cost: 2 pool
Master: unique location.
Tap to give a Gangrel antitribu you control +1 stealth.

Name: Twisting the Knife
[Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Potence
[pot] Only usable as damage from a hand or melee weapon {strike} is resolved; only usable if this vampire inflicts 3 or more damage. He or she inflicts an additional point of damage. Only one Twisting the Knife may be played by a vampire during a strike phase.
[POT] As above, with an optional press.

Name: Ublo-Satha
[BL]
Cardtype: Vampire
Clan: Gargoyle
Capacity: 7
Discipline: cel FOR POT VIS
Camarilla Tremere Slave: Ublo-Satha may prevent 1 damage each combat. Brujah get +1 bleed when bleeding Ublo-Satha's controller. Flight.

Name: Ulugh Beg, The Watcher
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 10
Discipline: cel for pot AUS DOM THA
{Camarilla} Tremere Justicar: If Ulugh is ready {during your discard phase}, you may discard one additional card.

Name: Uma Hatch
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 3
Discipline: cel pre
{Camarilla}

Name: Unacceptable Appearance
[Sabbat, SW]
Cardtype: Master
Master.
Put this card on a Nosferatu antitribu. The vampire with this card is no longer considered to be a Nosferatu antitribu. He or she is now a Pander, and any Nosferatu antitribu with a different controller may enter combat with him or her as a (D) action. The vampire with this card may burn it as a (D) action that costs 2 blood.

Name: Unburdening the Bestial Soul
[BL]
Cardtype: Action
Discipline: Obeah/Animalism
[ani] +1 stealth action. Move 1 or more blood from this vampire to any other vampire.
[obe] As [ani] above, and untap this acting vampire.
[OBE] (D) Put this card on an ally or a younger vampire. The minion with this card cannot take actions, block or play reaction cards. During this minion's untap phase, this card is burned unless this acting vampire burns two blood.

Name: Uncontrollable Rage
[AH]
Cardtype: Action Modifier
Cost: 2 blood
Discipline: Protean
Only usable when the acting vampire's action is announced.
[pro] This acting {vampire's hand strikes are at +1 damage, and his or her hand damage is aggravated} until the end of this action.
[PRO] As above, but {at +2 damage}.

Name: Undead Persistence
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Discipline: Fortitude
[for] Only usable when this vampire should go into torpor. This vampire gets an optional press and will not go to torpor until combat ends (although he or she is still considered wounded and can be burned as normal). If 3 rounds of combat pass with no cards played, combat ends. This vampire is sent into torpor after combat.
[FOR] Prevent 2 damage.

Name: Undead Strength
[Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Combat
Discipline: Potence
[pot] Strike: make a hand strike or melee weapon strike at +1 damage.
[POT] Strike: make a hand strike or melee weapon strike at +2 damage.

Name: Underworld Hunting Ground
[AH, FN]
Cardtype: Master
Clan: Assamite
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can gain only 1 blood from Hunting Ground cards each turn.

Name: Unflinching Persistence
[Jyhad, V:TES, SW]
Cardtype: Combat
Discipline: Fortitude
[for] Prevent 1 damage.
[FOR] Maneuver and prevent up to 1 damage later this round. Only usable when choosing range.

Name: University Hunting Ground
[Sabbat]
Cardtype: Master
Clan: Tremere antitribu
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Name: Unnatural Disaster
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master.
Burn a location.

Name: Unre, Keeper of Golgotha
[BL]
Cardtype: Vampire
Clan: Harbinger of Skulls
Capacity: 9
Discipline: dom ser thn AUS FOR NEC
Sabbat Bishop: If a minion opposing Unre in combat is burned, put a trap counter on her. Unre gets +1 intercept for each trap counter she has. +1 bleed.

Name: Unwholesome Bond
[BL]
Cardtype: Action
Discipline: Sanguinus
+1 stealth action
[san] This vampire gains X+1 blood, where X is the number of ready, untapped Blood Brothers of the same circle as the acting vampire.
[SAN] Add 1 blood from the blood bank to each Blood Brother in your uncontrolled region of the same circle as the acting vampire.

Name: Up Yours!
[Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Only usable at close range.
Choose a weapon possessed by the opposing minion. Strike: X damage, where X is the {pool} cost of the chosen weapon.

Name: Uptown Hunting Ground
[Jyhad, V:TES]
Cardtype: Master
Clan: Ventrue
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Name: Ur-Shulgi, The Shepherd
[FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 11
Discipline: aus CEL DOM OBF QUI THA
Independent: Ur-Shulgi has 2 votes. If ur-Shulgi is ready during your untap phase, you may search your library and put Tajdid in your hand. Discard down to your hand size and shuffle your library afterward. ={+1 bleed.}= (Blood Cursed)

Name: Uriah Winter
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Caitiff
Capacity: 1
Discipline: for pot
{Camarilla:} If your prey has more pool than you do at the beginning of your untap phase, he or she takes control of Uriah.

Name: Using the Advantage
[Sabbat, SW]
Cardtype: Master
Clan: Nosferatu antitribu
Cost: 1 pool
Master.
Put this card into play. During your untap phase, if you control the Edge, you may tap this card to gain 1 pool.

Name: Vaclav Petalengro
[DS, FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 6
Discipline: for pot ANI CHI
Independent: Vaclav gets +1 intercept when attempting to block Gangrel.

Name: Vagabond Mystic
[SW]
Cardtype: Ally
Unique -{mortal}- with 2 life. 0 strength, 0 bleed.
Tap Vagabond Mystic to move 1 life counter from the blood bank to an ally you control if that ally has fewer life than his or her starting amount. The Vagabond Mystic cannot block vampires.

Name: Vampiric Disease
[Jyhad, V:TES]
Cardtype: Master
Master.
Choose a controlled vampire; put a disease counter on him or her if he or she does not have one. Each time a vampire with a disease counter is in combat at close range with another vampire, the second vampire gets a counter as well. An afflicted vampire cannot gain blood by hunting. When an afflicted vampire untaps, he or she burns a blood, or, if unable, loses all disease counters.

Name: Vampiric Speed
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Celerity
[cel] Strike: dodge.
[CEL] Strike: dodge, with an optional press.

Name: Vanessa
[Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 6
Discipline: DOM FOR aus pre
Sabbat

Name: Vanish from the Mind's Eye
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Obfuscate
[obf] Press, only usable to end combat
[OBF] Press

Name: Vasantasena
[Sabbat, SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 9
Discipline: AUS DEM OBF dom pot
Sabbat: Vasantasena gets +1 stealth when bleeding a Methuselah who does not control a ready titled vampire. +1 bleed.

Name: Vascular Explosion
[FN]
Cardtype: Combat
Cost: 2 Blood
Discipline: Quietus
[qui] Strike: 2 damage, 3 damage to an ally. Damage cannot be prevented.
[QUI] Strike: 3 damage, 4 damage to an ally. Damage cannot be prevented.

Name: Vasilis, The Traitor of Don Cruez
[AH]
Cardtype: Vampire
Clan: Brujah
Capacity: 2
Discipline: pre
{Camarilla:} If Vasilis is ready, each ready Giovanni gets +1 bleed {when bleeding} any Methuselah who controls a Brujah.

Name: Vast Wealth
[Jyhad, V:TES]
Cardtype: Master
Master.
Put this card on a ready minion you control. -{While you control this minion}-, this minion {can equip} with the first piece of equipment you find in your library (working down from the top) as a +1 stealth action. (Pay cost to equip.) Reshuffle afterwards.

Name: Vaulderie
[Sabbat, SW]
Cardtype: Action
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Put this card on the acting vampire. You may burn this card when a Sabbat vampire attempts to block the vampire with this card. That blocking attempt fails; that minion cannot attempt to block this action again. Continue with the action as normal.

Name: Vedel Esbreno
[FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 3
Discipline: chi for
Independent

Name: Veiled Sight
[DS]
Cardtype: Reaction
Cost: 2 blood
Discipline: Chimerstry
Only usable by a reacting minion who attempts to block the acting minion.
[chi] The acting minion's stealth is -{set to}- to 0. After this card is played, the acting minion may still increase his or her stealth.
[CHI] As above, and this reacting vampire may steal 1 blood from the acting minion as a strike -{once during combat}- if combat begins.

Name: Veil of Silence
[FN]
Cardtype: Reaction
Cost: 1 blood
Discipline: Quietus
[qui] Only usable by a vampire who successfully blocks an action. This vampire gets First Strike with hand and melee weapon strikes during the first round of the resulting combat.
[qui] As above, and the acting minion cannot dodge during the first round of the resulting combat.

Name: Veneficorum Artum Sanguis
[FN]
Cardtype: Equipment
Unique equipment.
The vampire with this equipment has superior Thaumaturgy [THA]. Any Tremere or Tremere antitribu may enter combat with the minion with this equipment as a (D) action.

Name: Venenation
[FN]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Serpentis
Only usable when this acting minion is blocked, before combat begins.
[ser] Place a corruption counter on the blocking minion. If the number of your corruption counters on the minion equals or exceeds the blood capacity of that vampire or the cost of that ally, you may burn all of your corruption counters on that minion to gain control of him or her (combat is canceled). Otherwise, combat occurs as normal.
[SER] As above, but the cost of this card is reduced by 1 blood.

Name: Venetian Conference
[FN]
Cardtype: Reaction
Clan: Giovanni
Cost: 1 blood
+2 intercept, only usable when a Camarilla vampire is taking an action.

Name: Vengeance of Samiel
[BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Valeren/Potence
[pot] Strike: use your hand or melee weapon at +1 damage.
[val] As [pot] above, and this strike cannot be dodged.
[VAL] As [val] above, but this strike is at +2 damage.

Name: Ventrue Directorate Assembly
[DS]
Cardtype: Master
Clan: Ventrue
Cost: 2 pool
Master.
Put this card in play. Each ready Ventrue gets an additional vote during political actions. This card may be burned by any minion as a (D) action; Brujah get +1 stealth when attempting that action.

Name: Ventrue Headquarters
[Jyhad, V:TES]
Cardtype: Master
Clan: Ventrue
Cost: 1 pool
Master: unique location.
Tap to gain 3 votes.

Name: Ventrue Investment
[Sabbat, SW]
Cardtype: Master
Clan: Ventrue antitribu
Master.
Move one blood counter from the blood bank to this card for each Ventrue antitribu you control. You may use a master phase action to move 1 blood from this card to your pool. Burn this card when the last blood counter on it is removed.

Name: Ventrue Justicar
[Jyhad, V:TES]
Venture Justicar
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a ready Ventrue. Successful {referendum} means he or she is declared Ventrue Justicar. In this {referendum}, each Ventrue gets 1 extra vote. This could lead to a contested title.

Name: Vial of Elder Vitae
[DS]
Cardtype: Equipment
Cost: 1 pool
If a vampire is equipped with this Vial, you may burn this card to give the vampire any one Discipline until the beginning of your next untap phase. If the vampire has that Discipline, he or she gets the superior level of that Discipline. You cannot choose a Discipline the vampire already has at the superior level.

Name: Vial of Garou Blood
[DS, FN]
Cardtype: Equipment
Cost: 1 pool
Equipment.
A vampire with this Vial may burn this card before range is chosen in a round of combat. If he or she does do, he or she gets +1 strength and an additional strike each round for the remainder of combat, and he or she cannot use other equipment cards for the remainder of combat.

Name: Vicissitude
[Sabbat, SW]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Vicissitude [vic]; if the vampire already had Vicissitude, he or she now has superior Vicissitude [VIC]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Vicissitude.

Name: Vicissitude Poisoning
[Sabbat, SW]
Cardtype: Master
Master.
Put this card on a Tzimisce. Put a poison counter on this card each time this vampire plays a card that requires Vicissitude. If the number of poison counters on this card is greater than the capacity of the vampire, burn him or her at the end of the current action or combat.

Name: Victor Revell, Loyalist
[Sabbat, SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 5
Discipline: CEL aus dem pre
Sabbat

Name: Victor Tolliver
[SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 4
Discipline: CEL pot
Sabbat

Name: Victoria
[DS]
Cardtype: Vampire
Clan: Malkavian
Capacity: 5
Discipline: AUS obf cel
{Camarilla:} During your master phase, you may {burn} the Edge to gain 2 pool {if Victoria is ready}.

Name: Victoria Ash
[FN]
Cardtype: Vampire
Clan: Toreador
Capacity: 6
Discipline: aus cel dom PRE
Camarilla Primogen: Victoria can tap a younger ready vampire as a +1 stealth (D) action.

Name: Vincent Day, Paladin and Paragon
[SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 5
Discipline: aus dom for pot tha
Sabbat: When you burn the Edge for a vote, you gain an additional vote.

Name: Violation of Trust
[AH, FN]
Cardtype: Action
+1 stealth action.
Burn a contract on a minion you control.

Name: Violet Tremain
[Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 6
Discipline: dom pre tha vic
Sabbat Bishop: If Violet successfully inflicts at least 2 hand damage to an opposing vampire in a combat, reduce that vampire's capacity by 1 at the end of combat. (A vampire's capacity cannot be reduced below 1).

Name: Violette Prentiss
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 4
Discipline: dom PRE
{Camarilla}

Name: Virgil
[Sabbat]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 8
Discipline: AUS DEM OBF cel
Sabbat Bishop: As a (D) action, Virgil may gain control of a retainer; put that retainer on him. As a +1 stealth action, he may burn a retainer he controls to gain an amount of blood equal to that retainer's life from the blood bank.

Name: Visit from the Capuchin
[FN]
Cardtype: Master
Unique master.
Put this card into play; put four counters on this card from the blood bank. Your hand size is +X, where X is the number of counters on this card. Each time you play or discard a card (except when discarding down to your hand size), burn a counter from this card (do not draw a replacement card). Burn this card when the last counter is removed.

Name: Vitae Block
[BL]
Cardtype: Combat
Discipline: Obeah/Animalism
Play before range is determined. Only usable if the opposing minion is a vampire. A vampire can play only one Vitae Block each combat.
[ani] Gain 1 optional press this round.
[obe] Put this card in play, and move up to 2 blood from the opposing vampire to this card. During your untap phase, return the blood counters to that vampire and burn this card.
[OBE] As [obe] above, but {move} up to 3 blood to this card.

Name: Vittorio Giovanni
[DS, FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 5
Discipline: dom for nec pot
Independent

Name: Vliam Andor
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 2
Discipline: ani
{Camarilla}

Name: Voice of Madness
[SW]
Cardtype: Reaction
Cost: 1 blood
Discipline: Dementation
Only usable when this vampire successfully blocks an ally or younger vampire.
[dem] Tap this reacting vampire. Combat does not occur.
[DEM] As above, and the acting minion burns one blood or life.

Name: Volker, The Puppet Prince
[DS]
Cardtype: Vampire
Clan: Brujah
Capacity: 5
Discipline: CEL pot
{Camarilla} Prince of Frankfurt: Volker cannot attempt to block primogen.

Name: Voter Captivation
[Jyhad, V:TES, Sabbat]
Cardtype: Action Modifier
Discipline: Presence
Only usable after a successful {referendum}.
[pre] The acting vampire gains X blood from the blood bank, where X is the number of votes by which the {referendum} passed.
[PRE] As above, but move up to 2 of those blood counters to your pool instead of this vampire.

Name: Vulnerability
[Jyhad, V:TES]
Cardtype: Master
Cost: 1 pool
Master.
Burn a vampire in torpor. This is not considered diablerie.

Name: Wake with Evening's Freshness
[Jyhad, V:TES, SW, FN]
Cardtype: Reaction
Do not replace until your next untap phase.
Only usable by a tapped vampire. This reacting vampire can use reaction cards and attempt to block as though untapped until the current action is concluded.

Name: Walk of Caine
[BL]
Cardtype: Action Modifier
Discipline: Sanguinus
Choose X ready Blood Brothers you control who belong to the same circle as this acting vampire (including this acting vampire). Each chosen vampire must burn a blood, or this card has no effect.
[san] After playing this card, you cannot play another action modifier to further increase the bleed for this action. +X bleed. Only usable as a bleed action is announced.
[SAN] As [san] above, but usable any time before the action is resolved.

Name: Walk of Flame
[Jyhad, V:TES, Sabbat]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Strike: 1R {damage}, aggravated. Not usable first round.
[THA] Strike: 2R {damage}, aggravated. Not usable first round.

Name: Walk through Arcadia
[Sabbat, SW]
Cardtype: Action Modifier
Clan: Malkavian antitribu
Cost: 1 blood
Flip a coin. If it comes up heads, this action is unblockable. If it comes up tails, the Malkavian antitribu takes one damage. This damage is not preventable.

Name: War Ghoul
[Sabbat, SW]
Cardtype: Ally
Clan: Tzimisce
Cost: 3 pool
-{Ghoul}- with 5 life. 4 strength, 0 bleed.
When War Ghoul enters play, burn an ally or retainer you control. She can enter combat with any ready vampire controlled by another Methuselah as a (D) action. She may prevent 1 damage each round. Tap and burn War Ghoul to burn any location; you cannot use this ability during combat.

Name: War Party
[Sabbat, SW]
Cardtype: Action
Requires an archbishop, priscus or cardinal. +1 stealth action.
(D) Put this card on a vampire who is not an archbishop, priscus, or cardinal. Any vampire with a different controller may enter combat with that vampire as a +1 stealth (D) action.

Name: Warzone Hunting Ground
[Jyhad, V:TES]
Cardtype: Master
Clan: Brujah
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Name: Wasserschloss Anif, Austria
[DS]
Cardtype: Master
Clan: Tremere
Cost: 2 pool
Master: unique location.
During your master phase, you may move 1 blood from any Tremere you control to this card. During your influence phase, you may tap this card to move all counters on this card to a Tremere in your {uncontrolled} region. This card may be burned by any minion as a (D) action; Malkavians get +1 stealth when attempting that action. If this card is burned, all of the blood on it is lost.

Name: Waste Management Operation
[SW]
Cardtype: Master
Clan: Brujah antitribu
Cost: 1 pool
Master: unique location.
Tap during your discard phase to move a card from your ash heap to the bottom of your library.

Name: Watenda
[AH]
Cardtype: Vampire
Clan: Malkavian
Capacity: 3
Discipline: obf
{Camarilla:} Once each combat, Watenda can cancel the effect of a combat card played by an opposing minion by burning an amount of blood equal to the cost of the card. If the card is a strike card, the opposing minion may choose a new strike.

Name: Wave of Insanity
[Sabbat]
Cardtype: Action
Discipline: Dementation
This is a +1 stealth action.
[dem] (D) Tap an ally.
[DEM] Tap all allies.

Name: Wave of Lethargy
[FN]
Cardtype: Combat
Cost: 1 Blood
Discipline: Quietus
[qui] Only usable before range is determined. Maneuvers and presses cost the opposing vampire an additional blood to play this round. A vampire may play only one Wave of Lethargy each round of combat.
[QUI] As above, and strike cards cost the opposing vampire an additional blood to play this round.

Name: Weakness
[AH]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
[qui] Strike: burn one Master Discipline card on the opposing vampire (Remove excess blood).
[QUI] As above, and the opposing vampire also takes one damage.

Name: Weather Control
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Thaumaturgy
Only usable at beginning of combat.
[tha] Both combatants and each of their retainers take 1 damage before range is determined each round. This damage cannot be prevented.
[THA] As above, but the amount of damage inflicted increases by 1 each round.

Name: Week of Nightmares
[FN]
Cardtype: Master
Clan: Ravnos
Master.
Put this card in play and place 10 nightmare counters on it. During each Methuselah's untap phase, he or she may move a nightmare counter from this card to a Ravnos. When the last counter is moved, each Ravnos must burn a blood for each nightmare counter or be burned, and this card and all nightmare counters are then burned. While this card is in play, all Ravnos get +1 bleed and +1 strength and do not hunt as normal. Any ready Ravnos may hunt by stealing a blood from any other Ravnos as a +1 stealth (D) action. Only one Week of Nightmares may be played during a game.

Name: Well-Aimed Car
[Jyhad, V:TES]
Cardtype: Combat
Discipline: Potence
[pot] Strike: 4R {damage}; only usable at long range. Not usable first round of combat.
[POT] As above, with an optional press.

Name: Wendell Delburton (Hunter)
[FN]
Cardtype: Ally
Cost: 3 pool
Unique mortal with 3 life. 0 strength, 0 bleed.
Wendell may strike for 2R damage. He gets one optional maneuver each combat and inflicts +2 damage with melee weapons. He may enter combat with any minion controlled by another Methuselah as a (D) action. During your untap phase, if Wendell has less than 3 life, add 1 life. During your untap phase, a ready vampire you control takes 2 damage (not preventable).

Name: Wendy Wade
[Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 3
Discipline: ani aus
Sabbat

Name: Werewolf Pack
[DS]
Cardtype: Ally
Clan: Gangrel
Cost: 4 pool
Unique -{werewolf}- with 3 life. 3 {strength}, 0 bleed.
Werewolf Pack is not affected by damage from melee weapons.

Name: Whispers from the Dead
[AH, FN]
Cardtype: Action
Cost: 1 blood
Discipline: Necromancy
[nec] Move a library card from your ash heap to your hand. Discard down to your maximum hand size afterward.
[NEC] As above, but with +1 stealth.

Name: Whispers of the Nictuku
[DS]
Cardtype: Master
Unique Master.
Put this card in play. {Every} Nosferatu burns 1 additional blood to untap during his or her controller's untap phase. Any Methuselah can burn this card by burning 1 pool and spending four transfers during his or her influence phase.

Name: White Phosphorus Grenade
[Sabbat, SW, FN]
Cardtype: Equipment
Cost: 1 pool
Weapon.
2R aggravated damage each strike; if White Phosphorus Grenade is used at close range, the minion with this equipment takes 1 aggravated damage. Burn after use.

Name: The Wildebeest
[BL]
Cardtype: Action
Clan: Ahrimanes
Cost: 1 blood
+1 stealth action.
Put this card on the acting Ahrimane. This Ahrimane gets +1 strength and -1 stealth and gets 1 optional maneuver each combat. He or she cannot use equipment and cannot have retainers (any retainers on this vampire are burned). A vampire can have only one The Wildebeest.

Name: Wilhelm Waldburg
[DS]
Cardtype: Vampire
Clan: Ventrue
Capacity: 9
Discipline: DOM FOR PRE aus cel
{Camarilla} Prince of Berlin: If Wilhelm's title is contested, the contesting vampire burns 1 additional blood each {untap phase} he or she does not yield.

Name: Withering
[BL]
Cardtype: Combat
Discipline: Thanatosis/Animalism
[ani] Strike: 1R damage.
[thn] Strike: strength damage. Place this card on the opposing minion. The minion with this card has -1 strength. Burn this card during his or her controller's next discard phase.
[THN] As [thn] above, and the minion with this card cannot play cards that require any Disciplines.

Name: Wolf Claws
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
[pro] For the remainder of the round, this vampire's hand damage is aggravated.
[PRO] Press.

Name: Wolf Companion
[Jyhad, V:TES, Sabbat, SW]
Cardtype: Retainer
Cost: 1 Blood
Discipline: Animalism
-{Animal}- with 2 life.
[ani] When the minion with this retainer is in combat, the opposing minion takes 1 damage during strike resolution (if the range is close).
[ANI] As above, but Wolf Companion has 3 life.

Name: Wolf Valentine
[BL]
Cardtype: Vampire
Clan: Salubri antitribu
Capacity: 4
Discipline: for VAL
Sabbat: Wolf gets 1 optional press per combat, only usable to continue combat, when in combat with a Tremere.

Name: Wooden Stake
[Jyhad, V:TES, SW]
Stake
Cardtype: Equipment
Melee Weapon.
Strength damage each strike. If more than 1 damage is inflicted on an opposing vampire by this weapon in a given combat, then that vampire is sent into torpor. In that case, this card is transferred to that vampire, and he or she doesn't untap as normal during the untap phase as long as he or she remains in torpor.

Name: Wrath of the Inner Circle
[DS]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Inner Circle member at +1 stealth.
Choose a ready justicar. If the {referendum} is successful, put this card on that justicar. The justicar {loses} his or her title, and his or her capacity decreases by 1. (A vampire's capacity cannot go below 1.)

Name: Wren
[SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 4
Discipline: cel obf pro
Sabbat

Name: Writ of Acceptance
[AH]
Cardtype: Equipment
Equipment.
The vampire with this equipment is considered a Camarilla vampire.

Name: Wynn
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 10
Discipline: obf pot ANI FOR PRO
{Camarilla} Primogen: Wynn may enter combat with a vampire controlled by your predator or prey. This is a +1 stealth (D) action.

Name: XTC-Laced blood
[Jyhad, V:TES]
Cardtype: Master
Master: out-of-turn.
Only usable when a vampire successfully hunts. Put this card on that vampire. That vampire hunts each round, even if at capacity. Any vampire may burn this card as a +1 stealth (D) action, although the affected vampire must still hunt that turn.

Name: Yong-Sun, Harmonist
[Sabbat]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 10
Discipline: ANI OBF POT THA aus
Sabbat Cardinal: As a (D) action, Yong-Sun may burn the top vampire of your prey's crypt.

Name: Yorik
[Sabbat, SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 3
Discipline: dem obt
Sabbat

Name: Yuri, The Talon
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 4
Discipline: cel pot pre
{Camarilla}

Name: Yusuf, Scribe of Alamut
[FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 5
Discipline: aus obf qui CEL
Independent: If Yusuf successfully performs an action to equip with an equipment that requires an Assamite, untap him at the end of the turn. (Blood Cursed)

Name: Zachary
[Sabbat, SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 7
Discipline: CEL OBF PRO for pre
Sabbat

Name: Zack North
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 6
Discipline: ani for pot pro
{Camarilla:} +1 {strength}.

Name: Zahir, Hand of the Silsila
[FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 6
Discipline: qui tha CEL OBF
Independent: Zahir can search your library for a contract and put it in your hand as a +1 stealth action. Discard down to your hand size and shuffle your library afterward. (Blood Cursed)

Name: Zebulon
[Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 5
Discipline: aus dom pro OBF
{Camarilla}

Name: Zillah's Valley
[FN]
Cardtype: Master
Cost: 5 pool
Master.
Move 4 blood from the blood bank to a vampire in your uncontrolled region with a capacity above 7.

Name: Zip Gun
[Jyhad, V:TES, SW]
Cardtype: Combat
Before range is determined, put this card on this minion. This card represents an equipment card and doesn't count as a combat card while in play. This equipment is a Weapon: Gun. Ammo cards cannot be used with this gun. It does 1R damage each strike, with an optional maneuver each combat. Bearer takes 1 damage during strike resolution when this gun is used, but only once each combat. This card is kept as normal equipment and not discarded after combat.

Name: Zoe
[DS]
Cardtype: Vampire
Clan: Malkavian
Capacity: 3
Discipline: AUS obf cel
{Camarilla:} Zoe does not get the usual +1 stealth when hunting.

Name: Zombie
[DS, FN]
Cardtype: Retainer
Clan: Giovanni
Cost: 1 blood
Zombie with 2 life.
When the minion with this retainer is in combat, the opposing minion takes 1 additional damage during strike resolution if range is close. As a +1 stealth action, the vampire with this retainer may burn the Zombie to gain 2 blood.

Name: Zoo Hunting Ground
[Jyhad, V:TES]
Cardtype: Master
Clan: Gangrel
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.


RETOUR