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MaxScripts

If you have any question concerning these scripts, please contact TheGuzz.

Select all the vertices with the same weight than the selected vertex(ces)
Only works with polys

Allow the creation of 3 buttons or quad entries to help biped elements selection.
-Select direct children : acts like the classic seleect children but with a filter on biped elements. Works with a multiselection
-Select biped parent : same thing with the parents
-Select all children : select until the end of the whole chain, always only with biped element.

Same thing than the 'ignore visible edges' function for meshes but this time for polys.
Acts like a 'Grow' on your faces selection, based on the normal angle. Allow you to select all the faces on the same plane for example. You can set the angle in the file.
Can be used as a panel function or with a button or quad menu (recommended)

Max5 only

MailMe 1.0

Allow you to send a mail directly from Max with your current Viewport or your last render attached. Only works with Max 5.

The ultimate script for people playing with GI engines with their computer in the bedroom :))
AutoShutdown your computer after the rendering
Don't forget to output your rendering to a file
Close any other application that requires a 'quit-confirmation'


Includes Shutdown 1.0 Copyright (c) 2000, 2001 Ariolic Software
Author: Mike Kondratyuk

For new versions please visit their website at http://www.ariolic.com

 

Move the selected vertices to follow a spline.
Snap on shape : just snap each vertex to the closest position on the shape
Regular : equally repartition of the vertex on the shape
Move on sel center : the shape is moved to the center of the selection


This script works with closed or open shapes.
This script works with polys and meshes
Examples of application.

 

Give you access to 23 new slots in the material editor. It acts like a switch.
Click to obtain 23 more slots. Click one more time to access the 23 first slots.
IMPORTANT : do not remove or modify the last material in slot 24!!!


Create copies of an object on every vertex of a distribution object.
Possibility to orient the copies regarding to the vertex Normal
Possibility to choose the distribution type : copy,instance,reference
Examples of application.